select模式有端口数限制,FD_SIZE被定义为64,如果不去修改这个系统定义的宏,这FD_SET结构里面最多只能存64个端口。
我把它改成1000试过,可以接收1000个端口,不知道这样子会不会有什么问题。
windows 网络编程 8章 Winsock I/O方法
select模型
// Module Name: select.cpp
//
// Description:
//
// This sample illustrates how to develop a simple echo server Winsock
// application using the select() API I/O model. This sample is
// implemented as a console-style application and simply prints
// messages when connections are established and removed from the server.
// The application listens for TCP connections on port 5150 and accepts
// them as they arrive. When this application receives data from a client,
// it simply echos (this is why we call it an echo server) the data back in
// it's original form until the client closes the connection.
//
// Compile:
//
// cl -o select select.cpp ws2_32.lib
//
// Command Line Options:
//
// select.exe
//
// Note: There are no command line options for this sample.
//
#include <winsock2.h>
#include <windows.h>
#include <stdio.h>
#define PORT 5150
#define DATA_BUFSIZE 8192
typedef struct _SOCKET_INFORMATION {
CHAR Buffer[DATA_BUFSIZE];
WSABUF DataBuf;
SOCKET Socket;
OVERLAPPED Overlapped;
DWORD BytesSEND;
DWORD BytesRECV;
} SOCKET_INFORMATION, * LPSOCKET_INFORMATION;
BOOL CreateSocketInformation(SOCKET s);
void FreeSocketInformation(DWORD Index);
DWORD TotalSockets = 0;
LPSOCKET_INFORMATION SocketArray[FD_SETSIZE];
void main(void)
{
SOCKET ListenSocket;
SOCKET AcceptSocket;
SOCKADDR_IN InternetAddr;
WSADATA wsaData;
INT Ret;
FD_SET WriteSet;
FD_SET ReadSet;
DWORD i;
DWORD Total;
ULONG NonBlock;
DWORD Flags;
DWORD SendBytes;
DWORD RecvBytes;
if ((Ret = WSAStartup(0x0202,&wsaData)) != 0)
{
printf("WSAStartup() failed with error %d/n", Ret);
WSACleanup();
return;
}
// Prepare a socket to listen for connections.
if ((ListenSocket = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0,
WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET)
{
printf("WSASocket() failed with error %d/n", WSAGetLastError());
return;
}
InternetAddr.sin_family = AF_INET;
InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);
InternetAddr.sin_port = htons(PORT);
if (bind(ListenSocket, (PSOCKADDR) &InternetAddr, sizeof(InternetAddr))
== SOCKET_ERROR)
{
printf("bind() failed with error %d/n", WSAGetLastError());
return;
}
if (listen(ListenSocket, 5))
{
printf("listen() failed with error %d/n", WSAGetLastError());
return;
}
// Change the socket mode on the listening socket from blocking to
// non-block so the application will not block waiting for requests.
NonBlock = 1;
if (ioctlsocket(ListenSocket, FIONBIO, &NonBlock) == SOCKET_ERROR)
{
printf("ioctlsocket() failed with error %d/n", WSAGetLastError());
return;
}
while(TRUE)
{
// Prepare the Read and Write socket sets for network I/O notification.
FD_ZERO(&ReadSet);
FD_ZERO(&WriteSet);
// Always look for connection attempts.
FD_SET(ListenSocket, &ReadSet);
// Set Read and Write notification for each socket based on the
// current state the buffer. If there is data remaining in the
// buffer then set the Write set otherwise the Read set.
for (i = 0; i < TotalSockets; i++)
if (SocketArray[i]->BytesRECV > SocketArray[i]->BytesSEND)
FD_SET(SocketArray[i]->Socket, &WriteSet);
else
FD_SET(SocketArray[i]->Socket, &ReadSet);
if ((Total = select(0, &ReadSet, &WriteSet, NULL, NULL)) == SOCKET_ERROR)
{
printf("select() returned with error %d/n", WSAGetLastError());
return;
}
// Check for arriving connections on the listening socket.
