在前面介绍的RB-tree红黑树中,可以看出红黑树的插入、查找、删除的平均时间复杂度为O(nlogn)。但这是基于一个假设:输入数据具有随机性。而哈希表/散列表hash table在插入、删除、查找上具有“平均常数时间复杂度”O(1);且不依赖输入数据的随机性。
hash table的实现有线性探测、二次探测、二次散列等实现,SGI的STL是采用开链法(separate chaining)来实现的。大概原理就是在hash table的每一项都是个指针(指向一个链表),叫做bucket。这样的话如果多个key值散列到同一位置,那么就存储到这个位置对应的链表中。如下图所示:
hash table使用了vector来做buckets的容器,容器大小是质数(因为散列函数好多情况下是取余数),实现代码如下:
G++ 2.91.57,cygnus\cygwin-b20\include\g++\stl_hashtable.h 完整列表 /* * Copyright (c) 1996,1997 * Silicon Graphics Computer Systems, Inc. * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation. Silicon Graphics makes no * representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * * Copyright (c) 1994 * Hewlett-Packard Company * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation. Hewlett-Packard Company makes no * representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * */ /* NOTE: This is an internal header file, included by other STL headers. * You should not attempt to use it directly. */ #ifndef __SGI_STL_INTERNAL_HASHTABLE_H #define __SGI_STL_INTERNAL_HASHTABLE_H // Hashtable class 用來實作 hashed associative containers // hash_set, hash_map, hash_multiset, 和 hash_multimap. #include <stl_algobase.h> #include <stl_alloc.h> #include <stl_construct.h> #include <stl_tempbuf.h> #include <stl_algo.h> #include <stl_uninitialized.h> #include <stl_function.h> #include <stl_vector.h> #include <stl_hash_fun.h> __STL_BEGIN_NAMESPACE //hash table中节点的定义,都是public template <class Value> struct __hashtable_node { /* 用vector来做hash table,为什么还需要next指针? 因为SGI 实现的hash table使用了开链法/链接法。 hash table中的节点可能代表一系列节点。它们以链形式连接。 这是所谓的 separate chaining 技巧。 */ __hashtable_node* next; Value val; }; //先声明 hash table,在 iterator中有用到。 template <class Value, class Key, class HashFcn, class ExtractKey, class EqualKey, class Alloc = alloc> class hashtable; // 由与 __hashtable_iterator 和 __hashtable_const_iterator 两者会 // 互相使用,因此必须在下面先做声明,否则编译出错。 template <class Value, class Key, class HashFcn, class ExtractKey, class EqualKey, class Alloc> struct __hashtable_iterator; template <class Value, class Key, class HashFcn, class ExtractKey, class EqualKey, class Alloc> struct __hashtable_const_iterator; //hash table中的迭代器 template <class Value, class Key, class HashFcn, class ExtractKey, class EqualKey, class Alloc> struct __hashtable_iterator { typedef hashtable<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> hashtable; typedef __hashtable_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> iterator; typedef __hashtable_const_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> const_iterator; typedef __hashtable_node<Value> node; //迭代器类型,只能向前 typedef forward_iterator_tag iterator_category; typedef Value value_type; typedef ptrdiff_t difference_type; typedef size_t size_type; typedef Value& reference; typedef Value* pointer; node* cur; // 迭代器目前所指之节点 hashtable* ht; // 保持对容器的连接关系,因为可能需要从bucket跳到bucket __hashtable_iterator(node* n, hashtable* tab) : cur(n), ht(tab) {} //默认构造函数什么也没做 __hashtable_iterator() {} reference operator*() const { return cur->val; } #ifndef __SGI_STL_NO_ARROW_OPERATOR pointer operator->() const { return &(operator*()); } #endif /* __SGI_STL_NO_ARROW_OPERATOR */ iterator& operator++(); iterator operator++(int); bool operator==(const iterator& it) const { return cur == it.cur; } bool operator!