现在咱们来聊聊android系统中铃声的播放,从framework层面说说Ringtone的播放原理,我在android源码中碰到了播放系统铃声中的问题,所以仔细研究了这方面的知识,现在整理一下,给读者一些帮助,现在我对铃声的播放和设置特别亲切,不管是短信铃声方面的,来电铃声,还是日历铃声,email的铃声,闹钟的铃声,都能解决铃声方面的bug。前面我说了Notification的播放机制,Android中Notification的framework层讲解【安卓源码解析四】 . 大概给大家说了说,有想了解的可以参考看一看。铃声播放的机制都是用MediaPlayer来播放的,通过MediaPlayer来申请AudioManager机制来播放音乐铃声的。前面我写了个调用系统铃声和sdcard卡中铃声的demo,Android中铃声总结【安卓源码解析一】.这个例子中有一段代码:通过intent的action来启动一个选择系统铃声的dialog,这个到底是启动的哪儿的dialog,今天给大家揭秘一下,希望给大家带来点帮助:大明原创,转载请标明出处:http://blog.csdn.net/wdaming1986/article/details/7166134
写一个intent来启动播放ringtone的activity:
Intent intent = new Intent(RingtoneManager.ACTION_RINGTONE_PICKER);
// Allow user to pick 'Default'
intent.putExtra(RingtoneManager.EXTRA_RINGTONE_SHOW_DEFAULT, true);
// Show only ringtones
intent.putExtra(RingtoneManager.EXTRA_RINGTONE_TYPE, RingtoneManager.TYPE_NOTIFICATION);
//set the default Notification value
intent.putExtra(RingtoneManager.EXTRA_RINGTONE_DEFAULT_URI, RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION));
// Don't show 'Silent'
intent.putExtra(RingtoneManager.EXTRA_RINGTONE_SHOW_SILENT, true);
startActivityForResult(intent, SMS_RINGTONE_PICKED);
这个activity启动后就跑到了framework的com.android.internal.app.RingtonePickerActivity里面去了,在framework部分也可以写activity类得,这个挺有意思的,哈哈,新发现,有种“山穷水复疑无路,柳暗花明又一村”的感觉!哈哈,这个intent的action发到哪儿去了呢??
在frameworks\base\core\res\AndroidManifest.xml中可以搜到这个action:
<activity android:name="com.android.internal.app.RingtonePickerActivity" android:theme="@style/Theme.Dialog.Alert" android:excludeFromRecents="true" android:multiprocess="true"> <intent-filter> <action android:name="android.intent.action.RINGTONE_PICKER" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity>
<action android:name="android.intent.action.RINGTONE_PICKER" />这个就是接受这个intent的action动作的对应的activity的类,找这个RingtonePickerActivity.java类,这个类的继承和实现有点特殊,注意观察:
public final class RingtonePickerActivity extends AlertActivity implements AdapterView.OnItemSelectedListener, Runnable, DialogInterface.OnClickListener, AlertController.AlertParams.OnPrepareListViewListener
这个类继承AlertActivity并实现了这么多接口,找到点击每个选项播放的方法监听:
private DialogInterface.OnClickListener mRingtoneClickListener = new DialogInterface.OnClickListener() { /* * On item clicked */ public void onClick(DialogInterface dialog, int which) { // Save the position of most recently clicked item mClickedPos = which; // Play clip playRingtone(which, 0); } };
然后找到playRingtone(which, 0);这个方法去:
private void playRingtone(int position, int delayMs) { mHandler.removeCallbacks(this); mSampleRingtonePos = position; mHandler.postDelayed(this, delayMs); }
这个postDelayed(this, delayMs);this代表当前对象,因为这个类是实现了Runnable接口,所以这时候会走到run方法中去:
public void run() { if (mSampleRingtonePos == mSilentPos) { mRingtoneManager.stopPreviousRingtone(); return; } /* * Stop the default ringtone, if it's playing (other ringtones will be * stopped by the RingtoneManager when we get another Ringtone from it. * by bw on start * when it`s not null set the default ringtone is null * modify by wangxianming in 2011-12-28 */ if (mDefaultRingtone != null) { /// if(mDefaultRingtone.isPlaying()){ mDefaultRingtone.stop(); /// } mDefaultRingtone = null; } Ringtone ringtone; if (mSampleRingtonePos == mDefaultRingtonePos) { if (mDefaultRingtone == null) { mDefaultRingtone = RingtoneManager.getRingtone(this, mUriForDefaultItem); } ringtone = mDefaultRingtone; /* * Normally the non-static RingtoneManager.getRingtone stops the * previous ringtone, but we're getting the default ringtone outside * of the RingtoneManager instance, so let's stop the previous * ringtone manually. */ mRingtoneManager.stopPreviousRingtone(); } else { ringtone = mRingtoneManager.getRingtone(getRingtoneManagerPosition(mSampleRingtonePos)); } if (ringtone != null) { ringtone.play(); } }
这时候找到这里就基本上找到根源了,ringtone.play();就是播放ringtone音乐的方法;注意:15行,16行,我对源码进行了修改,这个有点问题,源码对原生态的音乐格式支持的很好,但是对mid格式的音乐支持的不太好,所以如果播放mid格式的音乐不能用多个mediaplayer来播放,只能用一个来播放,只能hold住一个,不能重复hold这个ringtone,所以把这个mDefaultRingtone = null;每次都置为空,这样每次都是一个对象就可以了。这样播放系统铃声就没有问题了!
再去frameworks\base\media\java\android\media\Ringtone.java这个类去找到play()方法:
public void play() { if (mAudio == null) { try { openMediaPlayer(); } catch (Exception ex) { Log.e(TAG, "play() caught ", ex); mAudio = null; } } if (mAudio != null) { // do not ringtones if stream volume is 0 // (typically because ringer mode is silent). if (mAudioManager.getStreamVolume(mStreamType) != 0) { if (mIsLoop){ mAudio.setLooping(true); } mAudio.start(); } } }
找到openMediaPlayer()方法 :
private void openMediaPlayer() throws IOException { mAudio = new MediaPlayer(); if (mUri != null) { mAudio.setDataSource(mContext, mUri); } else if (mFileDescriptor != null) { mAudio.setDataSource(mFileDescriptor); } else if (mAssetFileDescriptor != null) { // Note: using getDeclaredLength so that our behavior is the same // as previous versions when the content provider is returning // a full file. if (mAssetFileDescriptor.getDeclaredLength() < 0) { mAudio.setDataSource(mAssetFileDescriptor.getFileDescriptor()); } else { mAudio.setDataSource(mAssetFileDescriptor.getFileDescriptor(), mAssetFileDescriptor.getStartOffset(), mAssetFileDescriptor.getDeclaredLength()); } } else { throw new IOException("No data source set."); } mAudio.setAudioStreamType(mStreamType); mAudio.prepare(); }
这样就把所有的ringtone播放的机制大致能搞清楚了!希望这个流程给大家一些启发!有问题的可以留言,我看到会给出解释的,希望高手指点不足之处!大明原创。