分析程序并计算,请看下面的一段程序,并计算三个顶点1、2和3处的光照的颜色值。必须写出过程,只有结果不得分。
#include <GL/glut.h> void init(void) { GLfloat mat_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; GLfloat mat_diffuse[] = { 0.8, 0.8, 0.8, 1.0 }; GLfloat mat_emission[] = { 0.0, 0.0, 0.0, 1.0 }; GLfloat mat_specular[] = { 0.3, 0.3, 0.3, 1.0 }; GLfloat mat_shininess[] = { 2.0 }; GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; GLfloat light_ambient[] = {0.2, 0.2, 0.2, 1.0}; GLfloat light_diffuse[] = {1.0, 1.0, 1.0, 1.0}; GLfloat light_specular[] ={1.0, 1.0, 1.0, 1.0}; GLfloat lmodel_ambient[] = {0.2, 0.2, 0.2, 1.0}; glClearColor (0.0, 0.0, 0.0, 0.0); glShadeModel (GL_SMOOTH); glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission); glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); } void display(void) { glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBegin(GL_TRIANGLES); glNormal3f(0.0f, 0.0f, 1.0f); glVertex3f(0.0, 0.0, 0.0); //1 glVertex3f(1.0, 0.0, 0.0); //2 glVertex3f(1.0, 1.0, 0.0); //3 glEnd(); glFlush (); } void reshape (int w, int h) { glViewport (0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode (GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0); else glOrtho (-1.5*(GLfloat)w/(GLfloat)h,1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize (500, 500); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); init (); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMainLoop(); return 0; }
上述程序代码运行后,产生了一个三角形,使用QQ截图获取顶点1的像素值(该程序中顶点1的像素是(0,0,0))。。
使用方法如下图: