void
-type with an empty set of values.There are no arrays of void,nor references to void.However,pointers to void and function returning type void are permitted.
std::nullptr_t
bool
-type,capable of holding one of the tow values:true
or false
signed char
unsigned char
char
wchar_t
char16_t
char32_t
int
- basic integer type.The keyword int
may omitted if any of the modifiers listed below are used. If no length modifiers present,it's guaranteed to have a width of at least 16 bits.However,on 32/64 bit system is is almost exclusively guaranteed to have width of at least 32 bits.
Modifies the integer type.Can be mixed in any order. Only one of each group can be present in type name.
signed
-target type will have signed representation(this is the default if omitted)
unsigned
- target type will have unsigned representation
short
-target type will be optimized for space and will have width of at least 16bits
long
-target type will have width of at least 32 bits.
long long
-target type will have width of at least 64 bits.(since C++11)
即int为integer type的基本类型,通过添加修饰符(modifiers)signed
or unsigned
和short
or long
or long long
来实现存储空间位数的大小,C++保证每一个类型的最小位数
LP=Long Point
LLP=Long Long Point
The following table summarizes all available integer types and their properties:
Type Specifier | Equivalent Type | C++Standard | LP32 | ILP32 | LLP64 | LP64 |
---|---|---|---|---|---|---|
short |
short int |
at least 16 | 16 | 16 | 16 |
16 |
short int |
short int |
at least 16 | 16 | 16 | 16 |
16 |
signed int |
short int |
at least 16 | 16 | 16 | 16 |
16 |
signed short int |
short int |
at least 16 | 16 | 16 | 16 |
16 |
unsigned short |
unsigned short int |
at least 16 | 16 | 16 | 16 |
16 |
unsigned short int |
unsigned short int |
at least 16 | 16 | 16 | 16 |
16 |
int |
int |
at least 16 | 16 | 32 | 32 |
32 |
signed |
int |
at least 16 | 16 | 32 | 32 |
32 |
signed int |
int |
at least 16 | 16 | 32 | 32 |
32 |
unsigned |
unsigned int |
at least 16 | 16 | 32 | 32 |
32 |
unsigned int |
unsigned int |
at least 16 | 16 | 32 | 32 |
32 |
long |
long int |
at least 32 | 32 | 32 | 32 |
64 |
signed long |
long int |
at least 32 | 32 | 32 | 32 |
64 |
signed long int |
long int |
at least 32 | 32 | 32 | 32 |
64 |
unsigned long |
unsigned long int |
at least 32 | 32 | 32 | 32 |
64 |
unsigned long int |
unsigned long int |
at least 32 | 32 | 32 | 32 |
64 |
long long |
long long int |
at least 32 | 64 | 64 | 64 |
64 |
long long int |
long long int |
at least 32 | 64 | 64 | 64 |
64 |
signed long long |
long long int |
at least 32 | 64 | 64 | 64 |
64 |
signed long long int |
long long int |
at least 32 | 64 | 64 | 64 |
64 |
unsigned long long |
long long int |
at least 32 | 64 | 64 | 64 |
64 |
unsigned long long |
unsigned long long int since C++11 |
at least 32 | 64 | 64 | 64 |
64 |
unsigned long long int |
unsigned long long int since C++11 |
at least 32 | 64 | 64 | 64 |
64 |
Besides the minimal bit counts,the C++ Standard guaranteed that
1 == sizeof(char
) <= sizeof(short
) <= sizeof(int
) <= sizeof(long
) <= sizeof(long long
)
Note:integer arithmetic is defined differently for signed and unsigned integer types.See
arithmetic operators
,in particularinteger overflows
Win64 is a LLP64 platform, while Solaris and Linux are LP64 platforms. Thus the only safe way to store pointers in integer types is either always use uintptr_t
(defined in stdint.h not included at least with MSVC2003 and earlier), or always use long long fields.
The choices made by each implementation about the sizes of the fundamental types are collectively known as data model. Four data models found wide acceptance:
32 bit systems:
int
and long
are 32-bit, pointer
is 64-bit)
int
is 32-bit, long
and pointer
are 64-bit)
Unix and Unix-like systems (Linux, Mac OS X)
float
- single precision floating point type.Usually IEEE-754 32 bit floating point type
double
- double precision floating point type. Usually IEEE-754 64 bit floating point type
long double
- extended precision floating point type. Does not necessarily map to types mandated by IEEE-754. Usually 80-bit x87 floating point type on x86 and x86-64 architectures
-0.0
.It compares equal to the positive zero, but is meaningful in some arithmetic operations, e.g. 1.0/0.0 == INFINITY
, but 1.0/-0.0 == -INFINITY
), and for some mathematical functions, e.g. sqrt
(std::complex
)Real floating-point numbers may be used with arithmetic operators + - / * and various mathematical functions from cmath. Both built-in operators and library functions may raise floating-point exceptions and set errno as described in math_errhandling.
浮点数的精度表示FLT_EVAL_METHOD和精收缩问题#pragma STDC FP_CONTRACT
Floating-point expressions may have greater range and precision than indicated by their types, see FLT_EVAL_METHOD. Floating-point expressions may also be contracted, that is, calculated as if all intermediate values have infinite range and precision, see #pragma STDC FP_CONTRACT.
Implicit conversions are defined between real floating types and integer types.
See Limits of floating point types and std::numeric_limits
for additional details, limits, and properties of the floating-point types.
Note: actual (as opposed to guaranteed minimal) limits on the values representable by these types are available in <climits>, <cfloat> and std::numeric_limits