=(const iterator& it) const { return cur != it.cur; } }; template <class Value, class Key, class HashFcn, class ExtractKey, class EqualKey, class Alloc> struct __hashtable_const_iterator { typedef hashtable<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> hashtable; typedef __hashtable_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> iterator; typedef __hashtable_const_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> const_iterator; typedef __hashtable_node<Value> node; typedef forward_iterator_tag iterator_category; // 注意 typedef Value value_type; typedef ptrdiff_t difference_type; typedef size_t size_type; typedef const Value& reference; typedef const Value* pointer; const node* cur; const hashtable* ht; __hashtable_const_iterator(const node* n, const hashtable* tab) : cur(n), ht(tab) {} __hashtable_const_iterator() {} __hashtable_const_iterator(const iterator& it) : cur(it.cur), ht(it.ht) {} reference operator*() const { return cur->val; } #ifndef __SGI_STL_NO_ARROW_OPERATOR pointer operator->() const { return &(operator*()); } #endif /* __SGI_STL_NO_ARROW_OPERATOR */ const_iterator& operator++(); const_iterator operator++(int); bool operator==(const const_iterator& it) const { return cur == it.cur; } bool operator!=(const const_iterator& it) const { return cur != it.cur; } }; // 注意:假设 long 至少有 32 bits。 //定义28个素数(大概是2倍关系增长),用来做hash table的大小 static const int __stl_num_primes = 28; static const unsigned long __stl_prime_list[__stl_num_primes] = { 53, 97, 193, 389, 769, 1543, 3079, 6151, 12289, 24593, 49157, 98317, 196613, 393241, 786433, 1572869, 3145739, 6291469, 12582917, 25165843, 50331653, 100663319, 201326611, 402653189, 805306457, 1610612741, 3221225473ul, 4294967291ul }; //找出28个素数中,最接近n且大于n的那个数 inline unsigned long __stl_next_prime(unsigned long n) { const unsigned long* first = __stl_prime_list; const unsigned long* last = __stl_prime_list + __stl_num_primes; const unsigned long* pos = lower_bound(first, last, n); // 以上,lower_bound() 是泛型算法 // 使用 lower_bound(),序列需先排序。上述数组以排序 return pos == last ? *(last - 1) : *pos; } /* Value 节点的实值类型 Key 节点的键值类型 HashFcn hash function的类型 EqualKey从节点中取出键值的方法(函数或仿函数) EqualKey判断键值是否相同的方法(函数或仿函数) */ template <class Value, class Key, class HashFcn, class ExtractKey, class EqualKey, class Alloc> // 最上面已经说明:默认使用 alloc 空间配置器。 class hashtable { public: //为 template 类型参数重新定义一个名称(貌似没必要) typedef Key key_type; typedef Value value_type; typedef HashFcn hasher;//hash函数 typedef EqualKey key_equal; typedef size_t size_type; typedef ptrdiff_t difference_type; typedef value_type* pointer; typedef const value_type* const_pointer; typedef value_type& reference; typedef const value_type& const_reference; hasher hash_funct() const { return hash; } key_equal key_eq() const { return equals; } private: //以下三个都是 function objects。。、<stl_hash_fun.h>中定义了几个 //标准类型(如int,c-style string等)的 hasher。 hasher hash; key_equal equals; ExtractKey get_key; typedef __hashtable_node<Value> node; typedef simple_alloc<node, Alloc> node_allocator; vector<node*,Alloc> buckets; // 以 vector 完成 size_type num_elements;//hash table中节点的个数 public: typedef __hashtable_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> iterator; typedef __hashtable_const_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc> const_iterator; friend struct __hashtable_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc>; friend struct __hashtable_const_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc>; public: //没有默认的构造函数 hashtable(size_type n, const HashFcn& hf, const EqualKey& eql, const ExtractKey& ext) : hash(hf), equals(eql), get_key(ext), num_elements(0) { initialize_buckets(n); } hashtable(size_type n, const HashFcn& hf, const EqualKey& eql) : hash(hf), equals(eql), get_key(ExtractKey()), num_elements(0) { initialize_buckets(n); } hashtable(const hashtable& ht) : hash(ht.hash), equals(ht.equals), get_key(ht.get_key), num_elements(0) { copy_from(ht); } hashtable& operator= (const hashtable& ht) { if (&ht != this) { //防止自身赋值 clear(); // 先清除自己 hash = ht.hash; // 以下三个动作,将三份data members 复制过来。 equals = ht.equals; get_key = ht.get_key; copy_from(ht); // 完整赋值整个 hash table的内容。 } return *this; } ~hashtable() { clear(); } size_type size() const { return num_elements; } size_type max_size() const { return size_type(-1); } bool empty() const { return size() == 0; } void swap(hashtable& ht) { __STD::swap(hash, ht.hash); __STD::swap(equals, ht.equals); __STD::swap(get_key, ht.get_key); buckets.swap(ht.buckets); __STD::swap(num_elements, ht.num_elements); } iterator begin() { for (size_type n = 0; n < buckets.size(); ++n) //找出第一个被使用的节点,此即 begin iterator。 if (buckets[n]) return iterator(buckets[n], this); return end(); } //最后被使用节点的下个位置,所以使用0来初始化迭代器 iterator end() { return iterator(0, this); } const_iterator begin() const { for (size_type n = 0; n < buckets.size(); ++n) if (buckets[n]) return const_iterator(buckets[n], this); return end(); } const_iterator end() const { return const_iterator(0, this); } friend bool operator== __STL_NULL_TMPL_ARGS (const hashtable&, const hashtable&); public: // bucket 个数即 buckets vector 的大小 size_type bucket_count() const { return buckets.size(); } //以目前情况(不重建表格),总共可以有多少个 buckets size_type max_bucket_count() const { return __stl_prime_list[__stl_num_primes - 1]; } // 某一个 bucket (内含一个list) 容纳多少个元素 size_type elems_in_bucket(size_type bucket) const { size_type result = 0; for (node* cur = buckets[bucket]; cur; cur = cur->next) result += 1; return result; } //安插元素,不允许重复 pair<iterator, bool> insert_unique(const value_type& obj) { resize(num_elements + 1); // 判断是否需要重建表格,如果需要就填充 return insert_unique_noresize(obj); } // 安插元素,允许重复 iterator insert_equal(const value_type& obj) { resize(num_elements + 1); return insert_equal_noresize(obj); } pair<iterator, bool> insert_unique_noresize(const value_type& obj); iterator insert_equal_noresize(const value_type& obj); #ifdef __STL_MEMBER_TEMPLATES //插入两个迭代器之间的元素[f l) template <class InputIterator> void insert_unique(InputIterator f, InputIterator l) { insert_unique(f, l, iterator_category(f)); } template <class InputIterator> void insert_equal(InputIterator f, InputIterator l) { insert_equal(f, l, iterator_category(f)); } template <class InputIterator> void insert_unique(InputIterator f, InputIterator l, input_iterator_tag) { for ( ; f != l; ++f) insert_unique(*f); } template <class InputIterator> void insert_equal(InputIterator f, InputIterator l, input_iterator_tag) { for ( ; f != l; ++f) insert_equal(*f); } template <class ForwardIterator> void insert_unique(ForwardIterator f, ForwardIterator l, forward_iterator_tag) { size_type n = 0; distance(f, l, n);//判断两个迭代器的距离,n是引用传递 resize(num_elements + n); // 判断(并实施)表格的重建 for ( ; n > 0; --n, ++f) insert_unique_noresize(*f); // 一一安插新元素 } template <class ForwardIterator> void