一般游戏都包括几个流程,加载界面,开始界面,选关界面,主界面,暂停界面等等;这节我将这些流程都串联起来;
代码下载:http://share.weiyun.com/c3f24a752d5e6f26ca3e1e97855807f6(snow-flow)
loading界面;
LoadingLayer.ccbx
<?xml version="1.0" encoding="UTF-8"?> <Document jsControlled="true" jsController="" resolution="default" > <Resolutions> <Resolution centeredOrigin="false" ext="iphone" height="1280" width="720" name="default" scale="1"/> <Resolution centeredOrigin="false" ext="iphone" height="720" width="1280" name="default1" scale="1"/> </Resolutions> <Animations> <Animation autoPlay="true" id="0" name="Default Timeline" length="10" chainedId="0" offset="0.0" position="0.0" resolution="30" scale="128"> <CallbackChannel> </CallbackChannel> <SoundChannel> </SoundChannel> </Animation> </Animations> <Layer positionX="0" positionY="0" width="100" height="100" sizeType="Percent" anchorPointX="0.5" anchorPointY="0.5" ignoreAnchorPoint="true" scaleX="1" scaleY="1" touchEnabled="true" positionType="LeftBottom" target="Owner"> <LayerColor positionType="LeftBottom" width="720" height="1280" positionX="0" positionY="0" anchorPointX="0" anchorPointY="0" color="#ffff40b8" target="Doc"/> <Sprite positionType="LeftBottom" width="245.0" height="72.0" positionX="381.0" positionY="661.0" anchorPointX="0.5" anchorPointY="0.5" src="Resources/snow_packer.plist/sa_loading_0001.png" target="Owner"/> </Layer> </Document>
开始界面;
StartLayer.ccbx
<?xml version="1.0" encoding="UTF-8"?> <Document jsControlled="true" jsController="StartLayer" resolution="default" > <Resolutions> <Resolution centeredOrigin="false" ext="iphone" height="1280" width="720" name="default" scale="1"/> <Resolution centeredOrigin="false" ext="iphone" height="720" width="1280" name="default1" scale="1"/> </Resolutions> <Animations> <Animation autoPlay="true" id="0" name="Default Timeline" length="10" chainedId="0" offset="0.0" position="0.0" resolution="30" scale="128"> <CallbackChannel> </CallbackChannel> <SoundChannel> </SoundChannel> </Animation> </Animations> <Layer positionX="0" positionY="0" width="100" height="100" sizeType="Percent" anchorPointX="0.5" anchorPointY="0.5" ignoreAnchorPoint="true" scaleX="1" scaleY="1" touchEnabled="true" positionType="LeftBottom" visible="true"> <LayerColor positionType="LeftBottom" width="720" height="1280" positionX="0" positionY="0" anchorPointX="0" anchorPointY="0" color="#ff10ff9e"/> <Menu positionType="LeftBottom" width="40" height="40" positionX="354.0" positionY="712.0" anchorPointX="0.5" anchorPointY="0.5"> <MenuItem positionType="LeftBottom" width="203" height="129" positionX="0" positionY="0" anchorPointX="0.5" anchorPointY="0.5" onClick="onPlayClicked" normalImage="Resources/snow_packer.plist/m_play.png" target="Doc" selectedImage="Resources/snow_packer.plist/m_play.png"/> </Menu> </Layer> </Document>
// // CleanerScoreScene class // var StartLayer = function () { cc.log("StartLayer") this.LoadingLayer = this.LoadingLayer || {}; this.passTime = 0; this.goStart = false; }; StartLayer.prototype.onDidLoadFromCCB = function () { // this.rootNode.onUpdate = function (dt) // { // this.controller.onUpdate(); // }; // this.rootNode.schedule(this.rootNode.onUpdate); if (sys.platform == 'browser') { this.onEnter(); } else { this.rootNode.onEnter = function () { this.controller.onEnter(); }; } this.rootNode.onExit = function () { this.controller.onExit(); }; this.rootNode.schedule(function (dt) { this.controller.onUpdate(dt); }); }; StartLayer.prototype.onEnter = function () { this.LoadingLayer = cc.BuilderReader.loadAsNodeFrom("", "LoadingLayer", this); this.LoadingLayer.setPosition(cc.p(0, 0)); this.LoadingLayer.setZOrder(200); this.rootNode.addChild(this.LoadingLayer); // cc.Director.getInstance().pause(); /*this.LoadingLayer.scheduleOnce(this.removeLoading, 1);*/ this.goStart = true; this.startTime = this.passTime; } StartLayer.prototype.removeLoading = function () { // if (this.LoadingLayer) { cc.log("removeLoading"); // cc.Director.getInstance().resume(); this.LoadingLayer.removeFromParent(); } StartLayer.prototype.onUpdate = function (dt) { this.passTime += dt; if (this.passTime - this.startTime > 3 && this.goStart) { this.removeLoading(); this.goStart = false; } } StartLayer.prototype.onPlayClicked = function () { cc.BuilderReader.runScene("", "GameSelectLayer"); } StartLayer.prototype.onExit = function () { }
选关界面
GameSelectLayer.ccbx
<?xml version="1.0" encoding="UTF-8"?> <Document jsControlled="true" jsController="GameSelectLayer" resolution="default" > <Resolutions> <Resolution centeredOrigin="false" ext="iphone" height="1280" width="720" name="default" scale="1"/> <Resolution centeredOrigin="false" ext="iphone" height="720" width="1280" name="default1" scale="1"/> </Resolutions> <Animations> <Animation autoPlay="true" id="0" name="Default Timeline" length="10" chainedId="0" offset="0.0" position="0.0" resolution="30" scale="128"> <CallbackChannel> </CallbackChannel> <SoundChannel> </SoundChannel> </Animation> </Animations> <Layer positionX="0" positionY="0" width="100" height="100" sizeType="Percent" anchorPointX="0.5" anchorPointY="0.5" ignoreAnchorPoint="true" scaleX="1" scaleY="1" touchEnabled="true" positionType="LeftBottom"> <LayerColor positionType="LeftBottom" width="720" height="1280" positionX="0" positionY="0" anchorPointX="0" anchorPointY="0" color="#ff20b4ff"/> <Sprite name="bg_g" var="b1" target="Doc" positionX="360" positionY="641" positionType="LeftBottom" anchorPointX="0.5" anchorPointY="0.5" scaleX="1" scaleY="1" scaleType="Absolute" ignoreAnchorPoint="false" src="Resources/s_bg_grade.png" visible="false" color="#ffffffff"/> <Sprite positionType="LeftBottom" width="587.0" height="834" positionX="361.0" positionY="689.0" anchorPointX="0.5" anchorPointY="0.5" src="Resources/s_bg_grade.png"> <Node positionType="LeftBottom" width="40" height="100" positionX="42.0" positionY="42.0" anchorPointX="0" anchorPointY="0" target="Doc" var="listTop"> <ScrollView name="levelScrollPanel" var="levelScrollPanel" target="Doc" positionX="0" positionY="100" positionType="LeftBottom" width="510" height="500" sizeType="Absolute" anchorPointX="0" anchorPointY="0" scaleX="1" scaleY="1" clipsToBounds="true" direction="Horizontal" bounces="true" ignoreAnchorPoint="true" visible="true" touchEnabled="true" mouseEnabled="true"> </ScrollView></Node> <Node positionType="LeftBottom" width="40" height="40" positionX="268.0" positionY="73.0" anchorPointX="0.5" anchorPointY="0.5" var="dotNode" target="Doc"/> </Sprite> </Layer> </Document>
GAME_LEVEL = 0; var GameSelectLayer = function () { cc.log("GameSelectLayer"); this.levelScrollPanel = this.levelScrollPanel || {}; this.pageIndex = 0; this.pageMax = 4; this.dotNode = this.dotNode || {}; this.start = false; }; GameSelectLayer.prototype.onDidLoadFromCCB = function () { if (sys.platform == 'browser') { this.onEnter(); } else { this.rootNode.onEnter = function () { this.controller.onEnter(); }; } this.rootNode.onExit = function () { this.controller.onExit(); }; this.rootNode.onTouchesBegan = function (touches, event) { this.controller.onTouchesBegan(touches, event); return true; }; this.rootNode.onTouchesMoved = function (touches, event) { this.controller.onTouchesMoved(touches, event); return true; }; this.rootNode.onTouchesEnded = function (touches, event) { this.controller.onTouchesEnded(touches, event); return true; }; this.rootNode.setTouchEnabled(true); }; GameSelectLayer.prototype.onEnter = function () { this.maxColumns = 3; this.columnSize = 177; this.maxRows = 5; this.rowSize = 104; cc.log("GameSelectLayer"); this.itemDatas = []; var itemName = ""; var levelPan = cc.Layer.create(); var currentLevel = sys.localStorage.getItem("pb_level"); if (currentLevel == null) { currentLevel = 0; } sys.localStorage.setItem("pb_level_score_1", "S"); currentLevel = 3; for (var i = 0; i < 50; i++) { var xIndex = Math.floor(i % 3) + Math.floor(i / 15) * 3; var yIndex = Math.floor(i / 3 % 5); var levelScore = "A" if (i < currentLevel) { levelScore = sys.localStorage.getItem("pb_level_score_" + i); if (levelScore == null || levelScore == '') { levelScore = "A"; } if ("S" == levelScore) { itemName = "GameSelectItemScoreS"; } else { itemName = "GameSelectItemScore"; } } else if (i == currentLevel) { itemName = "GameSelectItemLevel"; } else { itemName = "GameSelectItemLocked"; } var itemData = { xIndex: xIndex, yIndex: yIndex, index: i, type: itemName, onItemAction: function () { cc.log("onItemAction"); var action = cc.ScaleBy.create(0.5, 0.8); this.rootNode.runAction(cc.Sequence.create( action, action.reverse(), cc.DelayTime.create(2) // cc.CallFunc.create(this.onItemClicked()) )); }, onItemClicked: function () { cc.log("onItemClicked"); GAME_LEVEL = (this.index + 1); require("MainLayer.js"); cc.BuilderReader.runScene("", "MainLayer"); }, onLockOpened: function () { } }; var item = cc.BuilderReader.loadAsNodeFrom("", "GameSelectItemSprite", itemData); if (item == null) { continue; } item.setPosition(cc.p(this.columnSize * xIndex, this.rowSize * (4 - yIndex))); item.setZOrder(11); itemData.rootNode = item; itemData.controller = this; this.itemDatas.push(itemData); itemData.levelNum.setString("" + (i + 1)); levelPan.addChild(item); } levelPan.setContentSize(cc.size(this.columnSize * 12, this.rowSize * 5)); this.levelScrollPanel.setTouchEnabled(false); this.levelScrollPanel.setBounceable(true); this.levelScrollPanel.setContainer(levelPan); this.levelScrollPanel.setTouchPriority(-99999); this.pageDots(0); } GameSelectLayer.prototype.onUpdate = function () { } GameSelectLayer.prototype.onExit = function () { } GameSelectLayer.prototype.onTouchesBegan = function (touches, event) { cc.log("onTouchesBegan"); this.beganPosition = touches[0].getLocation(); } GameSelectLayer.prototype.onTouchesMoved = function (touches, event) { this.movePosition = touches[0].getLocation(); } GameSelectLayer.prototype.onTouchesEnded = function (touches, event) { cc.log("onTouchesEnded"); var loc = touches[0].getLocation(); var distanceX = this.beganPosition.x - loc.x; var x = this.levelScrollPanel.getContentOffset().x; var y = this.levelScrollPanel.getContentOffset().y; this.levelScrollPanel.unscheduleAllCallbacks(); if (distanceX > 50) { if (this.pageIndex < 4) { this.pageIndex += 1; } this.pageDots(this.pageIndex); } else if (distanceX < -50) { if (this.pageIndex > 0) { this.pageIndex -= 1; } this.pageDots(this.pageIndex); } else { this.onItemClicked(loc); } this.levelScrollPanel.setContentOffsetInDuration(cc.p(-this.columnSize * 3 * this.pageIndex, y), 0.5); } GameSelectLayer.prototype.onItemClicked = function (location) { var x = location.x; var y = location.y; if (!isInScroll(location)) { cc.log("out"); return; } var scrollPanelRect = this.levelScrollPanel.getBoundingBox(); var xIndex = Math.floor((x - 110) / this.columnSize) + this.pageIndex * 3; var yIndex = 4 - Math.floor((y - 385) / this.rowSize); cc.log("scrollX==" + scrollPanelRect.x + ",scrollY==" + scrollPanelRect.y); cc.log("xIndex==" + xIndex + ",yIndex==" + yIndex); for (var i = 0; i < this.itemDatas.length; i++) { if (this.itemDatas[i].xIndex == xIndex && this.itemDatas[i].yIndex == yIndex) { cc.log("click i=" + i); this.itemDatas[i].onItemClicked(); break; } } } GameSelectLayer.prototype.pageDots = function (position) { this.dotNode.removeAllChildren(); for (var i = 0; i < 4; i++) { var dots = ["s_point.png", "s_point_s.png"]; var type = 0; if (position == i) { type = 1; } var dotSprite = cc.Sprite.createWithSpriteFrameName(dots[type]); dotSprite.setAnchorPoint(cc.p(0, 1)); dotSprite.setPosition(cc.p(30 * i, 60)); dotSprite.setZOrder(100); this.dotNode.addChild(dotSprite); } } function isInScroll(location) { var x = location.x; var y = location.y; if (x > 110 && x < (110 + 510) && y > 385 && y < (385 + 500)) { return true; } return false }
<?xml version="1.0" encoding="UTF-8"?> <Document jsControlled="true" jsController="" resolution="default" > <Resolutions> <Resolution centeredOrigin="false" ext="iphone" height="1280" width="720" name="default" scale="1"/> <Resolution centeredOrigin="false" ext="iphone" height="720" width="1280" name="default1" scale="1"/> </Resolutions> <Animations> <Animation autoPlay="true" id="0" name="Default Timeline" length="10" chainedId="0" offset="0.0" position="0.0" resolution="30" scale="128"> <CallbackChannel> </CallbackChannel> <SoundChannel> </SoundChannel> </Animation> </Animations> <Sprite positionX="0" positionY="0" sizeType="Absolute" anchorPointX="0.5" anchorPointY="0.5" ignoreAnchorPoint="true" scaleX="1.0" scaleY="1.0" positionType="LeftBottom" src="Resources/snow_packer.plist/s_bun_red_normal.png" target="Owner" var="bgSprite" width="156" height="83" color="#ff15ffa0"> <LayerColor positionType="LeftBottom" width="156" height="83" positionX="0" positionY="0" anchorPointX="0" anchorPointY="0" color="#ff0cffa2" visible="true"/> <Sprite positionType="LeftBottom" width="77.0" height="77.0" positionX="113.0" positionY="40.0" anchorPointX="0.5" anchorPointY="0.5" src="Resources/snow_packer.plist/m_star_s.png" scaleX="0.6" scaleY="0.6"/> <LabelBMFont positionType="LeftBottom" width="40" height="40" positionX="39.0" positionY="56.0" anchorPointX="0.5" anchorPointY="0.5" text="2" src="Resources/fonts/s_number_gold.fnt" var="levelNum" target="Owner" name="levelNum" scaleX="1.5" scaleY="1.5"/> </Sprite> </Document>
主游戏场景;
MainLayer.ccbx
<?xml version="1.0" encoding="UTF-8"?> <Document jsControlled="true" jsController="MainLayer" resolution="default" > <Resolutions> <Resolution centeredOrigin="false" ext="iphone" height="1280" width="720" name="default" scale="1"/> <Resolution centeredOrigin="false" ext="iphone" height="720" width="1280" name="default1" scale="1"/> </Resolutions> <Animations> <Animation autoPlay="true" id="0" name="Default Timeline" length="10" chainedId="0" offset="0.0" position="0.0" resolution="30" scale="128"> <CallbackChannel> </CallbackChannel> <SoundChannel> </SoundChannel> </Animation> </Animations> <Layer positionX="0" positionY="0.0" sizeType="Percent" width="100" height="100" anchorPointX="0.5" anchorPointY="0.5" ignoreAnchorPoint="true" scaleX="1" scaleY="1" > <Sprite positionType="LeftBottom" width="720" height="1280" positionX="0" positionY="0" anchorPointX="0" anchorPointY="0" src="Resources/m_bg_main.jpg"> <Sprite positionType="LeftBottom" width="182.0" height="238.0" positionX="117.0" positionY="1133.0" anchorPointX="0.5" anchorPointY="0.5" src="Resources/snow_packer.plist/m_indicator2.png"/> <LabelTTF positionType="LeftBottom" width="200" height="50" positionX="303.0" positionY="1177.0" anchorPointX="0.5" anchorPointY="0.5" text="分数:" fontSize="30" vAlign="Center" hAlign="Top" color="#ffff3219" visible="false"/> <LabelBMFont