if (FD_ISSET(ListenSocket, &ReadSet))
{
Total--;
if ((AcceptSocket = accept(ListenSocket, NULL, NULL)) != INVALID_SOCKET)
{
// Set the accepted socket to non-blocking mode so the server will
// not get caught in a blocked condition on WSASends
NonBlock = 1;
if (ioctlsocket(AcceptSocket, FIONBIO, &NonBlock) == SOCKET_ERROR)
{
printf("ioctlsocket() failed with error %d/n", WSAGetLastError());
return;
}
if (CreateSocketInformation(AcceptSocket) == FALSE)
return;
}
else
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("accept() failed with error %d/n", WSAGetLastError());
return;
}
}
}
// Check each socket for Read and Write notification until the number
// of sockets in Total is satisfied.
for (i = 0; Total > 0 && i < TotalSockets; i++)
{
LPSOCKET_INFORMATION SocketInfo = SocketArray[i];
// If the ReadSet is marked for this socket then this means data
// is available to be read on the socket.
if (FD_ISSET(SocketInfo->Socket, &ReadSet))
{
Total--;
SocketInfo->DataBuf.buf = SocketInfo->Buffer;
SocketInfo->DataBuf.len = DATA_BUFSIZE;
Flags = 0;
if (WSARecv(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &RecvBytes,
&Flags, NULL, NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("WSARecv() failed with error %d/n", WSAGetLastError());
FreeSocketInformation(i);
}
continue;
}
else
{
SocketInfo->BytesRECV = RecvBytes;
// If zero bytes are received, this indicates the peer closed the
// connection.
if (RecvBytes == 0)
{
FreeSocketInformation(i);
continue;
}
}
}
// If the WriteSet is marked on this socket then this means the internal
// data buffers are available for more data.
if (FD_ISSET(SocketInfo->Socket, &WriteSet))
{
Total--;
SocketInfo->DataBuf.buf = SocketInfo->Buffer + SocketInfo->BytesSEND;
SocketInfo->DataBuf.len = SocketInfo->BytesRECV - SocketInfo->BytesSEND;
if (WSASend(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &SendBytes, 0,
NULL, NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("WSASend() failed with error %d/n", WSAGetLastError());
FreeSocketInformation(i);
}
continue;
}
else
{
SocketInfo->BytesSEND += SendBytes;
if (SocketInfo->BytesSEND == SocketInfo->BytesRECV)
{
SocketInfo->BytesSEND = 0;
SocketInfo->BytesRECV = 0;
}
}
}
}
}
}
BOOL CreateSocketInformation(SOCKET s)
{
LPSOCKET_INFORMATION SI;
printf("Accepted socket number %d/n", s);
if ((SI = (LPSOCKET_INFORMATION) GlobalAlloc(GPTR,
sizeof(SOCKET_INFORMATION))) == NULL)
{
printf("GlobalAlloc() failed with error %d/n", GetLastError());
return FALSE;
}
// Prepare SocketInfo structure for use.
SI->Socket = s;
SI->BytesSEND = 0;
SI->BytesRECV = 0;
SocketArray[TotalSockets] = SI;
TotalSockets++;
return(TRUE);
}
void FreeSocketInformation(DWORD Index)
{
LPSOCKET_INFORMATION SI = SocketArray[Index];
DWORD i;
closesocket(SI->Socket);
printf("Closing socket number %d/n", SI->Socket);
GlobalFree(SI);
// Squash the socket array
for (i = Index; i < TotalSockets; i++)
{
SocketArray[i] = SocketArray[i + 1];
}
TotalSockets--;
}
[cpp]
// Module Name: select.cpp
//
// Description:
//
// This sample illustrates how to develop a simple echo server Winsock
// application using the select() API I/O model. This sample is
// implemented as a console-style application and simply prints
// messages when connections are established and removed from the server.
