Screen position out of view frustum

Screen position out of view frustum (screen pos 512.000000, 0.000000, 100.000000) (Camera rect 0 0 512 512)

UnityEngine.Camera:Render()

MirrorReflection2:OnWillRenderObject() (at Assets/UnityChanStage/Visualizer/MirrorReflection2.cs:118)


在用unity3d调优时,遇到了这个,后来查了下,是因为参与镜面反射的camera,的近剪切面的值太小了,一般远剪切面与近剪切面的比是要小于1000,不然精度会下降。


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