insert_equal(ForwardIterator f, ForwardIterator l, forward_iterator_tag) { size_type n = 0; distance(f, l, n); resize(num_elements + n); for ( ; n > 0; --n, ++f) insert_equal_noresize(*f); // 一一安插新元素 } #else /* __STL_MEMBER_TEMPLATES */ void insert_unique(const value_type* f, const value_type* l) { //可以直接计算迭代器之间的距离,应该是rando access iterator size_type n = l - f; resize(num_elements + n); for ( ; n > 0; --n, ++f) insert_unique_noresize(*f); } void insert_equal(const value_type* f, const value_type* l) { size_type n = l - f; resize(num_elements + n); for ( ; n > 0; --n, ++f) insert_equal_noresize(*f); } void insert_unique(const_iterator f, const_iterator l) { size_type n = 0; distance(f, l, n); resize(num_elements + n); for ( ; n > 0; --n, ++f) insert_unique_noresize(*f); } void insert_equal(const_iterator f, const_iterator l) { size_type n = 0; distance(f, l, n); resize(num_elements + n); for ( ; n > 0; --n, ++f) insert_equal_noresize(*f); } #endif /*__STL_MEMBER_TEMPLATES */ reference find_or_insert(const value_type& obj); iterator find(const key_type& key) { size_type n = bkt_num_key(key); // 首先找到落在哪个bucket内 node* first; //从bucket list的头开始,一一对比每个元素的键值。 for ( first = buckets[n]; first && !equals(get_key(first->val), key); first = first->next) {} return iterator(first, this); } const_iterator find(const key_type& key) const { size_type n = bkt_num_key(key); const node* first; for ( first = buckets[n]; first && !equals(get_key(first->val), key); first = first->next) {} return const_iterator(first, this); } //查看hash table中含有多少个值为key的元素 size_type count(const key_type& key) const { const size_type n = bkt_num_key(key); size_type result = 0; // 以下,从bucket list 的头开始,一一比对每个素的键值。比对成功就累加1。 for (const node* cur = buckets[n]; cur; cur = cur->next) if (equals(get_key(cur->val), key)) ++result; return result; } pair<iterator, iterator> equal_range(const key_type& key); pair<const_iterator, const_iterator> equal_range(const key_type& key) const; size_type erase(const key_type& key); void erase(const iterator& it); void erase(iterator first, iterator last); void erase(const const_iterator& it); void erase(const_iterator first, const_iterator last); void resize(size_type num_elements_hint); void clear(); private: // 寻找STL中提供的下一个质数 size_type next_size(size_type n) const { return __stl_next_prime(n); } // 注意,hash_vec 和 hash_map 都將其底層的 hash table 的初始大小預設為 100 // hash_vec 和 hash_map 都将底层的 hash table初始化大小预设为100 void initialize_buckets(size_type n) { //例如:传入100,返回193。以下首先保留193个元素空间,然后将其全部填0。 //例如:传入50,返回53。以下首先保留53个元素空间,然后将其全部填0。 const size_type n_buckets = next_size(n); buckets.reserve(n_buckets); buckets.insert(buckets.end(), n_buckets, (node*) 0); num_elements = 0; } size_type bkt_num_key(const key_type& key) const { return bkt_num_key(key, buckets.size()); } size_type bkt_num(const value_type& obj) const { return bkt_num_key(get_key(obj)); } size_type bkt_num_key(const key_type& key, size_t n) const { return hash(key) % n; } size_type bkt_num(const value_type& obj, size_t n) const { return bkt_num_key(get_key(obj), n); } node* new_node(const value_type& obj) { node* n = node_allocator::allocate();//配置空间 n->next = 0;//指针next设置为NULL __STL_TRY { construct(&n->val, obj);//构建元素 return n; } //commit or rollback __STL_UNWIND(node_allocator::deallocate(n)); } void delete_node(node* n) { destroy(&n->val);//析构 node_allocator::deallocate(n);//释放空间 } void erase_bucket(const size_type n, node* first, node* last); void erase_bucket(const size_type n, node* last); void copy_from(const hashtable& ht); }; template <class V, class K, class HF, class ExK, class EqK, class A> __hashtable_iterator<V, K, HF, ExK, EqK, A>& __hashtable_iterator<V, K, HF, ExK, EqK, A>::operator++() { const node* old = cur; cur = cur->next; // 如果存在,就是它。