YUV422转RGB

YUV422格式为YV16,YV16的存储方式是3 planer,即先存储所有的y,然后是所有的u,最后是所有的v。

	public static int[] YV16ToRGB(byte[] src, int width, int height){
		int numOfPixel = width * height;
		int positionOfU = numOfPixel;
		int positionOfV = numOfPixel/2 + numOfPixel;
		int[] rgb = new int[numOfPixel*3];
		for(int i=0; i<height; i++){
			int startY = i*width;
			int step = i*width/2;
			int startU = positionOfU + step;
			int startV = positionOfV + step;
			for(int j = 0; j < width; j++){
				int Y = startY + j;
				int U = startU + j/2;
				int V = startV + j/2;
				int index = Y*3;
				rgb[index+R] = (int)((src[Y]&0xff) + 1.4075 * ((src[V]&0xff)-128));
				rgb[index+G] = (int)((src[Y]&0xff) - 0.3455 * ((src[U]&0xff)-128) - 0.7169*((src[V]&0xff)-128));
				rgb[index+B] = (int)((src[Y]&0xff) + 1.779 * ((src[U]&0xff)-128));
			}
		}
		return rgb;
	}


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