iPhone开发小技术

1 随机数的使用

        头文件的引用

        #import <time.h>

        #import <mach/mach_time.h>

        srandom()的使用

        srandom((unsigned)(mach_absolute_time() & 0xFFFFFFFF));

        直接使用 random() 来调用随机数

2 在UIImageView 中旋转图像

        float rotateAngle = M_PI;

        CGAffineTransform transform =CGAffineTransformMakeRotation(rotateAngle);

        imageView.transform = transform;

      

        以上代码旋转imageView, 角度为rotateAngle, 方向可以自己测试哦!

3 在Quartz中如何设置旋转点

        UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"bg.png"]];

        imageView.layer.anchorPoint = CGPointMake(0.5, 1.0);

        这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。

4 创建.plist文件并存储

        NSString *errorDesc;  //用来存放错误信息

        NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接转化为plist文件

        NSDictionary *innerDict;

        NSString *name;

        Player *player;

        NSInteger saveIndex;

    

        for(int i = 0; i < [playerArray count]; i++) {

              player = nil;

              player = [playerArray objectAtIndex:i];

              if(player == nil)

                     break;

              name = player.playerName;// This "Player1" denotes the player name could also be the computer name

              innerDict = [self getAllNodeInfoToDictionary:player];

              [rootObj setObject:innerDict forKey:name]; // This "Player1" denotes the person who start this game

        }

        player = nil;

        NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc];

        红色部分可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码:

        

        /*得到移动设备上的文件存放位置*/

        NSString *documentsPath = [self getDocumentsDirectory];

        NSString *savePath = [documentsPath stringByAppendingPathComponent:@"save.plist"];

    

        /*存文件*/

        if (plistData) {

                [plistData writeToFile:savePath atomically:YES];

         }

         else {

                NSLog(errorDesc);

                [errorDesc release];

        }

        - (NSString *)getDocumentsDirectory {  

                NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);  

                return [paths objectAtIndex:0];  

        }

4 读取plist文件并转化为NSDictionary

        NSString *documentsPath = [self getDocumentsDirectory];

        NSString *fullPath = [documentsPath stringByAppendingPathComponent:@"save.plist"];

        NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath];

5 读取一般性文档文件

        NSString *tmp;

        NSArray *lines; /*将文件转化为一行一行的*/

        lines = [[NSString    stringWithContentsOfFile:@"testFileReadLines.txt"]

                       componentsSeparatedByString:@"/n"];

    

         NSEnumerator *nse = [lines objectEnumerator];

    

         // 读取<>里的内容

         while(tmp = [nse nextObject]) {

                  NSString *stringBetweenBrackets = nil;

                  NSScanner *scanner = [NSScanner scannerWithString:tmp];

                  [scanner scanUpToString:@"<" intoString:nil];

                  [scanner scanString:@"<" intoString:nil];

                  [scanner scanUpToString:@">" intoString:&stringBetweenBrackets];

                  NSLog([stringBetweenBrackets description]);

          }

对于读写文件,还有补充,暂时到此。随机数和文件读写在游戏开发中经常用到。所以把部分内容放在这,以便和大家分享,也当记录,便于查找。

6 隐藏NavigationBar

[self.navigationController setNavigationBarHidden:YES animated:YES];

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