JS小游戏-象棋暗棋

游戏图片:

JS小游戏-象棋暗棋_第1张图片


源文件下載地址:点击下载源文件


Javascript 部分:

/** chinese chess
*	Author:	fdipzone
*	Date:	2012-06-24
*	Ver:	1.0
*/

var gameimg = ['images/a1.gif','images/a2.gif','images/a3.gif','images/a4.gif','images/a5.gif','images/a6.gif','images/a7.gif','images/b1.gif','images/b2.gif','images/b3.gif','images/b4.gif','images/b5.gif','images/b6.gif','images/b7.gif','images/bg.gif','images/bg_over.gif','images/bg_sel.gif'];
var chess_obj = new ChessClass();

window.onload = function(){
	$('init_btn').onclick = function(){
		chess_obj.init();
	}
	var callback = function(){
		chess_obj.init();
	}
	img_preload(gameimg, callback);
}


// chess class
function ChessClass(){
	this.chess = [];
	this.boardrows = 4;
	this.boardcols = 8;
	this.area = 82;
	this.player = 1;	// 1:red 2:green
	this.selected = null;	// selected chess
	this.chesstype = ['', 'a', 'b'];
	this.isover = 0;
}


// init
ChessClass.prototype.init = function(){
	this.reset_grade();	
	this.create_board();
	this.create_chess();
	this.create_event();
	this.player = 1;
	this.selected = null;
	this.isover = 0;
	disp('init_div','hide');
}


// create board
ChessClass.prototype.create_board = function(){
	var board = '';
	for(var i=0; i<this.boardrows; i++){
		for(var j=0; j<this.boardcols; j++){
			board = board + '<div id="' + i + '_' + j + '"><img src="images/chessbg.gif" /></div>';
		}
	}
	$('board').innerHTML = board;
	$('board').style.width = this.boardcols * (this.area + 2) + 'px';
	$('board').style.height = this.boardrows * (this.area + 2) + 'px';
}


// create random chess
ChessClass.prototype.create_chess = function(){
	// 32 chesses
	var chesses = ['a1','b7','a2','b7','a2','b7','a3','b7','a3','b7','a4','b6','a4','b6','a5','b5',
                      'a5','b5','a6','b4','a6','b4','a7','b3','a7','b3','a7','b2','a7','b2','a7','b1'];
	this.chess = [];
	while(chesses.length>0){
		var rnd = Math.floor(Math.random()*chesses.length);
		var tmpchess = chesses.splice(rnd, 1).toString();
		this.chess.push({'chess':tmpchess, 'type':tmpchess.substr(0,1), 'val':tmpchess.substr(1,1), 'status':0});
	}
}


// create event
ChessClass.prototype.create_event = function(){
	var self = this;
	var chess_area = $_tag('div', 'board');
	for(var i=0; i<chess_area.length; i++){
		chess_area[i].onmouseover = function(){	// mouseover
			if(this.className!='onsel'){
				this.className = 'on';
			}
		}
		chess_area[i].onmouseout = function(){	// mouseout
			if(this.className!='onsel'){
				this.className = '';
			}
		}
		chess_area[i].onclick = function(){	// onclick
			self.action(this);
		}
	}
}


// id change index
ChessClass.prototype.getindex = function(id){
	var tid = id.split('_');
	return parseInt(tid[0])*this.boardcols + parseInt(tid[1]);
}


// index change id
ChessClass.prototype.getid = function(index){
	return parseInt(index/this.boardcols) + '_' + parseInt(index%this.boardcols);
}


// action
ChessClass.prototype.action = function(o){
	if(this.isover==1){	// game over
		return false;
	}
	
	var index = this.getindex(o.id);

	if(this.selected == null){	// 未选过棋子
		if(this.chess[index]['status'] == 0){	// not opened
			this.show(index);	
		}else if(this.chess[index]['status'] == 1){	// opened
			if(this.chess[index]['type'] == this.chesstype[this.player]){
				this.select(index);
			}
		}		
	}else{	// 已选过棋子
		if(index != this.selected['index']){				// 與selected不是同一位置
			if(this.chess[index]['status'] == 0){			// 未打开的棋子
				this.show(index);
			}else if(this.chess[index]['status'] == -1){	// 點空白位置
				this.move(index);
			}else{											// 點其他棋子
				if(this.chess[index]['type']==this.chesstype[this.player]){
					this.select(index);
				}else{			
					this.kill(index);
				}
			}
		}
	}
}