// The application listens for TCP connections on port 5150 and accepts
// them as they arrive. When this application receives data from a client,
// it simply echos (this is why we call it an echo server) the data back in
// it's original form until the client closes the connection.
//
// Compile:
//
// cl -o select select.cpp ws2_32.lib
//
// Command Line Options:
//
// select.exe
//
// Note: There are no command line options for this sample.
//
#include <winsock2.h>
#include <windows.h>
#include <stdio.h>
#define PORT 5150
#define DATA_BUFSIZE 8192
typedef struct _SOCKET_INFORMATION {
CHAR Buffer[DATA_BUFSIZE];
WSABUF DataBuf;
SOCKET Socket;
OVERLAPPED Overlapped;
DWORD BytesSEND;
DWORD BytesRECV;
} SOCKET_INFORMATION, * LPSOCKET_INFORMATION;
BOOL CreateSocketInformation(SOCKET s);
void FreeSocketInformation(DWORD Index);
DWORD TotalSockets = 0;
LPSOCKET_INFORMATION SocketArray[FD_SETSIZE];
void main(void)
{
SOCKET ListenSocket;
SOCKET AcceptSocket;
SOCKADDR_IN InternetAddr;
WSADATA wsaData;
INT Ret;
FD_SET WriteSet;
FD_SET ReadSet;
DWORD i;
DWORD Total;
ULONG NonBlock;
DWORD Flags;
DWORD SendBytes;
DWORD RecvBytes;
if ((Ret = WSAStartup(0x0202,&wsaData)) != 0)
{
printf("WSAStartup() failed with error %d/n", Ret);
WSACleanup();
return;
}
// Prepare a socket to listen for connections.
if ((ListenSocket = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0,
WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET)
{
printf("WSASocket() failed with error %d/n", WSAGetLastError());
return;
}
InternetAddr.sin_family = AF_INET;
InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);
InternetAddr.sin_port = htons(PORT);
if (bind(ListenSocket, (PSOCKADDR) &InternetAddr, sizeof(InternetAddr))
== SOCKET_ERROR)
{
printf("bind() failed with error %d/n", WSAGetLastError());
return;
}
if (listen(ListenSocket, 5))
{
printf("listen() failed with error %d/n", WSAGetLastError());
return;
}
// Change the socket mode on the listening socket from blocking to
// non-block so the application will not block waiting for requests.
NonBlock = 1;
if (ioctlsocket(ListenSocket, FIONBIO, &NonBlock) == SOCKET_ERROR)
{
printf("ioctlsocket() failed with error %d/n", WSAGetLastError());
return;
}
while(TRUE)
{
// Prepare the Read and Write socket sets for network I/O notification.
FD_ZERO(&ReadSet);
FD_ZERO(&WriteSet);
// Always look for connection attempts.
FD_SET(ListenSocket, &ReadSet);
// Set Read and Write notification for each socket based on the
// current state the buffer. If there is data remaining in the
// buffer then set the Write set otherwise the Read set.
for (i = 0; i < TotalSockets; i++)
if (SocketArray[i]->BytesRECV > SocketArray[i]->BytesSEND)
FD_SET(SocketArray[i]->Socket, &WriteSet);
else
FD_SET(SocketArray[i]->Socket, &ReadSet);
if ((Total = select(0, &ReadSet, &WriteSet, NULL, NULL)) == SOCKET_ERROR)
{
printf("select() returned with error %d/n", WSAGetLastError());
return;
}
// Check for arriving connections on the listening socket.
if (FD_ISSET(ListenSocket, &ReadSet))
{
Total--;
if ((AcceptSocket = accept(ListenSocket, NULL, NULL)) != INVALID_SOCKET)
{
// Set the accepted socket to non-blocking mode so the server will
// not get caught in a blocked condition on WSASends
NonBlock = 1;
if (ioctlsocket(AcceptSocket, FIONBIO, &NonBlock) == SOCKET_ERROR)
{
printf("ioctlsocket() failed with error %d/n", WSAGetLastError());
return;
}
if (CreateSocketInformation(AcceptSocket) == FALSE)
return;
}
else
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("accept() failed with error %d/n", WSAGetLastError());
return;
}
}
}
// Check each socket for Read and Write notification until the number
// of sockets in Total is satisfied.
