[UE4]摄像机视角模式名称

 

所在位置

类名:\Engine\Source\Runtime\Engine\Private\PlayerCameraManager.cpp

函数名:void APlayerCameraManager::UpdateViewTarget(FTViewTarget& OutVT, float DeltaTime)

 

static const FName NAME_Fixed = FName(TEXT("Fixed"));

static const FName NAME_ThirdPerson = FName(TEXT("ThirdPerson"));

static const FName NAME_FreeCam = FName(TEXT("FreeCam"));

static const FName NAME_FreeCam_Default = FName(TEXT("FreeCam_Default"));

static const FName NAME_FirstPerson = FName(TEXT("FirstPerson"));

你可能感兴趣的:(UnrealEngine)