positionType="LeftBottom" width="40" height="40" positionX="241.0" positionY="1068.0" anchorPointX="0.5" anchorPointY="0.5" src="Resources/fonts/score.fnt" text="123" scaleX="1" scaleY="1" var="scoreLabel" target="Doc" visible="false"/> <Sprite positionType="LeftBottom" width="113.0" height="120.0" positionX="350.0" positionY="747.0" anchorPointX="0.5" anchorPointY="0.5" src="Resources/snow_packer.plist/m_monster_g_0001.png" var="monster" target="Doc"/> <Menu positionType="LeftBottom" width="100" height="100" positionX="608.0" positionY="1166.0" anchorPointX="0.5" anchorPointY="0.5"> <MenuItem positionType="LeftBottom" width="107" height="112" positionX="13.0" positionY="18.0" anchorPointX="0.5" anchorPointY="0.5" normalImage="Resources/snow_packer.plist/m_bun_pause_s.png" onClick="onPauseClicked" target="Doc"/> </Menu> </Sprite> <Menu positionType="LeftBottom" width="40" height="40" positionX="371.0" positionY="299.0" anchorPointX="0.5" anchorPointY="0.5" scaleX="2.4" scaleY="1.725" visible="false"> <MenuItem positionType="LeftBottom" width="40" height="40" positionX="0" positionY="0" anchorPointX="0" anchorPointY="0" normalImage="Resources/CloseNormal.png" selectedImage="Resources/CloseSelected.png" disabledImage="Resources/CloseSelected.png" target="Doc" onClick="onExitClicked"/> </Menu> </Layer> </Document>
// // CleanerScoreScene class // var MainLayer = function () { cc.log("MainLayer") this.scoreLabel = this.scoreLabel || {}; this.monster = this.monster || {}; this.score = 123; }; MainLayer.prototype.onDidLoadFromCCB = function () { if (sys.platform == 'browser') { this.onEnter(); } else { this.rootNode.onEnter = function () { this.controller.onEnter(); }; } this.rootNode.schedule(function (dt) { this.controller.onUpdate(dt); }); this.rootNode.onExit = function () { this.controller.onExit(); }; this.rootNode.onTouchesBegan = function (touches, event) { this.controller.onTouchesBegan(touches, event); return true; }; this.rootNode.onTouchesMoved = function (touches, event) { this.controller.onTouchesMoved(touches, event); return true; }; this.rootNode.onTouchesEnded = function (touches, event) { this.controller.onTouchesEnded(touches, event); return true; }; this.rootNode.setTouchEnabled(true); }; MainLayer.prototype.onEnter = function () { var flowerParticle = cc.ParticleSystem.create("Resources/particles/flower.plist"); flowerParticle.setAnchorPoint(cc.p(0.5, 0.5)); flowerParticle.setPosition(cc.p(60, 160)); flowerParticle.setPositionType(1); this.monster.addChild(flowerParticle); cc.AudioEngine.getInstance().playMusic("Resources/sounds/bg_music.mp3", true); } MainLayer.prototype.monsterMove = function (x, y) { this.monster.stopAllActions(); cc.AnimationCache.getInstance().addAnimations("Resources/snow_frame.plist");//添加帧动画文件 var action0 = cc.Sequence.create(cc.MoveTo.create(5, cc.p(x, y))); //向前移动 var actionFrame = cc.Animate.create(cc.AnimationCache.getInstance().getAnimation("monster")); //获取帧动画 var action1 = cc.Repeat.create(actionFrame, 90000); var action2 = cc.Spawn.create(action0, action1); //同步动画 this.monster.runAction(action2); } MainLayer.prototype.createParticle = function (name, x, y) { var particle = cc.ParticleSystem.create("Resources/particles/" + name + ".plist"); particle.setAnchorPoint(cc.p(0.5, 0.5)); particle.setPosition(cc.p(x, y)); particle.setPositionType(1); particle.setDuration(3); this.rootNode.addChild(particle); } MainLayer.prototype.onUpdate = function (dt) { this.score += dt; this.scoreLabel.setString(Math.floor(this.score)); } MainLayer.prototype.onExitClicked = function () { cc.log("onExitClicked"); } MainLayer.prototype.onExit = function () { cc.log("onExit"); } MainLayer.prototype.onRenewClicked = function () { //返回到开始界面 