那么显然 Android开发团队是不会允许这种事情发生的,于是就有了Adapter这样一个机制的出现。顾名思义,Adapter是适配器的意思,它在 ListView和数据源之间起到了一个桥梁的作用,ListView并不会直接和数据源打交道,而是会借助Adapter这个桥梁来去访问真正的数据 源,与之前不同的是,Adapter的接口都是统一的,因此ListView不用再去担心任何适配方面的问题。而Adapter又是一个接口 (interface),它可以去实现各种各样的子类,每个子类都能通过自己的逻辑来去完成特定的功能,以及与特定数据源的适配操作,比如说 ArrayAdapter可以用于数组和List类型的数据源适配,SimpleCursorAdapter可以用于游标类型的数据源适配,这样就非常巧 妙地把数据源适配困难的问题解决掉了,并且还拥有相当不错的扩展性。
当然Adapter的作用不仅仅只有数据源适配这一点,还有一个非常非常重要的方法也需要我们在Adapter当中去重写,就是getView()方法,这个在下面的文章中还会详细讲到。
RecycleBin机制
那么在开始分析ListView的源码之前,还有一个东西是我们提前需要了 解的,就是RecycleBin机制,这个机制也是ListView能够实现成百上千条数据都不会OOM最重要的一个原因。其实RecycleBin的代 码并不多,只有300行左右,它是写在AbsListView中的一个内部类,所以所有继承自AbsListView的子类,也就是ListView和 GridView,都可以使用这个机制。那我们来看一下RecycleBin中的主要代码,如下所示:
/**
* The RecycleBin facilitates reuse of views across layouts. The RecycleBin
* has two levels of storage: ActiveViews and ScrapViews. ActiveViews are
* those views which were onscreen at the start of a layout. By
* construction, they are displaying current information. At the end of
* layout, all views in ActiveViews are demoted to ScrapViews. ScrapViews
* are old views that could potentially be used by the adapter to avoid
* allocating views unnecessarily.
*
* @see android.widget.AbsListView#setRecyclerListener(android.widget.AbsListView.RecyclerListener)
* @see android.widget.AbsListView.RecyclerListener
*/
class RecycleBin {
private RecyclerListener mRecyclerListener;
/**
* The position of the first view stored in mActiveViews.
*/
private int mFirstActivePosition;
/**
* Views that were on screen at the start of layout. This array is
* populated at the start of layout, and at the end of layout all view
* in mActiveViews are moved to mScrapViews. Views in mActiveViews
* represent a contiguous range of Views, with position of the first
* view store in mFirstActivePosition.
*/
private View[] mActiveViews = new View[0];
/**
* Unsorted views that can be used by the adapter as a convert view.
*/
private ArrayList[] mScrapViews;
private int mViewTypeCount;
private ArrayList mCurrentScrap;
/**
* Fill ActiveViews with all of the children of the AbsListView.
*
* @param childCount
* The minimum number of views mActiveViews should hold
* @param firstActivePosition
* The position of the first view that will be stored in
* mActiveViews
*/
void fillActiveViews(int childCount, int firstActivePosition) {
if (mActiveViews.length < childCount) {
mActiveViews = new View[childCount];
}
mFirstActivePosition = firstActivePosition;
final View[] activeViews = mActiveViews;
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
AbsListView.LayoutParams lp = (AbsListView.LayoutParams) child.getLayoutParams();
// Don't put header or footer views into the scrap heap
if (lp != null && lp.viewType != ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {
// Note: We do place AdapterView.ITEM_VIEW_TYPE_IGNORE in
// active views.
// However, we will NOT place them into scrap views.
activeViews[i] = child;
}
}
}
/**
* Get the view corresponding to the specified position. The view will
* be removed from mActiveViews if it is found.
*
* @param position
* The position to look up in mActiveViews
* @return The view if it is found, null otherwise
*/
View getActiveView(int position) {
int index = position - mFirstActivePosition;
final View[] activeViews = mActiveViews;
if (index >= 0 && index < activeViews.length) {
final View match = activeViews[index];
activeViews[index] = null;
return match;
}
return null;
}
/**
* Put a view into the ScapViews list. These views are unordered.
*
* @param scrap
* The view to add
*/
void addScrapView(View scrap) {
AbsListView.LayoutParams lp = (AbsListView.LayoutParams) scrap.getLayoutParams();
if (lp == null) {
return;
}
// Don't put header or footer views or views that should be ignored
// into the scrap heap
int viewType = lp.viewType;
if (!shouldRecycleViewType(viewType)) {
if (viewType != ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {
removeDetachedView(scrap, false);
}
return;
}
if (mViewTypeCount == 1) {
dispatchFinishTemporaryDetach(scrap);
mCurrentScrap.add(scrap);
} else {
dispatchFinishTemporaryDetach(scrap);
mScrapViews[viewType].add(scrap);
}
if (mRecyclerListener != null) {
mRecyclerListener.onMovedToScrapHeap(scrap);
}
}
/**
* @return A view from the ScrapViews collection. These are unordered.
