Flash 3d Sokoban Prototype With Alternativa3d

Flash 3d Sokoban Prototype With Alternativa3d

Emanuele Feronato italian geek and PROgrammer prepared two great blog posts with Sokoban game prototype. As all of his examples Sokoban prototypes have good code and can be clearly understood.

Here are links to them:

Flash 3D Sokoban prototype with Flare3D
and
Flash 3D Sokoban prototype with Away3D

We have reproduced this prototype using Alternativa3D engine. Alternativa3D is intended for displaying 3D graphics in the Flash Player environment. The possibilities with Alternativa3D are comprehensive and diverse. The technology is widely used in different spheres ranging from 3D websites to multiplayer browser games and applications for social networks in full 3D.

And here is the result:

 

Here you can find code:

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package
{
     import alternativa.engine3d.containers.*;
     import alternativa.engine3d.controllers.*;
     import alternativa.engine3d.core.Camera3D;
     import alternativa.engine3d.core.Clipping;
     import alternativa.engine3d.core.Debug;
     import alternativa.engine3d.core.MipMapping;
     import alternativa.engine3d.core.MouseEvent3D;
     import alternativa.engine3d.core.Object3D;
     import alternativa.engine3d.core.Sorting;
     import alternativa.engine3d.core.View;
     import alternativa.engine3d.materials.FillMaterial;
     import alternativa.engine3d.materials.TextureMaterial;
     import alternativa.engine3d.objects.Sprite3D;
     import alternativa.engine3d.primitives.Box;
     import alternativa.engine3d.primitives.Plane;
     
     import flash.display.BitmapData;
     import flash.display.BlendMode;
     import flash.display.Sprite;
     import flash.display.StageAlign;
     import flash.display.StageQuality;
     import flash.display.StageScaleMode;
     import flash.events.Event;
     import flash.events.KeyboardEvent;
     import flash.filters.GlowFilter;
     import flash.geom.ColorTransform;
     import flash.geom.Vector3D;
     import flash.sampler.NewObjectSample;
     import flash.system.Capabilities;
     import flash.ui.Keyboard;
         
     [SWF(backgroundColor= "#000000" , frameRate= "100" , width= "640" , height= "480" )]
     public class alternativa3dSokoban extends Sprite
     {
         // sokobal demo level and player position
         private var levels: Array =[[ 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 ],[ 1 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ],[ 1 , 0 , 2 , 0 , 0 , 3 , 0 , 1 ],[ 1 , 0 , 3 , 0 , 0 , 2 , 4 , 1 ],[ 1 , 1 , 1 , 0 , 0 , 1 , 1 , 1 ],[ 0 , 0 , 1 , 1 , 1 , 1 , 0 , 0 ]];
         private var playerCol: uint ;
         private var playerRow: uint ;
         private var playerRotation: Number = 0 ;
         private var playerAngle: Number = 0 ;
         private var playerMovement: Number = 0 ;
         private var dRow: int ;
         private var dCol: int ;
         
         // alternativa3d  engine variables
         private var camera:Camera3D;
         private var controller:SimpleObjectController;
         private var container:ConflictContainer;
         
         
         private var frame:Sprite = new Sprite();
         
         public var player:Box; // cube primitive representing the player
         
         public var cplayer:SimpleObjectController;
         private var movingCrate:Box; // cube primitive representing the moving crate    
         
         // some materials      
         private var wallMaterial:FillMaterial = new FillMaterial( 0x880088 , 1 , 1 );
         private var crateMaterial:FillMaterial = new FillMaterial( 0xff0000 , 1 , 1 );       
         private var playerMaterial:FillMaterial = new FillMaterial( 0x0000ff , 1 , 1 );      
         private var floorMaterial:FillMaterial = new FillMaterial( 0x888888 , 1 , 1 );
         private var goalMaterial:FillMaterial = new FillMaterial( 0x00ff00 , 1 , 1 );
                 
         public function alternativa3dSokoban()
         {          
             stage.scaleMode = StageScaleMode.NO_SCALE;
             stage.align = StageAlign.TOP_LEFT;
             stage.quality = StageQuality.BEST;
             
             // Camera
             camera = new Camera3D();
             camera.view = new View( 800 , 600 );
             addChild(camera.view);
                         
             // Camera controller
             controller = new SimpleObjectController(stage, camera, 200 , 3 );
             
             // Root object
             container = new ConflictContainer();
             container.resolveByAABB = true ;
             container.resolveByOOBB = true ;
             
             //Player controller
             cplayer = new SimpleObjectController(stage, player, 3 );
             
             var box:Box;
             /*
             [[1,1,1,1,0,0,0,0],
              [1,0,0,1,1,1,1,1],
              [1,0,2,0,0,3,0,1],
              [1,0,3,0,0,2,4,1],
              [1,1,1,0,0,1,1,1],
              [0,0,1,1,1,1,0,0]];
             */
             // level construction
             for ( var i: uint = 0 ; i< 6 ; i++)
             {
                 for ( var j: uint = 0 ; j< 8 ; j++)
                 {
                     switch (levels[i][j])
                     {
                         case 0 :
                             box = new Box( 3 , 1 , 3 , 1 , 1 );
                             box.setMaterialToAllFaces(floorMaterial);
                             box.x = 3 *j;
                             box.y = 2 ;
                             box.z = 3 *i;
                             container.addChild(box);
                             break ;
                         case 1 :
                             box = new Box( 3 , 1 , 3 , 1 );
                             box.setMaterialToAllFaces(floorMaterial);
                             box.x = 3 *j;
                             box.y = 2 ;
                             box.z = 3 *i;
                             container.addChild(box);
                             
                             box = new Box( 3 , 3 , 3 , 1 );
                             box.setMaterialToAllFaces(wallMaterial);
                             box.x = 3 *j;
                             box.y = 4 ;
                             box.z = 3 *i;
                             container.addChild(box);
                             break ;

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