for (i = 0; Total > 0 && i < TotalSockets; i++)
{
LPSOCKET_INFORMATION SocketInfo = SocketArray[i];
// If the ReadSet is marked for this socket then this means data
// is available to be read on the socket.
if (FD_ISSET(SocketInfo->Socket, &ReadSet))
{
Total--;
SocketInfo->DataBuf.buf = SocketInfo->Buffer;
SocketInfo->DataBuf.len = DATA_BUFSIZE;
Flags = 0;
if (WSARecv(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &RecvBytes,
&Flags, NULL, NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("WSARecv() failed with error %d/n", WSAGetLastError());
FreeSocketInformation(i);
}
continue;
}
else
{
SocketInfo->BytesRECV = RecvBytes;
// If zero bytes are received, this indicates the peer closed the
// connection.
if (RecvBytes == 0)
{
FreeSocketInformation(i);
continue;
}
}
}
// If the WriteSet is marked on this socket then this means the internal
// data buffers are available for more data.
if (FD_ISSET(SocketInfo->Socket, &WriteSet))
{
Total--;
SocketInfo->DataBuf.buf = SocketInfo->Buffer + SocketInfo->BytesSEND;
SocketInfo->DataBuf.len = SocketInfo->BytesRECV - SocketInfo->BytesSEND;
if (WSASend(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &SendBytes, 0,
NULL, NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("WSASend() failed with error %d/n", WSAGetLastError());
FreeSocketInformation(i);
}
continue;
}
else
{
SocketInfo->BytesSEND += SendBytes;
if (SocketInfo->BytesSEND == SocketInfo->BytesRECV)
{
SocketInfo->BytesSEND = 0;
SocketInfo->BytesRECV = 0;
}
}
}
}
}
}
BOOL CreateSocketInformation(SOCKET s)
{
LPSOCKET_INFORMATION SI;
printf("Accepted socket number %d/n", s);
if ((SI = (LPSOCKET_INFORMATION) GlobalAlloc(GPTR,
sizeof(SOCKET_INFORMATION))) == NULL)
{
printf("GlobalAlloc() failed with error %d/n", GetLastError());
return FALSE;
}
// Prepare SocketInfo structure for use.
SI->Socket = s;
SI->BytesSEND = 0;
SI->BytesRECV = 0;
SocketArray[TotalSockets] = SI;
TotalSockets++;
return(TRUE);
}
void FreeSocketInformation(DWORD Index)
{
LPSOCKET_INFORMATION SI = SocketArray[Index];
DWORD i;
closesocket(SI->Socket);
printf("Closing socket number %d/n", SI->Socket);
GlobalFree(SI);
// Squash the socket array
for (i = Index; i < TotalSockets; i++)
{
SocketArray[i] = SocketArray[i + 1];
}
TotalSockets--;
}
完成端口模型
// Module Name: iocmplt.cpp
//
// Description:
//
// This sample illustrates how to develop a simple echo server Winsock
// application using the completeion port I/O model. This
// sample is implemented as a console-style application and simply prints
// messages when connections are established and removed from the server.
// The application listens for TCP connections on port 5150 and accepts them
// as they arrive. When this application receives data from a client, it
// simply echos (this is why we call it an echo server) the data back in
// it's original form until the client closes the connection.
//
// Compile:
//
// cl -o iocmplt iocmplt.cpp ws2_32.lib
//
// Command Line Options:
//
// iocmplt.exe
//
// Note: There are no command line options for this sample.
