[UE4]AGameMode::ProcessClientTravel

官方文档:https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AGameMode/ProcessClientTravel/index.html

virtual APlayerController * ProcessClientTravel
(
    FString & URL,
    FGuid NextMapGuid,
    bool bSeamless,
    bool bAbsolute
)

 

Parameter

Description

URL

a string containing the mapname (or IP address) to travel to, along with option key/value pairs

NextMapGuid

the GUID of the server's version of the next map

bSeamless

indicates whether the travel should use seamless travel or not.

bAbsolute

indicates which type of travel the server will perform (i.e. TRAVEL_Relative or TRAVEL_Absolute)

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