Flash 3d Sokoban Prototype With Alternativa3d
Emanuele Feronato italian geek and PROgrammer prepared two great blog posts with Sokoban game prototype. As all of his examples Sokoban prototypes have good code and can be clearly understood.
Here are links to them:
Flash 3D Sokoban prototype with Flare3D
and
Flash 3D Sokoban prototype with Away3D
We have reproduced this prototype using Alternativa3D engine. Alternativa3D is intended for displaying 3D graphics in the Flash Player environment. The possibilities with Alternativa3D are comprehensive and diverse. The technology is widely used in different spheres ranging from 3D websites to multiplayer browser games and applications for social networks in full 3D.
And here is the result:
Here you can find code:
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package
{
import
alternativa.engine3d.containers.*;
import
alternativa.engine3d.controllers.*;
import
alternativa.engine3d.core.Camera3D;
import
alternativa.engine3d.core.Clipping;
import
alternativa.engine3d.core.Debug;
import
alternativa.engine3d.core.MipMapping;
import
alternativa.engine3d.core.MouseEvent3D;
import
alternativa.engine3d.core.Object3D;
import
alternativa.engine3d.core.Sorting;
import
alternativa.engine3d.core.View;
import
alternativa.engine3d.materials.FillMaterial;
import
alternativa.engine3d.materials.TextureMaterial;
import
alternativa.engine3d.objects.Sprite3D;
import
alternativa.engine3d.primitives.Box;
import
alternativa.engine3d.primitives.Plane;
import
flash.display.BitmapData;
import
flash.display.BlendMode;
import
flash.display.Sprite;
import
flash.display.StageAlign;
import
flash.display.StageQuality;
import
flash.display.StageScaleMode;
import
flash.events.Event;
import
flash.events.KeyboardEvent;
import
flash.filters.GlowFilter;
import
flash.geom.ColorTransform;
import
flash.geom.Vector3D;
import
flash.sampler.NewObjectSample;
import
flash.system.Capabilities;
import
flash.ui.Keyboard;
[SWF(backgroundColor=
"#000000"
, frameRate=
"100"
, width=
"640"
, height=
"480"
)]
public
class
alternativa3dSokoban
extends
Sprite
{
// sokobal demo level and player position
private
var
levels:
Array
=[[
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
],[
1
,
0
,
0
,
1
,
1
,
1
,
1
,
1
],[
1
,
0
,
2
,
0
,
0
,
3
,
0
,
1
],[
1
,
0
,
3
,
0
,
0
,
2
,
4
,
1
],[
1
,
1
,
1
,
0
,
0
,
1
,
1
,
1
],[
0
,
0
,
1
,
1
,
1
,
1
,
0
,
0
]];
private
var
playerCol:
uint
;
private
var
playerRow:
uint
;
private
var
playerRotation:
Number
=
0
;
private
var
playerAngle:
Number
=
0
;
private
var
playerMovement:
Number
=
0
;
private
var
dRow:
int
;
private
var
dCol:
int
;
// alternativa3d engine variables
private
var
camera:Camera3D;
private
var
controller:SimpleObjectController;
private
var
container:ConflictContainer;
private
var
frame:Sprite =
new
Sprite();
public
var
player:Box;
// cube primitive representing the player
public
var
cplayer:SimpleObjectController;
private
var
movingCrate:Box;
// cube primitive representing the moving crate
// some materials
private
var
wallMaterial:FillMaterial =
new
FillMaterial(
0x880088
,
1
,
1
);
private
var
crateMaterial:FillMaterial =
new
FillMaterial(
0xff0000
,
1
,
1
);
private
var
playerMaterial:FillMaterial =
new
FillMaterial(
0x0000ff
,
1
,
1
);
private
var
floorMaterial:FillMaterial =
new
FillMaterial(
0x888888
,
1
,
1
);
private
var
goalMaterial:FillMaterial =
new
FillMaterial(
0x00ff00
,
1
,
1
);
public
function
alternativa3dSokoban()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.quality = StageQuality.BEST;
// Camera
camera =
new
Camera3D();
camera.view =
new
View(
800
,
600
);
addChild(camera.view);
// Camera controller
controller =
new
SimpleObjectController(stage, camera,
200
,
3
);
// Root object
container =
new
ConflictContainer();
container.resolveByAABB =
true
;
container.resolveByOOBB =
true
;
//Player controller
cplayer =
new
SimpleObjectController(stage, player,
3
);
var
box:Box;
/*
[[1,1,1,1,0,0,0,0],
[1,0,0,1,1,1,1,1],
[1,0,2,0,0,3,0,1],
[1,0,3,0,0,2,4,1],
[1,1,1,0,0,1,1,1],
[0,0,1,1,1,1,0,0]];
*/
// level construction
for
(
var
i:
uint
=
0
; i<
6
; i++)
{
for
(
var
j:
uint
=
0
; j<
8
; j++)
{
switch
(levels[i][j])
{
case
0
:
box =
new
Box(
3
,
1
,
3
,
1
,
1
);
box.setMaterialToAllFaces(floorMaterial);
box.x =
3
*j;
box.y =
2
;
box.z =
3
*i;
container.addChild(box);
break
;
case
1
:
box =
new
Box(
3
,
1
,
3
,
1
);
box.setMaterialToAllFaces(floorMaterial);
box.x =
3
*j;
box.y =
2
;
box.z =
3
*i;
container.addChild(box);
box =
new
Box(
3
,
3
,
3
,
1
);
box.setMaterialToAllFaces(wallMaterial);
box.x =
3
*j;
box.y =
4
;
box.z =
3
*i;
container.addChild(box);
break
;
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