// show chess
ChessClass.prototype.show = function(index){
	$(this.getid(index)).innerHTML = '<img src="images/' + this.chess[index]['chess'] + '.gif" />';
	this.chess[index]['status'] = 1;	// opened
	if(this.selected!=null){			// 清空選中
		$(this.getid(this.selected.index)).className = '';
		this.selected = null;
	}	
	this.change_player();
	this.gameover();
}


// select chess
ChessClass.prototype.select = function(index){
	if(this.selected!=null){
		$(this.getid(this.selected['index'])).className = '';
	}
	this.selected = {'index':index, 'chess':this.chess[index]};
	$(this.getid(index)).className = 'onsel';
}


// move chess
ChessClass.prototype.move = function(index){
	if(this.beside(index)){
		this.chess[index] = {'chess':this.selected['chess']['chess'], 'type':this.selected['chess']['type'], 'val':this.selected['chess']['val'], 'status':this.selected['chess']['status']};
		this.remove(this.selected['index']);
		this.show(index);
	}
}


// kill chess
ChessClass.prototype.kill = function(index){
	if(this.beside(index)==true && this.can_kill(index)==true){
		this.chess[index] = {'chess':this.selected['chess']['chess'], 'type':this.selected['chess']['type'], 'val':this.selected['chess']['val'], 'status':this.selected['chess']['status']};
		this.remove(this.selected['index']);
		var killed = this.player==1? 2 : 1;
		$('grade_num' + killed).innerHTML = parseInt($('grade_num' + killed).innerHTML)-1;	
		this.show(index);
	}
}


// remove chess
ChessClass.prototype.remove = function(index){
	this.chess[index]['status'] = -1;	// empty
	$(this.getid(index)).innerHTML = '';
	$(this.getid(index)).className = '';
}


/* check is beside
* @param index		目標棋子index
* @param selindex	执行的棋子index,可为空, 为空则读取选中的棋子
*/
ChessClass.prototype.beside = function(index,selindex){
	if(typeof(selindex)=='undefined'){
		if(this.selected!=null){
			selindex = this.selected['index'];
		}else{
			return false;
		}
	}

	if(typeof(this.chess[index])=='undefined'){
		return false;
	}

	var from_info = this.getid(selindex).split('_');
	var to_info = this.getid(index).split('_');
	var fw = parseInt(from_info[0]);
	var fc = parseInt(from_info[1]);
	var tw = parseInt(to_info[0]);
	var tc = parseInt(to_info[1]);

	if(fw==tw && Math.abs(fc-tc)==1 || fc==tc && Math.abs(fw-tw)==1){	// row or colunm is same and interval=1
		return true;
	}else{
		return false;
	}
}


/* check can kill
* @param index		被消灭的棋子index
* @param selindex	执行消灭的棋子index,可为空, 为空则读取选中的棋子
*/
ChessClass.prototype.can_kill = function(index,selindex){
	if(typeof(selindex)=='undefined'){	// 没有指定执行消灭的棋子
		if(this.selected!=null){		// 有选中的棋子
			selindex = this.selected['index'];
		}else{
			return false;
		}
	}
	if(this.chess[index]['type']!=this.chesstype[this.player]){
		if(parseInt(this.chess[selindex]['val'])==7 && parseInt(this.chess[index]['val'])==1){	// 7 can kill 1
			return true;
		}else if(parseInt(this.chess[selindex]['val'])==1 && parseInt(this.chess[index]['val'])==7){ // 1 can't kill 7
			return false;
		}else if(parseInt(this.chess[selindex]['val']) <= parseInt(this.chess[index]['val'])){	// small kill big
			return true;
		}
	}
	return false;
}


// change player
ChessClass.prototype.change_player = function(){
	if(this.player == 1){
		this.player = 2;	// to green
		$('grade_img2').className = 'img_on';
		$('grade_img1').className = 'img';
	}else{
		this.player = 1;	// to red
		$('grade_img1').className = 'img_on';
		$('grade_img2').className = 'img';
	}
}


// reset grade
ChessClass.prototype.reset_grade = function(){
	$('grade_img1').className = 'img_on';
	$('grade_img2').className = 'img';
	$('grade_num1').innerHTML = $('grade_num2').innerHTML = 16;
	$('grade_res1').className = $('grade_res2').className = 'none';
	$('grade_res1').innerHTML = $('grade_res2').innerHTML = '';
}


// game over
ChessClass.prototype.gameover = function(){
	if($('grade_num1').innerHTML==0 || $('grade_num2').innerHTML==0){	// 任一方棋子为0
		this.isover = 1;
		this.show_grade();
		disp('init_div','show');
	}else{
		if(this.can_action()==false){
			this.isover = 1;
			this.show_grade();
			disp('init_div','show');
		}
	}
}


// show grade
ChessClass.prototype.show_grade = function(){
	var num1 = parseInt($('grade_num1').innerHTML);
	var num2 = parseInt($('grade_num2').innerHTML);
	if(num1>num2){ // 红方胜
		$('grade_res2').innerHTML = 'LOSS';
		$('grade_res2').className = 'loss';
		$('grade_res1').innerHTML = 'WIN';
		$('grade_res1').className = 'win';
	}else if(num1<num2){ // 黑方胜
		$('grade_res1').innerHTML = 'LOSS';
		$('grade_res1').className = 'loss';
		$('grade_res2').innerHTML = 'WIN';
		$('grade_res2').className = 'win';
	}else{	// 平局
		$('grade_res1').innerHTML = $('grade_res2').innerHTML = 'DRAW';
		$('grade_res1').className = $('grade_res2').className = 'draw';
	}
}


// check chess can action
ChessClass.prototype.can_action = function(){
    var chess = this.chess;
    for(var i=0,max=chess.length; i<max; i++){
	if(chess[i].status==0){	// 有未翻开的棋子
		return true;
	}else{
		if(chess[i].status==1 && chess[i].type==this.chesstype[this.player]){	// 己方已翻开的棋子
			if(this.beside(i-this.boardcols, i) && (chess[i-this.boardcols].status==-1 || this.can_kill(i-this.boardcols,i) )){	// 上
				return true;
			}
			if(this.beside(i+this.boardcols, i) && (chess[i+this.boardcols].status==-1 || this.can_kill(i+this.boardcols,i) )){	// 下
				return true;
			}
			if(this.beside(i-1, i) && (chess[i-1].status==-1 || this.can_kill(i-1,i) )){	// 左
				return true;
			}
			if(this.beside(i+1, i) && (chess[i+1].status==-1 || this.can_kill(i+1,i) )){	// 右
				return true;
			}
		}
	}
    }
	return false;
}


/** common function */

// get document.getElementBy(id)
function $(id){
	this.id = id;
	return document.getElementById(id);
}


// get document.getElementsByTagName
function $_tag(name, id){
	if(typeof(id)!='undefined'){
		return $(id).getElementsByTagName(name);
	}else{
		return document.getElementsByTagName(name);	
	}
}


/* div show and hide
* @param id dom id
* @param handle show or hide
*/
function disp(id, handle){
	if(handle=='show'){
		$(id).style.display = 'block';
	}else{
		$(id).style.display = 'none';	
	}
}


/* img preload
* @param img		要加载的图片数组
* @param callback	图片加载成功后回调方法
*/
function img_preload(img, callback){
	var onload_img = 0;
	var tmp_img = [];
	for(var i=0,imgnum=img.length; i<imgnum; i++){
		tmp_img[i] = new Image();
		tmp_img[i].src = img[i];
		if(tmp_img[i].complete){
			onload_img ++;
		}else{
			tmp_img[i].onload = function(){
				onload_img ++;
			}
		}
	}
	var et = setInterval(
		function(){
			if(onload_img==img.length){	// 定时器,判断图片完全加载后调用callback
				clearInterval(et);
				callback();
			}
		},200);
}


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