OpenGL 参数式几何造型:二次曲面

OpenGL 参数式几何造型:二次曲面
/*
file:quadric_surface.c
二次曲面:圆盘,扇形,圆柱面,球面
*/
#include<GL/glut.h>

GLUquadricObj *object;
double angle = 0;

void keyboard(unsigned char key,int x,int y)
{
   if(key == 'r')
   {
      angle +=6;
      glRotated(angle,0,1,0);
      glutPostRedisplay();
   }

}

void display()
{
   glClear(GL_COLOR_BUFFER_BIT);
   gluQuadricDrawStyle(object,GLU_LINE);
   glPushMatrix();
   glTranslated(-0.8,0.5,0);
   glScaled(0.2,0.2,0.2);
   gluDisk(object,0.3,1.0,12,8);
   glPopMatrix();

   glPushMatrix();
   glTranslated(-0.8,-0.7,0);
   glScaled(0.2,0.2,0.2);
   gluPartialDisk(object,0.3,1.0,12,8,0,60);
   glPopMatrix();

   glPushMatrix();
   glTranslated(-0.2,0,0);
   glScaled(0.4,0.4,0.4);
   gluSphere(object,1.0, 32,32);
   glPopMatrix();

   glPushMatrix();
   glTranslated(0.7,0,0);
   glScaled(0.4,0.4,0.4);
   gluCylinder(object,0.4,0.3,1,12,6);
   glPopMatrix();

   glutSwapBuffers();
}

int main()
{
   glutInitDisplayMode(GLUT_DOUBLE);
   glutInitWindowSize(400,400);
   glutCreateWindow("quadric sufrace: press r to rotate");

   object = gluNewQuadric();

   glutDisplayFunc(display);
   glutKeyboardFunc(keyboard);
   glutMainLoop();
   return 0;
 

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