#include <winsock2.h>
#include <windows.h>
#include <stdio.h>
#define PORT 5150
#define DATA_BUFSIZE 8192
typedef struct
{
OVERLAPPED Overlapped;
WSABUF DataBuf;
CHAR Buffer[DATA_BUFSIZE];
DWORD BytesSEND;
DWORD BytesRECV;
} PER_IO_OPERATION_DATA, * LPPER_IO_OPERATION_DATA;
typedef struct
{
SOCKET Socket;
} PER_HANDLE_DATA, * LPPER_HANDLE_DATA;
DWORD WINAPI ServerWorkerThread(LPVOID CompletionPortID);
void main(void)
{
SOCKADDR_IN InternetAddr;
SOCKET Listen;
SOCKET Accept;
HANDLE CompletionPort;
SYSTEM_INFO SystemInfo;
LPPER_HANDLE_DATA PerHandleData;
LPPER_IO_OPERATION_DATA PerIoData;
int i;
DWORD RecvBytes;
DWORD Flags;
DWORD ThreadID;
WSADATA wsaData;
DWORD Ret;
if ((Ret = WSAStartup(0x0202, &wsaData)) != 0)
{
printf("WSAStartup failed with error %d/n", Ret);
return;
}
// Setup an I/O completion port.
if ((CompletionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0)) == NULL)
{
printf( "CreateIoCompletionPort failed with error: %d/n", GetLastError());
return;
}
// Determine how many processors are on the system.
GetSystemInfo(&SystemInfo);
// Create worker threads based on the number of processors available on the
// system. Create two worker threads for each processor.
for(i = 0; i < SystemInfo.dwNumberOfProcessors * 2; i++)
{
HANDLE ThreadHandle;
// Create a server worker thread and pass the completion port to the thread.
if ((ThreadHandle = CreateThread(NULL, 0, ServerWorkerThread, CompletionPort,
0, &ThreadID)) == NULL)
{
printf("CreateThread() failed with error %d/n", GetLastError());
return;
}
// Close the thread handle
CloseHandle(ThreadHandle);
}
// Create a listening socket
if ((Listen = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0,
WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET)
{
printf("WSASocket() failed with error %d/n", WSAGetLastError());
return;
}
InternetAddr.sin_family = AF_INET;
InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);
InternetAddr.sin_port = htons(PORT);
if (bind(Listen, (PSOCKADDR) &InternetAddr, sizeof(InternetAddr)) == SOCKET_ERROR)
{
printf("bind() failed with error %d/n", WSAGetLastError());
return;
}
// Prepare socket for listening
if (listen(Listen, 5) == SOCKET_ERROR)
{
printf("listen() failed with error %d/n", WSAGetLastError());
return;
}
// Accept connections and assign to the completion port.
while(TRUE)
{
if ((Accept = WSAAccept(Listen, NULL, NULL, NULL, 0)) == SOCKET_ERROR)
{
printf("WSAAccept() failed with error %d/n", WSAGetLastError());
return;
}
// Create a socket information structure to associate with the socket
if ((PerHandleData = (LPPER_HANDLE_DATA) GlobalAlloc(GPTR,
sizeof(PER_HANDLE_DATA))) == NULL)
{
printf("GlobalAlloc() failed with error %d/n", GetLastError());
return;
}
// Associate the accepted socket with the original completion port.
printf("Socket number %d connected/n", Accept);
PerHandleData->Socket = Accept;
if (CreateIoCompletionPort((HANDLE) Accept, CompletionPort, (DWORD) PerHandleData,
0) == NULL)
{
printf("CreateIoCompletionPort failed with error %d/n", GetLastError());
return;
}
// Create per I/O socket information structure to associate with the
// WSARecv call below.
