TCP Protocol Layers Explained

Now that we've examined what is contained in a Layer 3 (IP) header, let's move on to the Layer 4 header. A Layer 4 header occurs at the very beginning of the IP data field and can be either a TCP header or a UDP header. Let's start with the fields that will be found in a Layer 4 TCP header:

16 32 bits
Source port Destination port
Sequence number
Acknowledgement number
Offset Reserved U A P R S F Window
Checksum Urgent pointer
Option + Padding
Data

Note that a TCP header is also composed of 32-bit words; like an IP header, the default size is 20 bytes if the option field is not used. Let's summarize the fields that are available in a TCP header:



Source Port
This 16-bit number represents the name of the application that sent the data in the IP packet. On your FreeBSD system, the file /etc/serviceslists which applications use which port numbers. We also saw these port numbers when we used the "sockstat" utility in Understanding BSD Daemons. There are 65,535 possible port numbers (2 to the power of 16 minus 1).

Destination Port
This 16-bit number represents the name of the application that is to receive the data contained within the IP packet. This is one of the major differences between a Layer 3 and a Layer 4 header: the Layer 3 header contains the IP address of the computer that is to receive the IP packet; once that packet has been received, the port address in the Layer 4 header ensures that the data contained within that IP packet is passed to the correct application on that computer.

Sequence Number
TCP is responsible for ensuring that all IP packets sent are actually received. When an application's data is packaged into IP packets, TCP will give each IP packet a sequence number. Once all the packets have arrived at the receiving computer, TCP uses the number in this 32-bit field to ensure that all of the packets actually arrived and are in the correct sequence.

Also in FreeBSD Basics:

Fun with Xorg

Sharing Internet Connections

Building a Desktop Firewall

Using DesktopBSD

Using PC-BSD

Acknowledgement Number
This number is used by the receiving computer to acknowledge which packets have successfully arrived. This number will be the sequence number of the next packet the receiver is ready to receive.

Header Length or Offset
This is identical in concept to the header length in an IP packet, except this time it indicates the length of the TCP header.

Reserved
These 6 bits are unused and are always set to 0.

Control Flags
TCP uses six control flags with each flag being a unique bit. If the bit is set to 1, the flag is on; if the bit is set to 0, the flag is off. The order of the flags is:

  • URGent

  • ACKnowledgement

  • PuSH

  • ReSeT

  • SYNchronize

  • FINish

We'll be seeing these flags again when we run "tcpdump" and when we take a look at creating packet filter rules.

Window Size
Every TCP packet contains this 16-bit value that indicates how many octets it can receive at once. When IP packets are received, they are placed in a temporary area of RAM known as a buffer until the receiving computer has a chance to process them; this value represents how big a buffer the receiving host has made available for this temporary storage of IP packets.

Checksum
Unlike IP, TCP is responsible for ensuring that the entire IP packet arrived intact. TCP will run a CRC on the entire IP packet (not just the header) and place the resulting checksum in this field. When the IP packet is received, TCP re-runs the CRC on the entire packet to ensure the checksum is the same.

Urgent Pointer
If the Urgent flag was set to on, this value will indicate where the urgent data is located.

Options and Padding
Like IP options, this field is optional and represents additional instructions not covered in the other TCP fields. Again, if an option does not fill up a 32-bit word, it will be filled in with padding bits.

Data
This will be the actual data being sent and will not include any additional headers.

Finally, let's take a look at a Layer 4 UDP header. Unlike TCP, UDP does not create a connection or guarantee the delivery of data. Accordingly, a UDP header has very few fields as compared to a TCP header:

16 32 bits
Source port Destination port
Length Checksum
Data

A UDP header is always 8 bytes as it does not contain any options. The UDP header fields are as follows:

Source Port
Like TCP, this field indicates which application sent the data contained within the IP packet.

Destination Port
Again, indicates which application is to receive the data contained within the IP packet.

Length
Indicates the length (in bytes) of the UDP header and the data. Since all UDP headers are 8 bytes long, if you subtract 8 from this number you'll find out the size of the data being sent.

Checksum
Since UDP is not responsible for ensuring that the data actually arrives, a checksum is optional; if it is not used, this field will be set to 0.

Data
Again, this will be the actual data being sent and will not include any additional headers.

We've actually made it through all of the fields in the Layer 3 and Layer 4 headers of an IP packet. These fields should make more sense next week when we examine a dump file created by the tcpdump utility.

Dru Lavigne is a network and systems administrator, IT instructor, author and international speaker. She has over a decade of experience administering and teaching Netware, Microsoft, Cisco, Checkpoint, SCO, Solaris, Linux, and BSD systems. A prolific author, she pens the popular FreeBSD Basics column for O'Reilly and is author of BSD Hacks and The Best of FreeBSD Basics.


你可能感兴趣的:(start,Either,occurs,Beginning)