否则进入以下 if 流程 if (!cur) { // 根据原值,重新定位。从该位置(bucket)的下一个位置找起。 size_type bucket = ht->bkt_num(old->val); while (!cur && ++bucket < ht->buckets.size()) // 注意,prefix operator++ cur = ht->buckets[bucket]; } return *this; } template <class V, class K, class HF, class ExK, class EqK, class A> inline __hashtable_iterator<V, K, HF, ExK, EqK, A> __hashtable_iterator<V, K, HF, ExK, EqK, A>::operator++(int) { iterator tmp = *this; ++*this; // 调用 operator++() return tmp; } template <class V, class K, class HF, class ExK, class EqK, class A> __hashtable_const_iterator<V, K, HF, ExK, EqK, A>& __hashtable_const_iterator<V, K, HF, ExK, EqK, A>::operator++() { const node* old = cur; cur = cur->next; if (!cur) { size_type bucket = ht->bkt_num(old->val); while (!cur && ++bucket < ht->buckets.size()) cur = ht->buckets[bucket]; } return *this; } template <class V, class K, class HF, class ExK, class EqK, class A> inline __hashtable_const_iterator<V, K, HF, ExK, EqK, A> __hashtable_const_iterator<V, K, HF, ExK, EqK, A>::operator++(int) { const_iterator tmp = *this; ++*this; return tmp; } #ifndef __STL_CLASS_PARTIAL_SPECIALIZATION template <class V, class K, class HF, class ExK, class EqK, class All> inline forward_iterator_tag iterator_category(const __hashtable_iterator<V, K, HF, ExK, EqK, All>&) { return forward_iterator_tag(); } template <class V, class K, class HF, class ExK, class EqK, class All> inline V* value_type(const __hashtable_iterator<V, K, HF, ExK, EqK, All>&) { return (V*) 0; } template <class V, class K, class HF, class ExK, class EqK, class All> inline hashtable<V, K, HF, ExK, EqK, All>::difference_type* distance_type(const __hashtable_iterator<V, K, HF, ExK, EqK, All>&) { return (hashtable<V, K, HF, ExK, EqK, All>::difference_type*) 0; } template <class V, class K, class HF, class ExK, class EqK, class All> inline forward_iterator_tag iterator_category(const __hashtable_const_iterator<V, K, HF, ExK, EqK, All>&) { return forward_iterator_tag(); } template <class V, class K, class HF, class ExK, class EqK, class All> inline V* value_type(const __hashtable_const_iterator<V, K, HF, ExK, EqK, All>&) { return (V*) 0; } template <class V, class K, class HF, class ExK, class EqK, class All> inline hashtable<V, K, HF, ExK, EqK, All>::difference_type* distance_type(const __hashtable_const_iterator<V, K, HF, ExK, EqK, All>&) { return (hashtable<V, K, HF, ExK, EqK, All>::difference_type*) 0; } #endif /* __STL_CLASS_PARTIAL_SPECIALIZATION */ //判断两个hash table是否相等(两个hasn table的 buckets相同,且 //bucket对应的list相同) template <class V, class K, class HF, class Ex, class Eq, class A> bool operator==(const hashtable<V, K, HF, Ex, Eq, A>& ht1, const hashtable<V, K, HF, Ex, Eq, A>& ht2) { typedef typename hashtable<V, K, HF, Ex, Eq, A>::node node; if (ht1.buckets.size() != ht2.buckets.size()) return false; for (int n = 0; n < ht1.buckets.size(); ++n) { node* cur1 = ht1.buckets[n]; node* cur2 = ht2.buckets[n]; for ( ; cur1 && cur2 && cur1->val == cur2->val; cur1 = cur1->next, cur2 = cur2->next) {} if (cur1 || cur2)//如果cur1或cur2有一个不等于0(没有指向最后位置的下一个位置) return false; } return true; } #ifdef __STL_FUNCTION_TMPL_PARTIAL_ORDER template <class Val, class Key, class HF, class Extract, class EqKey, class A> inline void swap(hashtable<Val, Key, HF, Extract, EqKey, A>& ht1, hashtable<Val, Key, HF, Extract, EqKey, A>& ht2) { ht1.swap(ht2); } #endif /* __STL_FUNCTION_TMPL_PARTIAL_ORDER */ //在不重建表格的情况下安插新节点。