话说最近堕落了,明知道要好好学OPENGL,却每天看书也就一个小时.下班后先打篮球,之后吃饭,回到住处一般都要21点了.确实时间也不是很多.我想说,还要陪女朋友...
还是要像以前学东西时一样,不管看起来多么简单的东西,都要写代码写一遍,会了再说.所以,现在有电脑了.就更要努力了,要在年末写出一个像样的渲染器呢,要加油了`
白天的工作做得还好,有时一天也没做什么,有时一天做了很多.做到现在这个阶段,很多东西更要做细了,毕竟是在做产品,要想的东西还是很多,高瞻远瞩的眼光是要有的,不然将来遭罪的是我们,而且也对不起信任我的人.
贴吧,之后睡觉了.
// SphereWorld.cpp #include "stdafx.h" #include <GLShaderManager.h> #include <GLFrustum.h> #include <GLBatch.h> #include <GLMatrixStack.h> #include <GLGeometryTransform.h> #include <StopWatch.h> #include <math.h> #include <GL/glut.h> GLShaderManager shaderManager ; GLMatrixStack modelViewMatrix ; GLMatrixStack projectionMatrix ; GLFrustum viewFrustum ; GLGeometryTransform transformPipeline ; GLTriangleBatch torusBatch ; GLBatch floorBatch ; void SetupRC() { shaderManager.InitializeStockShaders() ; glEnable(GL_DEPTH_TEST) ; glPolygonMode(GL_FRONT_AND_BACK, GL_RGB) ; glClearColor(0, 0, 0, 1) ; gltMakeTorus(torusBatch, 0.4, 0.15, 30, 30) ; floorBatch.Begin(GL_LINES, 324) ; { for(GLfloat x = -20.0; x <= 20.0f; x+= 0.5) { floorBatch.Vertex3f(x, -0.55f, 20.0f); floorBatch.Vertex3f(x, -0.55f, -20.0f); floorBatch.Vertex3f(20.0f, -0.55f, x); floorBatch.Vertex3f(-20.0f, -0.55f, x); } } floorBatch.End(); } void ChangeSize(int width, int height) { glViewport(0, 0, width, height) ; viewFrustum.SetPerspective(35, (float)width / height, 1, 100) ; projectionMatrix.LoadMatrix(viewFrustum.GetProjectionMatrix()) ; transformPipeline.SetMatrixStacks(modelViewMatrix, projectionMatrix) ; } void RenderScene(void) { static GLfloat floorColor[] = {0, 1, 0, 1} ; static GLfloat torusColor[] = {1, 0, 0, 1} ; static CStopWatch rotTimer ; float yRot = rotTimer.GetElapsedSeconds() * 60 ; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) ; modelViewMatrix.PushMatrix() ; shaderManager.UseStockShader(GLT_SHADER_FLAT, transformPipeline.GetModelViewProjectionMatrix(), floorColor) ; floorBatch.Draw() ; modelViewMatrix.Translate(0, 0, -2.5) ; modelViewMatrix.Rotate(yRot, 0, 1, 0) ; shaderManager.UseStockShader(GLT_SHADER_FLAT, transformPipeline.GetModelViewProjectionMatrix(), torusColor) ; torusBatch.Draw() ; modelViewMatrix.PopMatrix() ; glutSwapBuffers() ; glutPostRedisplay() ; } int main (int argc, char* argv[]) { gltSetWorkingDirectory(argv[0]) ; glutInit(&argc, argv) ; glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) ; glutInitWindowSize(800, 600) ; glutCreateWindow("Sphere World") ; glutReshapeFunc(ChangeSize) ; glutDisplayFunc(RenderScene) ; GLenum err = glewInit() ; SetupRC() ; glutMainLoop() ; return 0 ; }