cc.Director.getInstance().resume(); cc.log("onRenewClicked"); cc.BuilderReader.runScene("", "StartLayer"); } MainLayer.prototype.onSelectClicked = function () { //选关 cc.Director.getInstance().resume(); cc.log("onListClicked"); cc.BuilderReader.runScene("", "GameSelectLayer"); } MainLayer.prototype.onReplayClicked = function () { //新游戏 cc.Director.getInstance().resume(); cc.log("onReplayClicked"); cc.BuilderReader.runScene("", "MainLayer"); } /*MainLayer.prototype.onReturnClicked = function () { //返回游戏 cc.log("onReturnClicked"); if (this.paused) { if (this.pausedLayer) { this.pausedLayer.removeFromParent(); this.pausedLayer = null; } cc.Director.getInstance().resume(); this.paused = false; } }*/ MainLayer.prototype.onPauseClicked = function () { //点击暂停游戏 this.pausedLayer = cc.BuilderReader.loadAsNodeFrom("", "PauseLayer", this); this.pausedLayer.setPosition(cc.p(0, 0)); this.pausedLayer.setZOrder(200); this.rootNode.addChild(this.pausedLayer); this.paused = true; cc.AudioEngine.getInstance().stopMusic(); cc.Director.getInstance().pause(); } MainLayer.prototype.onTouchesBegan = function (touches, event) { var loc = touches[0].getLocation(); } MainLayer.prototype.onTouchesMoved = function (touches, event) { cc.log("onTouchesMoved"); } MainLayer.prototype.onTouchesEnded = function (touches, event) { cc.log("onTouchesEnded"); var loc = touches[0].getLocation(); cc.AudioEngine.getInstance().playEffect("Resources/sounds/bomb.mp3", false); this.monsterMove(loc.x, loc.y); this.createParticle("around", loc.x, loc.y); }
暂停界面;
PauseLayer.ccbx
<?xml version="1.0" encoding="UTF-8"?> <Document jsControlled="true" jsController="" resolution="default" > <Resolutions> <Resolution centeredOrigin="false" ext="iphone" height="1280" width="720" name="default" scale="1"/> <Resolution centeredOrigin="false" ext="iphone" height="720" width="1280" name="default1" scale="1"/> </Resolutions> <Animations> <Animation autoPlay="true" id="0" name="Default Timeline" length="10" chainedId="0" offset="0.0" position="0.0" resolution="30" scale="128"> <CallbackChannel> </CallbackChannel> <SoundChannel> </SoundChannel> </Animation> </Animations> <Layer positionX="0" positionY="0" width="100" height="100" sizeType="Percent" anchorPointX="0.5" anchorPointY="0.5" ignoreAnchorPoint="true" scaleX="1" scaleY="1" touchEnabled="true" positionType="LeftBottom" target="Owner" mouseEnabled="true" keyboardEnabled="true"> <LayerColor positionType="LeftBottom" width="720" height="1280" positionX="0" positionY="0" anchorPointX="0" anchorPointY="0" color="#5757565a" touchEnabled="true" mouseEnabled="true" keyboardEnabled="true"/> <Sprite positionType="LeftBottom" width="587.0" height="834.0" positionX="362.0" positionY="645.0" anchorPointX="0.5" anchorPointY="0.5" src="Resources/s_bg_grade.png"> <!--<LayerColor positionType="LeftBottom" width="600" height="800" positionX="66.0" positionY="234.0" anchorPointX="0" anchorPointY="0" color="#ffff55fd" touchEnabled="true" mouseEnabled="true" keyboardEnabled="true" accelerometerEnabled="true">--> <Sprite positionType="LeftBottom" width="113.0" height="120.0" positionX="307.0" positionY="588.0" anchorPointX="0.5" anchorPointY="0.5" src="Resources/snow_packer.plist/m_monster_g_0002.png" scaleX="2" scaleY="2"/> <Menu positionType="LeftBottom" width="40" height="40" positionX="281.0" positionY="259.0" anchorPointX="0.5" anchorPointY="0.5"> <MenuItem positionType="LeftBottom" width="99" height="94" positionX="-136.0" positionY="-4.0" anchorPointX="0.5" anchorPointY="0.5" normalImage="Resources/snow_packer.plist/m_bun_back.png" target="Owner" onClick="onRenewClicked" selectedImage="Resources/snow_packer.plist/m_bun_back.png"/> <MenuItem