AffineTransform setToTranslation

import java.awt.Color;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.Rectangle2D;
import javax.swing.JComponent;
import javax.swing.JFrame;

public class MainClass {
	public static void main(String[] args) {
		JFrame jf = new JFrame("Demo");
		Container cp = jf.getContentPane();
		MyCanvas tl = new MyCanvas();
		cp.add(tl);
		jf.setSize(300, 200);
		jf.setVisible(true);
                jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
	}
}

class MyCanvas extends JComponent {
	Shape shape;

	public MyCanvas() {
		shape = create();
	}

	protected Shape create() {
		float cm = 72 / 2.54f;
		return new Rectangle2D.Float(cm, cm, 2 * cm, cm);
	}

	public void paint(Graphics g) {
		Graphics2D g2 = (Graphics2D) g;

		g2.setPaint(Color.black);
		g2.draw(shape);

		AffineTransform trans = new AffineTransform();
		trans.setToTranslation(100, 3);

		g2.transform(trans);

		g2.setPaint(Color.red);
		g2.draw(shape);
	}
}

 

红色矩形是变换之后的,这个程序可以一目了然setToTranslation的作用,相当于是将整个坐标系平移,比如游戏中使用到的画Sprite

public void draw(Graphics2D g) {
    // draw background
    g.drawImage(bgImage, 0, 0, null);

    AffineTransform transform = new AffineTransform();
    for (int i = 0; i < NUM_SPRITES; i++) {
        Sprite sprite = sprites[i];

        // translate the sprite
        transform.setToTranslation(sprite.getX(), sprite.getY());

        // if the sprite is moving left, flip the image
        if (sprite.getVelocityX() < 0) {
            transform.scale(-1, 1);
            transform.translate(-sprite.getWidth(), 0);
        }

        // draw it
        g.drawImage(sprite.getImage(), transform, null);
    }

}

 

其中,setToTranslation方法就被用来实时定位Sprite的位置,而

transform.translate(-sprite.getWidth(), 0);

这句是干吗的呢?从字面理解是将Sprite往后移动一个宽度(面向为前,背对为后)。因为按y轴镜面翻转之后,实际Sprite是往左移动了一个宽度,因为原先该transform的原点在sprite的左上角。

 

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