*/
View getScrapView(int position) {
ArrayList scrapViews;
if (mViewTypeCount == 1) {
scrapViews = mCurrentScrap;
int size = scrapViews.size();
if (size > 0) {
return scrapViews.remove(size - 1);
} else {
return null;
}
} else {
int whichScrap = mAdapter.getItemViewType(position);
if (whichScrap >= 0 && whichScrap < mScrapViews.length) {
scrapViews = mScrapViews[whichScrap];
int size = scrapViews.size();
if (size > 0) {
return scrapViews.remove(size - 1);
}
}
}
return null;
}
public void setViewTypeCount(int viewTypeCount) {
if (viewTypeCount < 1) {
throw new IllegalArgumentException("Can't have a viewTypeCount < 1");
}
// noinspection unchecked
ArrayList[] scrapViews = new ArrayList[viewTypeCount];
for (int i = 0; i < viewTypeCount; i++) {
scrapViews[i] = new ArrayList();
}
mViewTypeCount = viewTypeCount;
mCurrentScrap = scrapViews[0];
mScrapViews = scrapViews;
}
}
这里的RecycleBin代码并不全,我只是把最主要的几个方法提了出来。那么我们先来对这几个方法进行简单解读,这对后面分析ListView的工作原理将会有很大的帮助。
fillActiveViews() 这个方法接收两个参数,第一个参数表示要存储的view的数量,第二个参数表示ListView中第一个可见元素的position值。 RecycleBin当中使用mActiveViews这个数组来存储View,调用这个方法后就会根据传入的参数来将ListView中的指定元素存储 到mActiveViews数组当中。
getActiveView() 这个方法和fillActiveViews()是对应的,用于从mActiveViews数组当中获取数据。该方法接收一个position参数,表示元 素在ListView当中的位置,方法内部会自动将position值转换成mActiveViews数组对应的下标值。需要注意的 是,mActiveViews当中所存储的View,一旦被获取了之后就会从mActiveViews当中移除,下次获取同样位置的View将会返回 null,也就是说mActiveViews不能被重复利用。
addScrapView() 用于将一个废弃的View进行缓存,该方法接收一个View参数,当有某个View确定要废弃掉的时候(比如滚动出了屏幕),就应该调用这个方法来对 View进行缓存,RecycleBin当中使用mScrapViews和mCurrentScrap这两个List来存储废弃View。
getScrapView 用于从废弃缓存中取出一个View,这些废弃缓存中的View是没有顺序可言的,因此getScrapView()方法中的算法也非常简单,就是直接从mCurrentScrap当中获取尾部的一个scrap view进行返回。
setViewTypeCount() 我们都知道Adapter当中可以重写一个getViewTypeCount()来表示ListView中有几种类型的数据项,而 setViewTypeCount()方法的作用就是为每种类型的数据项都单独启用一个RecycleBin缓存机制。实际 上,getViewTypeCount()方法通常情况下使用的并不是很多,所以我们只要知道RecycleBin当中有这样一个功能就行了。
了 解了RecycleBin中的主要方法以及它们的用处之后,下面就可以开始来分析ListView的工作原理了,这里我将还是按照以前分析源码的方式来进 行,即跟着主线执行流程来逐步阅读并点到即止,不然的话要是把ListView所有的代码都贴出来,那么本篇文章将会很长很长了。
第一次Layout
不管怎么说,ListView即使再特殊最终还是继承自View的,因此它的执行流程还将会按照View的规则来执行,对于这方面不太熟悉的朋友可以参考我之前写的 Android视图绘制流程完全解析,带你一步步深入了解View(二) 。
View 的执行流程无非就分为三步,onMeasure()用于测量View的大小,onLayout()用于确定View的布局,onDraw()用于将 View绘制到界面上。而在ListView当中,onMeasure()并没有什么特殊的地方,因为它终归是一个View,占用的空间最多并且通常也就 是整个屏幕。onDraw()在ListView当中也没有什么意义,因为ListView本身并不负责绘制,而是由ListView当中的子元素来进行 绘制的。那么ListView大部分的神奇功能其实都是在onLayout()方法中进行的了,因此我们本篇文章也是主要分析的这个方法里的内容。
如果你到ListView源码中去找一找,你会发现ListView中是没有onLayout()这个方法的,这是因为这个方法是在ListView的父类AbsListView中实现的,代码如下所示:
/**
* Subclasses should NOT override this method but {@link #layoutChildren()}
* instead.
