文档中没有找到luaL_findtable()函数的说明,这里尝试补充。
1 LUALIB_API const char *luaL_findtable (lua_State *L, int idx, 2 const char *fname, int szhint);
@brief
luaL_findtable()在由参数idx标识的target-table中查找名字为fname的table。 fname支持"tableA.tableB.tableC"这种
级联的方式来命名要查找的table,其中在target-table中以"tableA"为key的field的值需要是table类型,否则会返回"tableA"。
@parameters
L: lua_State
idx: target-table在lua_State对象L中的位置
fname: 在target-table中所要查找的table的名字。支持"GrandfatherTableName.ParentTableName.TableName"这种形式。
szhint: 如果查找的table不存在,则会新创建fname对应的table,szhint是创建新table时non-array elements的提示值。参见"lua_createtable()"。
@return
成功:返回NULL; L中的top位置(即: -1的位置)会保留找到的table。
异常:返回fname中有问题的部分; L 会被复原为调用luaL_findtable()前的状态。
luaL_findtable()代码如下:
1 LUALIB_API const char *luaL_findtable (lua_State *L, int idx, 2 const char *fname, int szhint) { 3 const char *e; 4 lua_pushvalue(L, idx); // lua_pushvalue(): Pushes a copy of the element at the given valid index onto the stack. // A 5 do { 6 e = strchr(fname, '.'); 7 if (e == NULL) e = fname + strlen(fname); 8 lua_pushlstring(L, fname, e - fname); // lua_pushlstring(): Pushes the string pointed to bys
with sizelen
onto the stack. // B 9 lua_rawget(L, -2); // lua_rawget(): Similar tolua_gettable
, but does a raw access // C 10 if (lua_isnil(L, -1)) { /* no such field? */ 11 lua_pop(L, 1); /* remove this nil */ 12 lua_createtable(L, 0, (*e == '.' ? 1 : szhint)); /* new table for field */ // D 13 lua_pushlstring(L, fname, e - fname); 14 lua_pushvalue(L, -2); 15 lua_settable(L, -4); /* set new table into field */ // E 16 } 17 else if (!lua_istable(L, -1)) { /* field has a non-table value? */ 18 lua_pop(L, 2); /* remove table and value */ 19 return fname; /* return problematic part of the name */ 20 } 21 lua_remove(L, -2); /* remove previous table */ // F 22 fname = e + 1; 23 } while (*e == '.'); 24 return NULL; 25 }
lua_gettable()
1 void lua_gettable (lua_State *L, int index);
"Pushes onto the stack the value t[k]
, where t
is the value at the given valid index and k
is the value at the top of the stack.
This function pops the key from the stack (putting the resulting value in its place). As in Lua, this function may trigger a metamethod for the "index" event " Ref[1]
lua_createtable()
1 void lua_createtable (lua_State *L, int narr, int nrec);
"Creates a new empty table and pushes it onto the stack. The new table has space pre-allocated for narr
array elements and nrec
non-array elements." Ref[1]
lua_settable()
1 void lua_settable (lua_State *L, int index);
"Does the equivalent to t[k] = v
, where t
is the value at the given valid index, v
is the value at the top of the stack, and k
is the value just below the top.
This function pops both the key and the value from the stack. As in Lua, this function may trigger a metamethod for the "newindex" event" Ref[1]
lua_remove()
1 void lua_remove (lua_State *L, int index);
"Removes the element at the given valid index, shifting down the elements above this index to fill the gap. Cannot be called with a pseudo-index, because a pseudo-index is not an actual stack position." Ref[1]
1. http://www.lua.org/manual/5.1/manual.html