if ((PerIoData = (LPPER_IO_OPERATION_DATA) GlobalAlloc(GPTR, sizeof(PER_IO_OPERATION_DATA))) == NULL)
{
printf("GlobalAlloc() failed with error %d/n", GetLastError());
return;
}
ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED));
PerIoData->BytesSEND = 0;
PerIoData->BytesRECV = 0;
PerIoData->DataBuf.len = DATA_BUFSIZE;
PerIoData->DataBuf.buf = PerIoData->Buffer;
Flags = 0;
if (WSARecv(Accept, &(PerIoData->DataBuf), 1, &RecvBytes, &Flags,
&(PerIoData->Overlapped), NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != ERROR_IO_PENDING)
{
printf("WSARecv() failed with error %d/n", WSAGetLastError());
return;
}
}
}
}
DWORD WINAPI ServerWorkerThread(LPVOID CompletionPortID)
{
HANDLE CompletionPort = (HANDLE) CompletionPortID;
DWORD BytesTransferred;
LPOVERLAPPED Overlapped;
LPPER_HANDLE_DATA PerHandleData;
LPPER_IO_OPERATION_DATA PerIoData;
DWORD SendBytes, RecvBytes;
DWORD Flags;
while(TRUE)
{
if (GetQueuedCompletionStatus(CompletionPort, &BytesTransferred,
(LPDWORD)&PerHandleData, (LPOVERLAPPED *) &PerIoData, INFINITE) == 0)
{
printf("GetQueuedCompletionStatus failed with error %d/n", GetLastError());
return 0;
}
// First check to see if an error has occured on the socket and if so
// then close the socket and cleanup the SOCKET_INFORMATION structure
// associated with the socket.
if (BytesTransferred == 0)
{
printf("Closing socket %d/n", PerHandleData->Socket);
if (closesocket(PerHandleData->Socket) == SOCKET_ERROR)
{
printf("closesocket() failed with error %d/n", WSAGetLastError());
return 0;
}
GlobalFree(PerHandleData);
GlobalFree(PerIoData);
continue;
}
// Check to see if the BytesRECV field equals zero. If this is so, then
// this means a WSARecv call just completed so update the BytesRECV field
// with the BytesTransferred value from the completed WSARecv() call.
if (PerIoData->BytesRECV == 0)
{
PerIoData->BytesRECV = BytesTransferred;
PerIoData->BytesSEND = 0;
}
else
{
PerIoData->BytesSEND += BytesTransferred;
}
if (PerIoData->BytesRECV > PerIoData->BytesSEND)
{
// Post another WSASend() request.
// Since WSASend() is not gauranteed to send all of the bytes requested,
// continue posting WSASend() calls until all received bytes are sent.
ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED));
PerIoData->DataBuf.buf = PerIoData->Buffer + PerIoData->BytesSEND;
PerIoData->DataBuf.len = PerIoData->BytesRECV - PerIoData->BytesSEND;
if (WSASend(PerHandleData->Socket, &(PerIoData->DataBuf), 1, &SendBytes, 0,
&(PerIoData->Overlapped), NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != ERROR_IO_PENDING)
{
printf("WSASend() failed with error %d/n", WSAGetLastError());
return 0;
}
}
}
else
{
PerIoData->BytesRECV = 0;
// Now that there are no more bytes to send post another WSARecv() request.
Flags = 0;
ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED));
PerIoData->DataBuf.len = DATA_BUFSIZE;
PerIoData->DataBuf.buf = PerIoData->Buffer;
if (WSARecv(PerHandleData->Socket, &(PerIoData->DataBuf), 1, &RecvBytes, &Flags,
&(PerIoData->Overlapped), NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != ERROR_IO_PENDING)
{
printf("WSARecv() failed with error %d/n", WSAGetLastError());
return 0;
}
}
}
}
}
[cpp]
// Module Name: iocmplt.cpp
//
// Description:
//
// This sample illustrates how to develop a simple echo server Winsock
// application using the completeion port I/O model. This
// sample is implemented as a console-style application and simply prints
// messages when connections are established and removed from the server.
// The application listens for TCP connections on port 5150 and accepts them
// as they arrive. When this application receives data from a client, it
// simply echos (this is why we call it an echo server) the data back in
// it's original form until the client closes the connection.
//
// Compile:
//
// cl -o iocmplt iocmplt.cpp ws2_32.lib
//
// Command Line Options:
//
// iocmplt.exe
//
// Note: There are no command line options for this sample.