positionType="LeftBottom" width="99" height="94" positionX="30.0" positionY="-3.0" anchorPointX="0.5" anchorPointY="0.5" normalImage="Resources/snow_packer.plist/m_bun_again.png" target="Owner" onClick="onReplayClicked" selectedImage="Resources/snow_packer.plist/m_bun_again.png"/> <MenuItem positionType="LeftBottom" width="99" height="94" positionX="201.0" positionY="-1.0" anchorPointX="0.5" anchorPointY="0.5" normalImage="Resources/snow_packer.plist/m_bun_list.png" target="Owner" onClick="onSelectClicked" selectedImage="Resources/snow_packer.plist/m_bun_list.png"/> </Menu> <!--</LayerColor>--> </Sprite> </Layer> </Document>
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>name</key> <string>Game</string> <key>language</key> <string>Javascript</string> <key>main</key> <string>main.js</string> <key>designWidth</key> <string>720</string> <key>designHeight</key> <string>1280</string> <key>designPolicy</key> <string>NO_BORDER</string> <key>viewWidth</key> <string>360</string> <key>viewHeight</key> <string>640</string> <key>debug</key> <string>false</string> </dict> </plist>
if (sys.platform == 'browser') { var require = function (file) { var d = document; var s = d.createElement('script'); s.src = file; d.body.appendChild(s); } } else { require("jsb.js"); } cc.debug = function (msg) { cc.log(msg); } cc.BuilderReader.replaceScene = function (path, ccbName) { var scene = cc.BuilderReader.loadAsSceneFrom(path, ccbName); cc.Director.getInstance().replaceScene(scene); return scene; } cc.BuilderReader.loadAsScene = function (file, owner, parentSize) { var node = cc.BuilderReader.load(file, owner, parentSize); var scene = cc.Scene.create(); scene.addChild(node); return scene; }; cc.BuilderReader.loadAsSceneFrom = function (path, ccbName) { cc.BuilderReader.setResourcePath(path + "/"); return cc.BuilderReader.loadAsScene(path + "/" + ccbName); } cc.BuilderReader.loadAsNodeFrom = function (path, ccbName, owner) { cc.BuilderReader.setResourcePath(path + "/"); return cc.BuilderReader.load(path + "/" + ccbName, owner); } cc.BuilderReader.runScene = function (module, name) { var director = cc.Director.getInstance(); var scene = cc.BuilderReader.loadAsSceneFrom(module, name); var runningScene = director.getRunningScene(); if (runningScene === null) { cc.log("runWithScene"); director.runWithScene(scene); } else { cc.log("replaceScene"); director.replaceScene(scene); } } var ccb_resources = [ {type: 'image', src: "Resources/HelloWorld.png"}, {type: 'image', src: "Resources/CloseNormal.png"}, {type: 'image', src: "Resources/CloseSelected.png"} ]; require("MainLayer.js"); require("StartLayer.js"); require("GameSelectLayer.js"); if (sys.platform == 'browser') { var Cocos2dXApplication = cc.Application.extend({ config: document['ccConfig'], ctor: function () { this._super(); cc.COCOS2D_DEBUG = this.config['COCOS2D_DEBUG']; cc.initDebugSetting(); cc.setup(this.config['tag']); cc.AppController.shareAppController().didFinishLaunchingWithOptions(); }, applicationDidFinishLaunching: function () { var director = cc.Director.getInstance(); // director->enableRetinaDisplay(true); // director.setDisplayStats(this.config['showFPS']); // set FPS. the default value is 1.0/60 if you don't call this director.setAnimationInterval(1.0 / this.config['frameRate']); var glView = director.getOpenGLView(); glView.setDesignResolutionSize(1280, 720, cc.RESOLUTION_POLICY.SHOW_ALL); cc.Loader.preload(ccb_resources, function () { cc.BuilderReader.runScene("", "StartLayer"); }, this); return true; } }); var myApp = new Cocos2dXApplication(); } else { cc.BuilderReader.runScene("", "StartLayer"); }
下一篇文章 我会介绍cocos2d-x editor的其他特性 笔者(李元友)
资料来源:cocos2d-x editor