========== (one) UIImage 图像 等比例缩放==================================
PicAfterZoomWidth:缩放后图片宽 PicAfterZoomHeight:缩放后图片高 (预定义)
#define PicAfterZoomWidth 320 #define PicAfterZoomHeight 480 + (UIImage *)getPicZoomImage:(UIImage *)image { UIImage *img = image; int h = img.size.height; int w = img.size.width; if(h <= PicAfterZoomWidth && w <= PicAfterZoomHeight) { image = img; } else { float b = (float)PicAfterZoomWidth/w < (float)PicAfterZoomHeight/h ? (float)PicAfterZoomWidth/w : (float)PicAfterZoomHeight/h; CGSize itemSize = CGSizeMake(b*w, b*h); UIGraphicsBeginImageContext(itemSize); CGRect imageRect = CGRectMake(0, 0, b*w, b*h); [img drawInRect:imageRect]; img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } return img; }
static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight) { float fw, fh; if (ovalWidth == 0 || ovalHeight == 0) { CGContextAddRect(context, rect); return; } CGContextSaveGState(context); CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect)); CGContextScaleCTM(context, ovalWidth, ovalHeight); fw = CGRectGetWidth(rect) / ovalWidth; fh = CGRectGetHeight(rect) / ovalHeight; CGContextMoveToPoint(context, fw, fh/2); // Start at lower right corner CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1); // Top right corner CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); // Top left corner CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); // Lower left corner CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // Back to lower right CGContextClosePath(context); CGContextRestoreGState(context); } + (id) createRoundedRectImage:(UIImage*)image size:(CGSize)size { // the size of CGContextRef int w = size.width; int h = size.height; UIImage *img = image; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace,kCGImageAlphaPremultipliedFirst); CGRect rect = CGRectMake(0, 0, w, h); CGContextBeginPath(context); addRoundedRectToPath(context, rect, 10, 10); CGContextClosePath(context); CGContextClip(context); CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; }