#include <winsock2.h>
#include <windows.h>
#include <stdio.h>
#define PORT 5150
#define DATA_BUFSIZE 8192
typedef struct
{
OVERLAPPED Overlapped;
WSABUF DataBuf;
CHAR Buffer[DATA_BUFSIZE];
DWORD BytesSEND;
DWORD BytesRECV;
} PER_IO_OPERATION_DATA, * LPPER_IO_OPERATION_DATA;
typedef struct
{
SOCKET Socket;
} PER_HANDLE_DATA, * LPPER_HANDLE_DATA;
DWORD WINAPI ServerWorkerThread(LPVOID CompletionPortID);
void main(void)
{
SOCKADDR_IN InternetAddr;
SOCKET Listen;
SOCKET Accept;
HANDLE CompletionPort;
SYSTEM_INFO SystemInfo;
LPPER_HANDLE_DATA PerHandleData;
LPPER_IO_OPERATION_DATA PerIoData;
int i;
DWORD RecvBytes;
DWORD Flags;
DWORD ThreadID;
WSADATA wsaData;
DWORD Ret;
if ((Ret = WSAStartup(0x0202, &wsaData)) != 0)
{
printf("WSAStartup failed with error %d/n", Ret);
return;
}
// Setup an I/O completion port.
if ((CompletionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0)) == NULL)
{
printf( "CreateIoCompletionPort failed with error: %d/n", GetLastError());
return;
}
// Determine how many processors are on the system.
GetSystemInfo(&SystemInfo);
// Create worker threads based on the number of processors available on the
// system. Create two worker threads for each processor.
for(i = 0; i < SystemInfo.dwNumberOfProcessors * 2; i++)
{
HANDLE ThreadHandle;
// Create a server worker thread and pass the completion port to the thread.
if ((ThreadHandle = CreateThread(NULL, 0, ServerWorkerThread, CompletionPort,
0, &ThreadID)) == NULL)
{
printf("CreateThread() failed with error %d/n", GetLastError());
return;
}
// Close the thread handle
CloseHandle(ThreadHandle);
}
// Create a listening socket
if ((Listen = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0,
WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET)
{
printf("WSASocket() failed with error %d/n", WSAGetLastError());
return;
}
InternetAddr.sin_family = AF_INET;
InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);
InternetAddr.sin_port = htons(PORT);
if (bind(Listen, (PSOCKADDR) &InternetAddr, sizeof(InternetAddr)) == SOCKET_ERROR)
{
printf("bind() failed with error %d/n", WSAGetLastError());
return;
}
// Prepare socket for listening
if (listen(Listen, 5) == SOCKET_ERROR)
{
printf("listen() failed with error %d/n", WSAGetLastError());
return;
}
// Accept connections and assign to the completion port.
while(TRUE)
{
if ((Accept = WSAAccept(Listen, NULL, NULL, NULL, 0)) == SOCKET_ERROR)
{
printf("WSAAccept() failed with error %d/n", WSAGetLastError());
return;
}
// Create a socket information structure to associate with the socket
if ((PerHandleData = (LPPER_HANDLE_DATA) GlobalAlloc(GPTR,
sizeof(PER_HANDLE_DATA))) == NULL)
{
printf("GlobalAlloc() failed with error %d/n", GetLastError());
return;
}
// Associate the accepted socket with the original completion port.
printf("Socket number %d connected/n", Accept);
PerHandleData->Socket = Accept;
if (CreateIoCompletionPort((HANDLE) Accept, CompletionPort, (DWORD) PerHandleData,
0) == NULL)
{
printf("CreateIoCompletionPort failed with error %d/n", GetLastError());
return;
}
// Create per I/O socket information structure to associate with the
// WSARecv call below.