键值不允许重复。返回pair。第二个参数指出 //插入是否成功 template <class V, class K, class HF, class Ex, class Eq, class A> pair<typename hashtable<V, K, HF, Ex, Eq, A>::iterator, bool> hashtable<V, K, HF, Ex, Eq, A>::insert_unique_noresize(const value_type& obj) { const size_type n = bkt_num(obj); // 決定obj位于哪个buckets中 node* first = buckets[n]; // 令 first 指向 bucket 对应串列头部 // 如果 buckets[n] 已被占用,此时first 将不为0,于是进入以下循环, // 遍历bucket对应的整个链表 for (node* cur = first; cur; cur = cur->next) if (equals(get_key(cur->val), get_key(obj))) // 如果发现链表中的某键值相同,就不安插,立刻回返。 return pair<iterator, bool>(iterator(cur, this), false); //离开以上循环(或没进入循环),first指向指向bucket所指链表的头部节点 node* tmp = new_node(obj); // 生成新节点并赋值 tmp->next = first; //更改新节点指针 buckets[n] = tmp; // 新节点称为bucket链表第一个节点 ++num_elements; // 节点个诉累加1 return pair<iterator, bool>(iterator(tmp, this), true); } //在不重建表格的情况下安插新节点。键值不允许重复。 template <class V, class K, class HF, class Ex, class Eq, class A> typename hashtable<V, K, HF, Ex, Eq, A>::iterator hashtable<V, K, HF, Ex, Eq, A>::insert_equal_noresize(const value_type& obj) { const size_type n = bkt_num(obj); node* first = buckets[n]; // 如果 buckets[n] 已被佔用,此時first 將不為0,於是進入以下迴圈, // 走過 bucket 所對應的整個串列。 for (node* cur = first; cur; cur = cur->next) if (equals(get_key(cur->val), get_key(obj))) { // 如果发现链表中键值相同,马上插入,然后返回 //插到键值相同节点的后面 node* tmp = new_node(obj); tmp->next = cur->next; cur->next = tmp; ++num_elements; return iterator(tmp, this); // 返回迭代器,指向新插入的节点 } // 运行到此处,没有键值重复。 node* tmp = new_node(obj); tmp->next = first; buckets[n] = tmp; ++num_elements; return iterator(tmp, this); } //如果存在obj节点则返回指向其节点的迭代器,否则插入 template <class V, class K, class HF, class Ex, class Eq, class A> typename hashtable<V, K, HF, Ex, Eq, A>::reference hashtable<V, K, HF, Ex, Eq, A>::find_or_insert(const value_type& obj) { resize(num_elements + 1); size_type n = bkt_num(obj); node* first = buckets[n]; for (node* cur = first; cur; cur = cur->next) if (equals(get_key(cur->val), get_key(obj))) return cur->val; node* tmp = new_node(obj); tmp->next = first; buckets[n] = tmp; ++num_elements; return tmp->val; } template <class V, class K, class HF, class Ex, class Eq, class A> pair<typename hashtable<V, K, HF, Ex, Eq, A>::iterator, typename hashtable<V, K, HF, Ex, Eq, A>::iterator> hashtable<V, K, HF, Ex, Eq, A>::equal_range(const key_type& key) { typedef pair<iterator, iterator> pii; const size_type n = bkt_num_key(key); for (node* first = buckets[n]; first; first = first->next) { if (equals(get_key(first->val), key)) { for (node* cur = first->next; cur; cur = cur->next) if (!equals(get_key(cur->val), key)) return pii(iterator(first, this), iterator(cur, this)); for (size_type m = n + 1; m < buckets.size(); ++m) if (buckets[m]) return pii(iterator(first, this), iterator(buckets[m], this)); return pii(iterator(first, this), end()); } } return pii(end(), end()); } //查找键值等于key的区间。pair两个元素类型都是迭代器类型 //一个指向区间起始位置,一个指向区间结束的下一个位置。 