转载请注明本文出自Cym的博客(http://blog.csdn.net/cym492224103),谢谢支持!
之前讲了ym—— Android网络框架Volley(体验篇),大家应该了解了volley的使用,接下来我们要看看如何把volley使用到实战项目里面,我们先考虑下一些问题:
从上一篇来看 mQueue 只需要一个对象即可,new RequestQueue对象对资源一种浪费,我们应该在application,以及可以把取消请求的方法也在application进行统一管理,看以下代码:
package com.chronocloud.lib.base; import android.app.Application; import android.text.TextUtils; import com.android.volley.Request; import com.android.volley.RequestQueue; import com.android.volley.VolleyLog; import com.android.volley.toolbox.Volley; public class ApplicationController extends Application { /** * Log or request TAG */ public static final String TAG = "VolleyPatterns"; /** * Global request queue for Volley */ private RequestQueue mRequestQueue; /** * A singleton instance of the application class for easy access in other * places */ private static ApplicationController sInstance; @Override public void onCreate() { super.onCreate(); // initialize the singleton sInstance = this; } /** * @return ApplicationController singleton instance */ public static synchronized ApplicationController getInstance() { return sInstance; } /** * @return The Volley Request queue, the queue will be created if it is null */ public RequestQueue getRequestQueue() { // lazy initialize the request queue, the queue instance will be // created when it is accessed for the first time if (mRequestQueue == null) { // 1 // 2 synchronized (ApplicationController.class) { if (mRequestQueue == null) { mRequestQueue = Volley .newRequestQueue(getApplicationContext()); } } } return mRequestQueue; } /** * Adds the specified request to the global queue, if tag is specified then * it is used else Default TAG is used. * * @param req * @param tag */ public <T> void addToRequestQueue(Request<T> req, String tag) { // set the default tag if tag is empty req.setTag(TextUtils.isEmpty(tag) ? TAG : tag); VolleyLog.d("Adding request to queue: %s", req.getUrl()); getRequestQueue().add(req); } /** * Adds the specified request to the global queue using the Default TAG. * * @param req * @param tag */ public <T> void addToRequestQueue(Request<T> req) { // set the default tag if tag is empty req.setTag(TAG); getRequestQueue().add(req); } /** * Cancels all pending requests by the specified TAG, it is important to * specify a TAG so that the pending/ongoing requests can be cancelled. * * @param tag */ public void cancelPendingRequests(Object tag) { if (mRequestQueue != null) { mRequestQueue.cancelAll(tag); } } }接下来 就是Volley虽然给我们提供了很多不同的Request(JsonObjectRequest,JsonArrayRequest,StringRequest,ImageRequest),但是还是满足不了我们实战中的需求,我们实战开发中经常用到的是xml格式,Gson解析。
接下来我们来看看,如何自定义Request
XmlRequest:
public class XMLRequest extends Request<XmlPullParser> { private final Listener<XmlPullParser> mListener; public XMLRequest(int method, String url, Listener<XmlPullParser> listener, ErrorListener errorListener) { super(method, url, errorListener); mListener = listener; } public XMLRequest(String url, Listener<XmlPullParser> listener, ErrorListener errorListener) { this(Method.GET, url, listener, errorListener); } @Override protected Response<XmlPullParser> parseNetworkResponse(NetworkResponse response) { try { String xmlString = new String(response.data, HttpHeaderParser.parseCharset(response.headers)); XmlPullParserFactory factory = XmlPullParserFactory.newInstance(); XmlPullParser xmlPullParser = factory.newPullParser(); xmlPullParser.setInput(new StringReader(xmlString)); return Response.success(xmlPullParser, HttpHeaderParser.parseCacheHeaders(response)); } catch (UnsupportedEncodingException e) { return Response.error(new ParseError(e)); } catch (XmlPullParserException e) { return Response.error(new ParseError(e)); } } @Override protected void deliverResponse(XmlPullParser response) { mListener.onResponse(response); } }
public class GsonRequest<T> extends Request<T> { private final Listener<T> mListener; private Gson mGson; private Class<T> mClass; public GsonRequest(int method, String url, Class<T> clazz, Listener<T> listener, ErrorListener errorListener) { super(method, url, errorListener); mGson = new Gson(); mClass = clazz; mListener = listener; } public GsonRequest(String url, Class<T> clazz, Listener<T> listener, ErrorListener errorListener) { this(Method.GET, url, clazz, listener, errorListener); } @Override protected Response<T> parseNetworkResponse(NetworkResponse response) { try { String jsonString = new String(response.data, HttpHeaderParser.parseCharset(response.headers)); return Response.success(mGson.fromJson(jsonString, mClass), HttpHeaderParser.parseCacheHeaders(response)); } catch (UnsupportedEncodingException e) { return Response.error(new ParseError(e)); } } @Override protected void deliverResponse(T response) { mListener.onResponse(response); } }接下只差最后一步了就是封装它的错误处理,使用过volley的都知道,volley的监听错误提示都是NoConnectionError。。。等等,这类的错误提示,显然这不是我们想给用户呈现的错误提示,因为就算提示了用户也不明白什么意思,所以我们还要封装一下,能让用户看的更清楚的理解这些错误提示。ym—— Android网络框架Volley(体验篇)我们讲过每个请求都需要设置一个失败的监听:
// 共用失败回调 private class StrErrListener implements ErrorListener { @Override public void onErrorResponse(VolleyError arg0) { Toast.makeText(mContext, VolleyErrorHelper.getMessage(arg0, mContext), Toast.LENGTH_LONG).show(); } }以上代码有个VolleyError对象,我们可以从这个对象上下手:
package com.example.volley; import java.util.HashMap; import java.util.Map; import android.content.Context; import com.android.volley.AuthFailureError; import com.android.volley.NetworkError; import com.android.volley.NetworkResponse; import com.android.volley.NoConnectionError; import com.android.volley.ServerError; import com.android.volley.TimeoutError; import com.android.volley.VolleyError; import com.google.gson.Gson; import com.google.gson.reflect.TypeToken; //正如前面代码看到的,在创建一个请求时,需要添加一个错误监听onErrorResponse。如果请求发生异常,会返回一个VolleyError实例。 //以下是Volley的异常列表: //AuthFailureError:如果在做一个HTTP的身份验证,可能会发生这个错误。 //NetworkError:Socket关闭,服务器宕机,DNS错误都会产生这个错误。 //NoConnectionError:和NetworkError类似,这个是客户端没有网络连接。 //ParseError:在使用JsonObjectRequest或JsonArrayRequest时,如果接收到的JSON是畸形,会产生异常。 //SERVERERROR:服务器的响应的一个错误,最有可能的4xx或5xx HTTP状态代码。 //TimeoutError:Socket超时,服务器太忙或网络延迟会产生这个异常。默认情况下,Volley的超时时间为2.5秒。如果得到这个错误可以使用RetryPolicy。 public class VolleyErrorHelper { /** * Returns appropriate message which is to be displayed to the user against * the specified error object. * * @param error * @param context * @return */ public static String getMessage(Object error, Context context) { if (error instanceof TimeoutError) { return context.getResources().getString( R.string.generic_server_down); } else if (isServerProblem(error)) { return handleServerError(error, context); } else if (isNetworkProblem(error)) { return context.getResources().getString(R.string.no_internet); } return context.getResources().getString(R.string.generic_error); } /** * Determines whether the error is related to network * * @param error * @return */ private static boolean isNetworkProblem(Object error) { return (error instanceof NetworkError) || (error instanceof NoConnectionError); } /** * Determines whether the error is related to server * * @param error * @return */ private static boolean isServerProblem(Object error) { return (error instanceof ServerError) || (error instanceof AuthFailureError); } /** * Handles the server error, tries to determine whether to show a stock * message or to show a message retrieved from the server. * * @param err * @param context * @return */ private static String handleServerError(Object err, Context context) { VolleyError error = (VolleyError) err; NetworkResponse response = error.networkResponse; if (response != null) { switch (response.statusCode) { case 404: case 422: case 401: try { // server might return error like this { "error": // "Some error occured" } // Use "Gson" to parse the result HashMap<String, String> result = new Gson().fromJson( new String(response.data), new TypeToken<Map<String, String>>() { }.getType()); if (result != null && result.containsKey("error")) { return result.get("error"); } } catch (Exception e) { e.printStackTrace(); } // invalid request return error.getMessage(); default: return context.getResources().getString( R.string.generic_server_down); } } return context.getResources().getString(R.string.generic_error); } }
<string name="no_internet">无网络连接~!</string> <string name="generic_server_down">连接服务器失败~!</string> <string name="generic_error">网络异常,请稍后再试~!</string>接下来,数据请求这一块已经说完了,我们来说下图片这一块,我个人喜欢使用universal-image-loader而不是volley自己提供的(个人认为使用起来 universal-image-loader更便捷一些)。好啦讲完了,大家可以去实战开发了~!不懂或者遇到问题的可以留言讨论~!