if ((PerIoData = (LPPER_IO_OPERATION_DATA) GlobalAlloc(GPTR, sizeof(PER_IO_OPERATION_DATA))) == NULL)
{
printf("GlobalAlloc() failed with error %d/n", GetLastError());
return;
}
ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED));
PerIoData->BytesSEND = 0;
PerIoData->BytesRECV = 0;
PerIoData->DataBuf.len = DATA_BUFSIZE;
PerIoData->DataBuf.buf = PerIoData->Buffer;
Flags = 0;
if (WSARecv(Accept, &(PerIoData->DataBuf), 1, &RecvBytes, &Flags,
&(PerIoData->Overlapped), NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != ERROR_IO_PENDING)
{
printf("WSARecv() failed with error %d/n", WSAGetLastError());
return;
}
}
}
}
DWORD WINAPI ServerWorkerThread(LPVOID CompletionPortID)
{
HANDLE CompletionPort = (HANDLE) CompletionPortID;
DWORD BytesTransferred;
LPOVERLAPPED Overlapped;
LPPER_HANDLE_DATA PerHandleData;
LPPER_IO_OPERATION_DATA PerIoData;
DWORD SendBytes, RecvBytes;
DWORD Flags;
while(TRUE)
{
if (GetQueuedCompletionStatus(CompletionPort, &BytesTransferred,
(LPDWORD)&PerHandleData, (LPOVERLAPPED *) &PerIoData, INFINITE) == 0)
{
printf("GetQueuedCompletionStatus failed with error %d/n", GetLastError());
return 0;
}
// First check to see if an error has occured on the socket and if so
// then close the socket and cleanup the SOCKET_INFORMATION structure
// associated with the socket.
if (BytesTransferred == 0)
{
printf("Closing socket %d/n", PerHandleData->Socket);
if (closesocket(PerHandleData->Socket) == SOCKET_ERROR)
{
printf("closesocket() failed with error %d/n", WSAGetLastError());
return 0;
}
GlobalFree(PerHandleData);
GlobalFree(PerIoData);
continue;
}
// Check to see if the BytesRECV field equals zero. If this is so, then
// this means a WSARecv call just completed so update the BytesRECV field
// with the BytesTransferred value from the completed WSARecv() call.
if (PerIoData->BytesRECV == 0)
{
PerIoData->BytesRECV = BytesTransferred;
PerIoData->BytesSEND = 0;
}
else
{
PerIoData->BytesSEND += BytesTransferred;
}
if (PerIoData->BytesRECV > PerIoData->BytesSEND)
{
// Post another WSASend() request.
// Since WSASend() is not gauranteed to send all of the bytes requested,
// continue posting WSASend() calls until all received bytes are sent.
ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED));
PerIoData->DataBuf.buf = PerIoData->Buffer + PerIoData->BytesSEND;
PerIoData->DataBuf.len = PerIoData->BytesRECV - PerIoData->BytesSEND;
if (WSASend(PerHandleData->Socket, &(PerIoData->DataBuf), 1, &SendBytes, 0,
&(PerIoData->Overlapped), NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != ERROR_IO_PENDING)
{
printf("WSASend() failed with error %d/n", WSAGetLastError());
return 0;
}
}
}
else
{
PerIoData->BytesRECV = 0;
// Now that there are no more bytes to send post another WSARecv() request.
Flags = 0;
ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED));
PerIoData->DataBuf.len = DATA_BUFSIZE;
PerIoData->DataBuf.buf = PerIoData->Buffer;
if (WSARecv(PerHandleData->Socket, &(PerIoData->DataBuf), 1, &RecvBytes, &Flags,
&(PerIoData->Overlapped), NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != ERROR_IO_PENDING)
{
printf("WSARecv() failed with error %d/n", WSAGetLastError());
return 0;
}
}
}
}
}
void memcpyHtol(int &des, char* &str)
{
int len = sizeof(des);
memcpy(&des, str, len);
des = htonl(des);
str += len;
}
[cpp]
void memcpyHtol(int &des, char* &str)
{
int len = sizeof(des);
memcpy(&des, str, len);
des = htonl(des);
str += len;
}