template <class V, class K, class HF, class Ex, class Eq, class A> pair<typename hashtable<V, K, HF, Ex, Eq, A>::const_iterator, typename hashtable<V, K, HF, Ex, Eq, A>::const_iterator> hashtable<V, K, HF, Ex, Eq, A>::equal_range(const key_type& key) const { typedef pair<const_iterator, const_iterator> pii; const size_type n = bkt_num_key(key);//先找到在哪个 buckets //bucket对应的链表中查找 for (const node* first = buckets[n] ; first; first = first->next) { if (equals(get_key(first->val), key)) {//找到键值为key的起始位置 for (const node* cur = first->next; cur; cur = cur->next) if (!equals(get_key(cur->val), key)) return pii(const_iterator(first, this), const_iterator(cur, this)); //运行到此处,说明bucket对应的链表中尾节点也是键值为key节点 //那么下一个位置就是 buckets中可用的bucket链表头节点 for (size_type m = n + 1; m < buckets.size(); ++m) if (buckets[m]) return pii(const_iterator(first, this), const_iterator(buckets[m], this)); //后面的 buckets都没用 return pii(const_iterator(first, this), end()); } } // hash table没有key值节点 return pii(end(), end()); } //擦除键值为key的节点 template <class V, class K, class HF, class Ex, class Eq, class A> typename hashtable<V, K, HF, Ex, Eq, A>::size_type hashtable<V, K, HF, Ex, Eq, A>::erase(const key_type& key) { const size_type n = bkt_num_key(key); node* first = buckets[n];//找到对应bucket链表头节点 size_type erased = 0; if (first) { node* cur = first;//这里要保存前一个节点,因为是单向链表 node* next = cur->next; //如果链表中多于一个节点 while (next) { if (equals(get_key(next->val), key)) { cur->next = next->next; delete_node(next); next = cur->next; ++erased; --num_elements; } else { cur = next; next = cur->next; } } //链表中只有一个节点 if (equals(get_key(first->val), key)) { buckets[n] = first->next; delete_node(first); ++erased; --num_elements; } } return erased; } template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::erase(const iterator& it) { if (node* const p = it.cur) { const size_type n = bkt_num(p->val); node* cur = buckets[n]; if (cur == p) { buckets[n] = cur->next; delete_node(cur); --num_elements; } else { node* next = cur->next; while (next) { if (next == p) { cur->next = next->next; delete_node(next); --num_elements; break; } else { cur = next; next = cur->next; } } } } } //擦除两个迭代器之间的元素 template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::erase(iterator first, iterator last) { size_type f_bucket = first.cur ? bkt_num(first.cur->val) : buckets.size(); size_type l_bucket = last.cur ? bkt_num(last.cur->val) : buckets.size(); if (first.cur == last.cur) return; else if (f_bucket == l_bucket) erase_bucket(f_bucket, first.cur, last.cur); else { erase_bucket(f_bucket, first.cur, 0); for (size_type n = f_bucket + 1; n < l_bucket; ++n) erase_bucket(n, 0); if (l_bucket != buckets.size()) erase_bucket(l_bucket, last.cur); } } template <class V, class K, class HF, class Ex, class Eq, class A> inline void hashtable<V, K, HF, Ex, Eq, A>::erase(const_iterator first, const_iterator last) { erase(iterator(const_cast<node*>(first.cur), const_cast<hashtable*>(first.ht)), iterator(const_cast<node*>(last.cur), const_cast<hashtable*>(last.ht))); } template <class V, class K, class HF, class Ex, class Eq, class A> inline void hashtable<V, K, HF, Ex, Eq, A>::erase(const const_iterator& it) { erase(iterator(const_cast<node*>(it.cur), const_cast<hashtable*>(it.ht))); } //重新配置 hash table的大小 template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::resize(size_type num_elements_hint) { const size_type old_n = buckets.size();//原来hash table大小 if (num_elements_hint > old_n) { // 确定真的需要重新配置 const size_type n = next_size(num_elements_hint); // 找出下一个质数 //下个这个判断没必要了吧?