*/
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
mInLayout = true;
if (changed) {
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
getChildAt(i).forceLayout();
}
mRecycler.markChildrenDirty();
}
layoutChildren();
mInLayout = false;
}
可以看到,onLayout()方法中并没有做什么复杂的逻辑操作,主要就是一个判断,如果ListView的大小或者位置发生了变化,那么 changed变量就会变成true,此时会要求所有的子布局都强制进行重绘。除此之外倒没有什么难理解的地方了,不过我们注意到,在第16行调用了 layoutChildren()这个方法,从方法名上我们就可以猜出这个方法是用来进行子元素布局的,不过进入到这个方法当中你会发现这是个空方法,没 有一行代码。这当然是可以理解的了,因为子元素的布局应该是由具体的实现类来负责完成的,而不是由父类完成。那么进入ListView的 layoutChildren()方法,代码如下所示:
@Override
protected void layoutChildren() {
final boolean blockLayoutRequests = mBlockLayoutRequests;
if (!blockLayoutRequests) {
mBlockLayoutRequests = true;
} else {
return;
}
try {
super.layoutChildren();
invalidate();
if (mAdapter == null) {
resetList();
invokeOnItemScrollListener();
return;
}
int childrenTop = mListPadding.top;
int childrenBottom = getBottom() - getTop() - mListPadding.bottom;
int childCount = getChildCount();
int index = 0;
int delta = 0;
View sel;
View oldSel = null;
View oldFirst = null;
View newSel = null;
View focusLayoutRestoreView = null;
// Remember stuff we will need down below
switch (mLayoutMode) {
case LAYOUT_SET_SELECTION:
index = mNextSelectedPosition - mFirstPosition;
if (index >= 0 && index < childCount) {
newSel = getChildAt(index);
}
break;
case LAYOUT_FORCE_TOP:
case LAYOUT_FORCE_BOTTOM:
case LAYOUT_SPECIFIC:
case LAYOUT_SYNC:
break;
case LAYOUT_MOVE_SELECTION:
default:
// Remember the previously selected view
index = mSelectedPosition - mFirstPosition;
if (index >= 0 && index < childCount) {
oldSel = getChildAt(index);
}
// Remember the previous first child
oldFirst = getChildAt(0);
if (mNextSelectedPosition >= 0) {
delta = mNextSelectedPosition - mSelectedPosition;
}
// Caution: newSel might be null
newSel = getChildAt(index + delta);
}
boolean dataChanged = mDataChanged;
if (dataChanged) {
handleDataChanged();
}
// Handle the empty set by removing all views that are visible
// and calling it a day
if (mItemCount == 0) {
resetList();
invokeOnItemScrollListener();
return;
} else if (mItemCount != mAdapter.getCount()) {
throw new IllegalStateException("The content of the adapter has changed but "
+ "ListView did not receive a notification. Make sure the content of "
+ "your adapter is not modified from a background thread, but only "
+ "from the UI thread. [in ListView(" + getId() + ", " + getClass()
+ ") with Adapter(" + mAdapter.getClass() + ")]");
}
setSelectedPositionInt(mNextSelectedPosition);
// Pull all children into the RecycleBin.
// These views will be reused if possible
final int firstPosition = mFirstPosition;
final RecycleBin recycleBin = mRecycler;
// reset the focus restoration
View focusLayoutRestoreDirectChild = null;
// Don't put header or footer views into the Recycler. Those are
// already cached in mHeaderViews;
if (dataChanged) {
for (int i = 0; i < childCount; i++) {
recycleBin.addScrapView(getChildAt(i));
if (ViewDebug.TRACE_RECYCLER) {
ViewDebug.trace(getChildAt(i),
ViewDebug.RecyclerTraceType.MOVE_TO_SCRAP_HEAP, index, i);
}
}
} else {
recycleBin.fillActiveViews(childCount, firstPosition);
}
// take focus back to us temporarily to avoid the eventual
// call to clear focus when removing the focused child below
// from messing things up when ViewRoot assigns focus back
// to someone else
final View focusedChild = getFocusedChild();
if (focusedChild != null) {
// TODO: in some cases focusedChild.getParent() == null
// we can remember the focused view to restore after relayout if the
// data hasn't changed, or if the focused position is a header or footer
if (!dataChanged || isDirectChildHeaderOrFooter(focusedChild)) {
focusLayoutRestoreDirectChild = focusedChild;
// remember the specific view that had focus
focusLayoutRestoreView = findFocus();
if (focusLayoutRestoreView != null) {
// tell it we are going to mess with it
focusLayoutRestoreView.onStartTemporaryDetach();
}
}
requestFocus();
}
// Clear out old views
detachAllViewsFromParent();
switch (mLayoutMode) {
case LAYOUT_SET_SELECTION:
if (newSel != null) {
sel = fillFromSelection(newSel.getTop(), childrenTop, childrenBottom);
} else {
sel = fillFromMiddle(childrenTop, childrenBottom);
}
break;
case LAYOUT_SYNC:
sel = fillSpecific(mSyncPosition, mSpecificTop);
break;
case LAYOUT_FORCE_BOTTOM:
sel = fillUp(mItemCount - 1, childrenBottom);
adjustViewsUpOrDown();
break;
case LAYOUT_FORCE_TOP:
mFirstPosition = 0;
sel = fillFromTop(childrenTop);
adjustViewsUpOrDown();
break;
case LAYOUT_SPECIFIC:
sel = fillSpecific(reconcileSelectedPosition(), mSpecificTop);
break;
case LAYOUT_MOVE_SELECTION:
sel = moveSelection(oldSel, newSel, delta, childrenTop, childrenBottom);
break;
default:
if (childCount == 0) {
if (!mStackFromBottom) {
final int position = lookForSelectablePosition(0, true);
setSelectedPositionInt(position);
sel = fillFromTop(childrenTop);
} else {
final int position = lookForSelectablePosition(mItemCount - 1, false);
setSelectedPositionInt(position);
sel = fillUp(mItemCount - 1, childrenBottom);
}
} else {
if (mSelectedPosition >= 0 && mSelectedPosition < mItemCount) {
sel = fillSpecific(mSelectedPosition,
oldSel == null ? childrenTop : oldSel.getTop());
} else if (mFirstPosition < mItemCount) {
sel = fillSpecific(mFirstPosition,
oldFirst == null ? childrenTop : oldFirst.getTop());
} else {
sel = fillSpecific(0, childrenTop);
}
}
break;
}
// Flush any cached views that did not get reused above
recycleBin.scrapActiveViews();
if (sel != null) {
// the current selected item should get focus if items
// are focusable
if (mItemsCanFocus && hasFocus() && !sel.hasFocus()) {
final boolean focusWasTaken = (sel == focusLayoutRestoreDirectChild &&
focusLayoutRestoreView.requestFocus()) || sel.requestFocus();
if (!focusWasTaken) {
// selected item didn't take focus, fine, but still want
// to make sure something else outside of the selected view
// has focus
final View focused = getFocusedChild();
if (focused != null) {
focused.clearFocus();
}
positionSelector(sel);
} else {
sel.setSelected(false);
mSelectorRect.setEmpty();
}
} else {
positionSelector(sel);
}
mSelectedTop = sel.getTop();
} else {
if (mTouchMode > TOUCH_MODE_DOWN && mTouchMode < TOUCH_MODE_SCROLL) {
View child = getChildAt(mMotionPosition - mFirstPosition);
if (child != null) positionSelector(child);
} else {
mSelectedTop = 0;
mSelectorRect.setEmpty();
}
// even if there is not selected position, we may need to restore
// focus (i.e. something focusable in touch mode)
if (hasFocus() && focusLayoutRestoreView != null) {
focusLayoutRestoreView.requestFocus();
}
}
// tell focus view we are done mucking with it, if it is still in
// our view hierarchy.
if (focusLayoutRestoreView != null
&& focusLayoutRestoreView.getWindowToken() != null) {
focusLayoutRestoreView.onFinishTemporaryDetach();
}
mLayoutMode = LAYOUT_NORMAL;
mDataChanged = false;
mNeedSync = false;
setNextSelectedPositionInt(mSelectedPosition);
updateScrollIndicators();
if (mItemCount > 0) {
checkSelectionChanged();
}
invokeOnItemScrollListener();
} finally {
if (!blockLayoutRequests) {
mBlockLayoutRequests = false;
}
}
}
这段代码比较长,我们挑重点的看。首先可以确定的是,ListView当中目前还没有任何子View,数据都还是由Adapter管理的,并没有展示到界 面上,因此第19行getChildCount()方法得到的值肯定是0。接着在第81行会根据dataChanged这个布尔型的值来判断执行逻 辑,dataChanged只有在数据源发生改变的情况下才会变成true,其它情况都是false,因此这里会进入到第90行的执行逻辑,调用 RecycleBin的fillActiveViews()方法。按理来说,调用fillActiveViews()方法是为了将ListView的子 View进行缓存的,可是目前ListView中还没有任何的子View,因此这一行暂时还起不了任何作用。
接下来在第114行会根据 mLayoutMode的值来决定布局模式,默认情况下都是普通模式LAYOUT_NORMAL,因此会进入到第140行的default语句当中。而下 面又会紧接着进行两次if判断,childCount目前是等于0的,并且默认的布局顺序是从上往下,因此会进入到第145行的 fillFromTop()方法,我们跟进去瞧一瞧:
/**
* Fills the list from top to bottom, starting with mFirstPosition
*
* @param nextTop The location where the top of the first item should be
* drawn
*
* @return The view that is currently selected
*/
private View fillFromTop(int nextTop) {
mFirstPosition = Math.min(mFirstPosition, mSelectedPosition);
mFirstPosition = Math.min(mFirstPosition, mItemCount - 1);
if (mFirstPosition < 0) {
mFirstPosition = 0;
}
return fillDown(mFirstPosition, nextTop);
}
从这个方法的注释中可以看出,它所负责的主要任务就是从mFirstPosition开始,自顶至底去填充ListView。而这个方法本身并没有什么逻 辑,就是判断了一下mFirstPosition值的合法性,然后调用fillDown()方法,那么我们就有理由可以猜测,填充ListView的操作 是在fillDown()方法中完成的。进入fillDown()方法,代码如下所示:
/**
* Fills the list from pos down to the end of the list view.
*
* @param pos The first position to put in the list
*
* @param nextTop The location where the top of the item associated with pos
* should be drawn
*
* @return The view that is currently selected, if it happens to be in the
* range that we draw.
*/
private View fillDown(int pos, int nextTop) {
View selectedView = null;
int end = (getBottom() - getTop()) - mListPadding.bottom;
while (nextTop < end && pos < mItemCount) {
// is this the selected item?
boolean selected = pos == mSelectedPosition;
View child = makeAndAddView(pos, nextTop, true, mListPadding.left, selected);
nextTop = child.getBottom() + mDividerHeight;
if (selected) {
selectedView = child;
}
pos++;
}
return selectedView;
}
可以看到,这里使用了一个while循环来执行重复逻辑,一开始nextTop的值是第一个子元素顶部距离整个ListView顶部的像素值,pos则是 刚刚传入的mFirstPosition的值,而end是ListView底部减去顶部所得的像素值,mItemCount则是Adapter中的元素数 量。因此一开始的情况下nextTop必定是小于end值的,并且pos也是小于mItemCount值的。那么每执行一次while循环,pos的值都 会加1,并且nextTop也会增加,当nextTop大于等于end时,也就是子元素已经超出当前屏幕了,或者pos大于等于mItemCount时, 也就是所有Adapter中的元素都被遍历结束了,就会跳出while循环。
那么while循环当中又做了什么事情呢?值得让人留意的就是第18行调用的makeAndAddView()方法,进入到这个方法当中,代码如下所示
private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,
View obtainView(int position, boolean[] isScrap) {
public View getView(int position, View convertView, ViewGroup parent) {
/**
protected void layoutChildren() {
/**
* Put a specific item at a specific location on the screen and then build
* up and down from there.
*
* @param position The reference view to use as the starting point
* @param top Pixel offset from the top of this view to the top of the
* reference view.
*
* @return The selected view, or null if the selected view is outside the
* visible area.
*/
private View fillSpecific(int position, int top) {
boolean tempIsSelected = position == mSelectedPosition;
View temp = makeAndAddView(position, top, true, mListPadding.left, tempIsSelected);
// Possibly changed again in fillUp if we add rows above this one.
mFirstPosition = position;
View above;
View below;
final int dividerHeight = mDividerHeight;
if (!mStackFromBottom) {
above = fillUp(position - 1, temp.getTop() - dividerHeight);
// This will correct for the top of the first view not touching the top of the list
adjustViewsUpOrDown();
below = fillDown(position + 1, temp.getBottom() + dividerHeight);
int childCount = getChildCount();
if (childCount > 0) {
correctTooHigh(childCount);
}
} else {
below = fillDown(position + 1, temp.getBottom() + dividerHeight);
// This will correct for the bottom of the last view not touching the bottom of the list
adjustViewsUpOrDown();
above = fillUp(position - 1, temp.getTop() - dividerHeight);
int childCount = getChildCount();
if (childCount > 0) {
correctTooLow(childCount);
}
}
if (tempIsSelected) {
return temp;
} else if (above != null) {
return above;
} else {
return below;
}
}
fillSpecific()这算是一个新方法了,不过其实它和fillUp()、fillDown()方法功能也是差不多的,主要的区别在 于,fillSpecific()方法会优先将指定位置的子View先加载到屏幕上,然后再加载该子View往上以及往下的其它子View。那么由于这里 我们传入的position就是第一个子View的位置,于是fillSpecific()方法的作用就基本上和fillDown()方法是差不多的了, 这里我们就不去关注太多它的细节,而是将精力放在makeAndAddView()方法上面。再次回到makeAndAddView()方法,代码如下所 示:
private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,
private void setupChild(View child, int position, int y, boolean flowDown, int childrenLeft,
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (!isEnabled()) {
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return isClickable() || isLongClickable();
}
final int action = ev.getAction();
View v;
int deltaY;
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.addMovement(ev);
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
mActivePointerId = ev.getPointerId(0);
final int x = (int) ev.getX();
final int y = (int) ev.getY();
int motionPosition = pointToPosition(x, y);
if (!mDataChanged) {
if ((mTouchMode != TOUCH_MODE_FLING) && (motionPosition >= 0)
&& (getAdapter().isEnabled(motionPosition))) {
// User clicked on an actual view (and was not stopping a
// fling). It might be a
// click or a scroll. Assume it is a click until proven
// otherwise
mTouchMode = TOUCH_MODE_DOWN;
// FIXME Debounce
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
if (ev.getEdgeFlags() != 0 && motionPosition < 0) {
// If we couldn't find a view to click on, but the down
// event was touching
// the edge, we will bail out and try again. This allows
// the edge correcting
// code in ViewRoot to try to find a nearby view to
// select
return false;
}
if (mTouchMode == TOUCH_MODE_FLING) {
// Stopped a fling. It is a scroll.
createScrollingCache();
mTouchMode = TOUCH_MODE_SCROLL;
mMotionCorrection = 0;
motionPosition = findMotionRow(y);
reportScrollStateChange(OnScrollListener.SCROLL_STATE_TOUCH_SCROLL);
}
}
}
if (motionPosition >= 0) {
// Remember where the motion event started
v = getChildAt(motionPosition - mFirstPosition);
mMotionViewOriginalTop = v.getTop();
}
mMotionX = x;
mMotionY = y;
mMotionPosition = motionPosition;
mLastY = Integer.MIN_VALUE;
break;
}
case MotionEvent.ACTION_MOVE: {
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final int y = (int) ev.getY(pointerIndex);
deltaY = y - mMotionY;
switch (mTouchMode) {
case TOUCH_MODE_DOWN:
case TOUCH_MODE_TAP:
case TOUCH_MODE_DONE_WAITING:
// Check if we have moved far enough that it looks more like a
// scroll than a tap
startScrollIfNeeded(deltaY);
break;
case TOUCH_MODE_SCROLL:
if (PROFILE_SCROLLING) {
if (!mScrollProfilingStarted) {
Debug.startMethodTracing("AbsListViewScroll");
mScrollProfilingStarted = true;
}
}
if (y != mLastY) {
deltaY -= mMotionCorrection;
int incrementalDeltaY = mLastY != Integer.MIN_VALUE ? y - mLastY : deltaY;
// No need to do all this work if we're not going to move
// anyway
boolean atEdge = false;
if (incrementalDeltaY != 0) {
atEdge = trackMotionScroll(deltaY, incrementalDeltaY);
}
// Check to see if we have bumped into the scroll limit
if (atEdge && getChildCount() > 0) {
// Treat this like we're starting a new scroll from the
// current
// position. This will let the user start scrolling back
// into
// content immediately rather than needing to scroll
// back to the
// point where they hit the limit first.
int motionPosition = findMotionRow(y);
if (motionPosition >= 0) {
final View motionView = getChildAt(motionPosition - mFirstPosition);
mMotionViewOriginalTop = motionView.getTop();
}
mMotionY = y;
mMotionPosition = motionPosition;
invalidate();
}
mLastY = y;
}
break;
}
break;
}
case MotionEvent.ACTION_UP: {
switch (mTouchMode) {
case TOUCH_MODE_DOWN:
case TOUCH_MODE_TAP:
case TOUCH_MODE_DONE_WAITING:
final int motionPosition = mMotionPosition;
final View child = getChildAt(motionPosition - mFirstPosition);
if (child != null && !child.hasFocusable()) {
if (mTouchMode != TOUCH_MODE_DOWN) {
child.setPressed(false);
}
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
final AbsListView.PerformClick performClick = mPerformClick;
performClick.mChild = child;
performClick.mClickMotionPosition = motionPosition;
performClick.rememberWindowAttachCount();
mResurrectToPosition = motionPosition;
if (mTouchMode == TOUCH_MODE_DOWN || mTouchMode == TOUCH_MODE_TAP) {
final Handler handler = getHandler();
if (handler != null) {
handler.removeCallbacks(mTouchMode == TOUCH_MODE_DOWN ? mPendingCheckForTap
: mPendingCheckForLongPress);
}
mLayoutMode = LAYOUT_NORMAL;
if (!mDataChanged && mAdapter.isEnabled(motionPosition)) {
mTouchMode = TOUCH_MODE_TAP;
setSelectedPositionInt(mMotionPosition);
layoutChildren();
child.setPressed(true);
positionSelector(child);
setPressed(true);
if (mSelector != null) {
Drawable d = mSelector.getCurrent();
if (d != null && d instanceof TransitionDrawable) {
((TransitionDrawable) d).resetTransition();
}
}
postDelayed(new Runnable() {
public void run() {
child.setPressed(false);
setPressed(false);
if (!mDataChanged) {
post(performClick);
}
mTouchMode = TOUCH_MODE_REST;
}
}, ViewConfiguration.getPressedStateDuration());
} else {
mTouchMode = TOUCH_MODE_REST;
}
return true;
} else if (!mDataChanged && mAdapter.isEnabled(motionPosition)) {
post(performClick);
}
}
mTouchMode = TOUCH_MODE_REST;
break;
case TOUCH_MODE_SCROLL:
final int childCount = getChildCount();
if (childCount > 0) {
if (mFirstPosition == 0
&& getChildAt(0).getTop() >= mListPadding.top
&& mFirstPosition + childCount < mItemCount
&& getChildAt(childCount - 1).getBottom() mMinimumVelocity) {
if (mFlingRunnable == null) {
mFlingRunnable = new FlingRunnable();
}
reportScrollStateChange(OnScrollListener.SCROLL_STATE_FLING);
mFlingRunnable.start(-initialVelocity);
} else {
mTouchMode = TOUCH_MODE_REST;
reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);
}
}
} else {
mTouchMode = TOUCH_MODE_REST;
reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);
}
break;
}
setPressed(false);
// Need to redraw since we probably aren't drawing the selector
// anymore
invalidate();
final Handler handler = getHandler();
if (handler != null) {
handler.removeCallbacks(mPendingCheckForLongPress);
}
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
mActivePointerId = INVALID_POINTER;
if (PROFILE_SCROLLING) {
if (mScrollProfilingStarted) {
Debug.stopMethodTracing();
mScrollProfilingStarted = false;
}
}
break;
}
case MotionEvent.ACTION_CANCEL: {
mTouchMode = TOUCH_MODE_REST;
setPressed(false);
View motionView = this.getChildAt(mMotionPosition - mFirstPosition);
if (motionView != null) {
motionView.setPressed(false);
}
clearScrollingCache();
final Handler handler = getHandler();
if (handler != null) {
handler.removeCallbacks(mPendingCheckForLongPress);
}
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
mActivePointerId = INVALID_POINTER;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
onSecondaryPointerUp(ev);
final int x = mMotionX;
final int y = mMotionY;
final int motionPosition = pointToPosition(x, y);
if (motionPosition >= 0) {
// Remember where the motion event started
v = getChildAt(motionPosition - mFirstPosition);
mMotionViewOriginalTop = v.getTop();
mMotionPosition = motionPosition;
}
mLastY = y;
break;
}
}
return true;
}
这个方法中的代码就非常多了,因为它所处理的逻辑也非常多,要监听各种各样的触屏事件。但是我们目前所关心的就只有手指在屏幕上滑动这一个事件而已,对应的是ACTION_MOVE这个动作,那么我们就只看这部分代码就可以了。
可 以看到,ACTION_MOVE这个case里面又嵌套了一个switch语句,是根据当前的TouchMode来选择的。那这里我可以直接告诉大家,当 手指在屏幕上滑动时,TouchMode是等于TOUCH_MODE_SCROLL这个值的,至于为什么那又要牵扯到另外的好几个方法,这里限于篇幅原因 就不再展开讲解了,喜欢寻根究底的朋友们可以自己去源码里找一找原因。
这样的话,代码就应该会走到第78行的这个case里面去了,在这 个case当中并没有什么太多需要注意的东西,唯一一点非常重要的就是第92行调用的trackMotionScroll()方法,相当于我们手指只要在 屏幕上稍微有一点点移动,这个方法就会被调用,而如果是正常在屏幕上滑动的话,那么这个方法就会被调用很多次。那么我们进入到这个方法中瞧一瞧,代码如下 所示:
boolean trackMotionScroll(int deltaY, int incrementalDeltaY) {
final int childCount = getChildCount();
if (childCount == 0) {
return true;
}
final int firstTop = getChildAt(0).getTop();
final int lastBottom = getChildAt(childCount - 1).getBottom();
final Rect listPadding = mListPadding;
final int spaceAbove = listPadding.top - firstTop;
final int end = getHeight() - listPadding.bottom;
final int spaceBelow = lastBottom - end;
final int height = getHeight() - getPaddingBottom() - getPaddingTop();
if (deltaY < 0) {
deltaY = Math.max(-(height - 1), deltaY);
} else {
deltaY = Math.min(height - 1, deltaY);
}
if (incrementalDeltaY < 0) {
incrementalDeltaY = Math.max(-(height - 1), incrementalDeltaY);
} else {
incrementalDeltaY = Math.min(height - 1, incrementalDeltaY);
}
final int firstPosition = mFirstPosition;
if (firstPosition == 0 && firstTop >= listPadding.top && deltaY >= 0) {
// Don't need to move views down if the top of the first position
// is already visible
return true;
}
if (firstPosition + childCount == mItemCount && lastBottom <= end && deltaY <= 0) {
// Don't need to move views up if the bottom of the last position
// is already visible
return true;
}
final boolean down = incrementalDeltaY < 0;
final boolean inTouchMode = isInTouchMode();
if (inTouchMode) {
hideSelector();
}
final int headerViewsCount = getHeaderViewsCount();
final int footerViewsStart = mItemCount - getFooterViewsCount();
int start = 0;
int count = 0;
if (down) {
final int top = listPadding.top - incrementalDeltaY;
for (int i = 0; i < childCount; i++) {
final View child = getChildAt(i);
if (child.getBottom() >= top) {
break;
} else {
count++;
int position = firstPosition + i;
if (position >= headerViewsCount && position < footerViewsStart) {
mRecycler.addScrapView(child);
}
}
}
} else {
final int bottom = getHeight() - listPadding.bottom - incrementalDeltaY;
for (int i = childCount - 1; i >= 0; i--) {
final View child = getChildAt(i);
if (child.getTop() = headerViewsCount && position < footerViewsStart) {
mRecycler.addScrapView(child);
}
}
}
}
mMotionViewNewTop = mMotionViewOriginalTop + deltaY;
mBlockLayoutRequests = true;
if (count > 0) {
detachViewsFromParent(start, count);
}
offsetChildrenTopAndBottom(incrementalDeltaY);
if (down) {
mFirstPosition += count;
}
invalidate();
final int absIncrementalDeltaY = Math.abs(incrementalDeltaY);
if (spaceAbove < absIncrementalDeltaY || spaceBelow < absIncrementalDeltaY) {
fillGap(down);
}
if (!inTouchMode && mSelectedPosition != INVALID_POSITION) {
final int childIndex = mSelectedPosition - mFirstPosition;
if (childIndex >= 0 && childIndex < getChildCount()) {
positionSelector(getChildAt(childIndex));
}
}
mBlockLayoutRequests = false;
invokeOnItemScrollListener();
awakenScrollBars();
return false;
}
这个方法接收两个参数,deltaY表示从手指按下时的位置到当前手指位置的距离,incrementalDeltaY则表示据上次触发event事件手 指在Y方向上位置的改变量,那么其实我们就可以通过incrementalDeltaY的正负值情况来判断用户是向上还是向下滑动的了。如第34行代码所 示,如果incrementalDeltaY小于0,说明是向下滑动,否则就是向上滑动。
下面将会进行一个边界值检测的过程,可以看到,从第43行开始,当ListView向下滑动的时候,就会进入一个for循环当 中,从上往下依次获取子View,第47行当中,如果该子View的bottom值已经小于top值了,就说明这个子View已经移出屏幕了,所以会调用 RecycleBin的addScrapView()方法将这个View加入到废弃缓存当中,并将count计数器加1,计数器用于记录有多少个子 View被移出了屏幕。那么如果是ListView向上滑动的话,其实过程是基本相同的,只不过变成了从下往上依次获取子View,然后判断该子View 的top值是不是大于bottom值了,如果大于的话说明子View已经移出了屏幕,同样把它加入到废弃缓存中,并将计数器加1。
接下来 在第76行,会根据当前计数器的值来进行一个detach操作,它的作用就是把所有移出屏幕的子View全部detach掉,在ListView的概念当 中,所有看不到的View就没有必要为它进行保存,因为屏幕外还有成百上千条数据等着显示呢,一个好的回收策略才能保证ListView的高性能和高效 率。紧接着在第78行调用了offsetChildrenTopAndBottom()方法,并将incrementalDeltaY作为参数传入,这个 方法的作用是让ListView中所有的子View都按照传入的参数值进行相应的偏移,这样就实现了随着手指的拖动,ListView的内容也会随着滚动 的效果。
然后在第84行会进行判断,如果ListView中最后一个View的底部已经移入了屏幕,或者ListView中第一个 View的顶部移入了屏幕,就会调用fillGap()方法,那么因此我们就可以猜出fillGap()方法是用来加载屏幕外数据的,进入到这个方法中瞧 一瞧,如下所示:
*/
private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,
View obtainView(int position, boolean[] isScrap) {
@Override