因为n>=num_elements_hint,而num_elements_hint>=old_n if (n > old_n) { vector<node*, A> tmp(n, (node*) 0); // 设立新的 buckets __STL_TRY { // 下面处理每一个旧的bucket for (size_type bucket = 0; bucket < old_n; ++bucket) { node* first = buckets[bucket]; // 指向节点所对应链表的起始节点 // 以下處理每一個舊bucket 所含(串列)的每一個節點 // 一下处理bucketliability的每一个节点 while (first) { // 链表没结束 // 以下找出节点落在哪一个新bucket 內 size_type new_bucket = bkt_num(first->val, n); // 以下四个动作颇为巧妙 // (1) 令旧 bucket 指向其所对应之链表的下一个节点(以便迭代处理) buckets[bucket] = first->next; // (2)(3) 将当前节点安插到新的bucket内,成为其对应链表的第一个节点。 first->next = tmp[new_bucket]; tmp[new_bucket] = first; // (4) 回到旧bucket 所指的待处理链表,准备处理下一个节点 first = buckets[bucket]; } } buckets.swap(tmp); // vector::swap。新旧 buckets 对调。 // 注意,对调两方如果大小不同,大的会变小,小的会变大。 // tmp为局部作用域,离开其作用域自动释放 } # ifdef __STL_USE_EXCEPTIONS //commit or rollback catch(...) { for (size_type bucket = 0; bucket < tmp.size(); ++bucket) { while (tmp[bucket]) { node* next = tmp[bucket]->next; delete_node(tmp[bucket]); tmp[bucket] = next; } } throw; } # endif /* __STL_USE_EXCEPTIONS */ } } } //擦除hash table对应第n个bucket中的一段元素[first last) template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::erase_bucket(const size_type n, node* first, node* last) { node* cur = buckets[n]; if (cur == first) erase_bucket(n, last); else { node* next; for (next = cur->next; next != first; cur = next, next = cur->next) ; //下面应该是 while(next!=last)吧?否则last在这没用 while (next) { cur->next = next->next; delete_node(next); next = cur->next; --num_elements; } } } ////擦除hash table对应第n个bucket中的一段元素[buckets[n] last) template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::erase_bucket(const size_type n, node* last) { node* cur = buckets[n]; while (cur != last) { node* next = cur->next; delete_node(cur); cur = next; buckets[n] = cur; --num_elements; } } template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::clear() { // 针对每一个 bucket. for (size_type i = 0; i < buckets.size(); ++i) { node* cur = buckets[i]; // 将 bucket list 中的每一个节点刪除掉 while (cur != 0) { node* next = cur->next; delete_node(cur); cur = next; } buckets[i] = 0; // 令bucket 內容为 null 指针 } num_elements = 0; // 令总节点个数0 // 注意,buckets vector 并未释放掉,仍保有原来大小。 } template <class V, class K, class HF, class Ex, class Eq, class A> void hashtable<V, K, HF, Ex, Eq, A>::copy_from(const hashtable& ht) { // 先清除己方的buckets vector. 调用vector::clear. buckets.clear(); //如果己方空间大于对方,就不懂,否则增大己方空间等于对方 buckets.reserve(ht.buckets.size()); //从己方的buckets vector尾端开始,安插n个元素,其值为NULL指针。 //注意,此时buckets vector为空,所以所谓尾端就是起始处 buckets.insert(buckets.end(), ht.buckets.size(), (node*) 0); __STL_TRY { // 针对 buckets vector for (size_type i = 0; i < ht.buckets.size(); ++i) { //复制 vector 的每一个元素(是个指针,指向hash table节点) //注意下面if语句,是先赋值再判断,它等价于 //const node* cur = ht.buckets[i]; if(cur) if (const node* cur = ht.buckets[i]) { node* copy = new_node(cur->val); buckets[i] = copy; // 针对每一个 bucket list,复制每一个节点 for (node* next = cur->next; next; cur = next, next = cur->next) { copy->next = new_node(next->val); copy = copy->next; } } } num_elements = ht.num_elements; // 重新设置节点个数(hashtable 的大小) } __STL_UNWIND(clear()); } __STL_END_NAMESPACE #endif /* __SGI_STL_INTERNAL_HASHTABLE_H */ // Local Variables: // mode:C++ // End: