《STL源码剖析》---stl_hashtable.h阅读笔记

在前面介绍的RB-tree红黑树中,可以看出红黑树的插入、查找、删除的平均时间复杂度为O(nlogn)。但这是基于一个假设:输入数据具有随机性。而哈希表/散列表hash table在插入、删除、查找上具有“平均常数时间复杂度”O(1);且不依赖输入数据的随机性。

hash table的实现有线性探测、二次探测、二次散列等实现,SGI的STL是采用开链法(separate chaining)来实现的。大概原理就是在hash table的每一项都是个指针(指向一个链表),叫做bucket。这样的话如果多个key值散列到同一位置,那么就存储到这个位置对应的链表中。如下图所示:

《STL源码剖析》---stl_hashtable.h阅读笔记_第1张图片

hash table使用了vector来做buckets的容器,容器大小是质数(因为散列函数好多情况下是取余数),实现代码如下:

G++ 2.91.57,cygnus\cygwin-b20\include\g++\stl_hashtable.h 完整列表
/*
 * Copyright (c) 1996,1997
 * Silicon Graphics Computer Systems, Inc.
 *
 * Permission to use, copy, modify, distribute and sell this software
 * and its documentation for any purpose is hereby granted without fee,
 * provided that the above copyright notice appear in all copies and
 * that both that copyright notice and this permission notice appear
 * in supporting documentation.  Silicon Graphics makes no
 * representations about the suitability of this software for any
 * purpose.  It is provided "as is" without express or implied warranty.
 *
 *
 * Copyright (c) 1994
 * Hewlett-Packard Company
 *
 * Permission to use, copy, modify, distribute and sell this software
 * and its documentation for any purpose is hereby granted without fee,
 * provided that the above copyright notice appear in all copies and
 * that both that copyright notice and this permission notice appear
 * in supporting documentation.  Hewlett-Packard Company makes no
 * representations about the suitability of this software for any
 * purpose.  It is provided "as is" without express or implied warranty.
 *
 */

/* NOTE: This is an internal header file, included by other STL headers.
 *   You should not attempt to use it directly.
 */

#ifndef __SGI_STL_INTERNAL_HASHTABLE_H
#define __SGI_STL_INTERNAL_HASHTABLE_H

// Hashtable class 用來實作 hashed associative containers
// hash_set, hash_map, hash_multiset, 和 hash_multimap.

#include <stl_algobase.h>
#include <stl_alloc.h>
#include <stl_construct.h>
#include <stl_tempbuf.h>
#include <stl_algo.h>
#include <stl_uninitialized.h>
#include <stl_function.h>
#include <stl_vector.h>
#include <stl_hash_fun.h>

__STL_BEGIN_NAMESPACE
//hash table中节点的定义,都是public
template <class Value>
struct __hashtable_node
{
 /*
	用vector来做hash table,为什么还需要next指针?
	因为SGI 实现的hash table使用了开链法/链接法。
	hash table中的节点可能代表一系列节点。它们以链形式连接。
	这是所谓的 separate chaining 技巧。
 */
  __hashtable_node* next;	
  Value val;
};  
//先声明 hash table,在 iterator中有用到。
template <class Value, class Key, class HashFcn,
          class ExtractKey, class EqualKey, class Alloc = alloc>
class hashtable;

// 由与 __hashtable_iterator 和 __hashtable_const_iterator 两者会
// 互相使用,因此必须在下面先做声明,否则编译出错。
template <class Value, class Key, class HashFcn,
          class ExtractKey, class EqualKey, class Alloc>
struct __hashtable_iterator;

template <class Value, class Key, class HashFcn,
          class ExtractKey, class EqualKey, class Alloc>
struct __hashtable_const_iterator;

//hash table中的迭代器
template <class Value, class Key, class HashFcn,
          class ExtractKey, class EqualKey, class Alloc>
struct __hashtable_iterator {
  typedef hashtable<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc>
          hashtable;
  typedef __hashtable_iterator<Value, Key, HashFcn, 
                               ExtractKey, EqualKey, Alloc>
          iterator;
  typedef __hashtable_const_iterator<Value, Key, HashFcn, 
                                     ExtractKey, EqualKey, Alloc>
          const_iterator;
  typedef __hashtable_node<Value> node;

  //迭代器类型,只能向前
  typedef forward_iterator_tag iterator_category;
  typedef Value value_type;
  typedef ptrdiff_t difference_type;
  typedef size_t size_type;
  typedef Value& reference;
  typedef Value* pointer;

  node* cur;		// 迭代器目前所指之节点
  hashtable* ht;	// 保持对容器的连接关系,因为可能需要从bucket跳到bucket

  __hashtable_iterator(node* n, hashtable* tab) : cur(n), ht(tab) {}
  //默认构造函数什么也没做
  __hashtable_iterator() {}
  reference operator*() const { return cur->val; }
#ifndef __SGI_STL_NO_ARROW_OPERATOR
  pointer operator->() const { return &(operator*()); }
#endif /* __SGI_STL_NO_ARROW_OPERATOR */
  iterator& operator++();
  iterator operator++(int);
  bool operator==(const iterator& it) const { return cur == it.cur; }
  bool operator!=(const iterator& it) const { return cur != it.cur; }
};


template <class Value, class Key, class HashFcn,
          class ExtractKey, class EqualKey, class Alloc>
struct __hashtable_const_iterator {
  typedef hashtable<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc>
          hashtable;
  typedef __hashtable_iterator<Value, Key, HashFcn, 
                               ExtractKey, EqualKey, Alloc>
          iterator;
  typedef __hashtable_const_iterator<Value, Key, HashFcn, 
                                     ExtractKey, EqualKey, Alloc>
          const_iterator;
  typedef __hashtable_node<Value> node;

  typedef forward_iterator_tag iterator_category;	// 注意
  typedef Value value_type;
  typedef ptrdiff_t difference_type;
  typedef size_t size_type;
  typedef const Value& reference;
  typedef const Value* pointer;

  const node* cur;
  const hashtable* ht;

  __hashtable_const_iterator(const node* n, const hashtable* tab)
    : cur(n), ht(tab) {}
  __hashtable_const_iterator() {}
  __hashtable_const_iterator(const iterator& it) : cur(it.cur), ht(it.ht) {}
  reference operator*() const { return cur->val; }
#ifndef __SGI_STL_NO_ARROW_OPERATOR
  pointer operator->() const { return &(operator*()); }
#endif /* __SGI_STL_NO_ARROW_OPERATOR */
  const_iterator& operator++();
  const_iterator operator++(int);
  bool operator==(const const_iterator& it) const { return cur == it.cur; }
  bool operator!=(const const_iterator& it) const { return cur != it.cur; }
};

// 注意:假设 long 至少有 32 bits。
//定义28个素数(大概是2倍关系增长),用来做hash table的大小
static const int __stl_num_primes = 28;
static const unsigned long __stl_prime_list[__stl_num_primes] =
{
  53,         97,           193,         389,       769,
  1543,       3079,         6151,        12289,     24593,
  49157,      98317,        196613,      393241,    786433,
  1572869,    3145739,      6291469,     12582917,  25165843,
  50331653,   100663319,    201326611,   402653189, 805306457, 
  1610612741, 3221225473ul, 4294967291ul
};

//找出28个素数中,最接近n且大于n的那个数
inline unsigned long __stl_next_prime(unsigned long n)
{
  const unsigned long* first = __stl_prime_list;
  const unsigned long* last = __stl_prime_list + __stl_num_primes;
  const unsigned long* pos = lower_bound(first, last, n);
  // 以上,lower_bound() 是泛型算法
  // 使用 lower_bound(),序列需先排序。上述数组以排序
  return pos == last ? *(last - 1) : *pos;
}
/*
Value 节点的实值类型
Key   节点的键值类型
HashFcn hash function的类型
EqualKey从节点中取出键值的方法(函数或仿函数)
EqualKey判断键值是否相同的方法(函数或仿函数)
*/
template <class Value, class Key, class HashFcn,
          class ExtractKey, class EqualKey,
          class Alloc> 	// 最上面已经说明:默认使用 alloc 空间配置器。
class hashtable {
public:
  //为 template  类型参数重新定义一个名称(貌似没必要)
  typedef Key key_type;
  typedef Value value_type;
  typedef HashFcn hasher;//hash函数
  typedef EqualKey key_equal;

  typedef size_t            size_type;
  typedef ptrdiff_t         difference_type;
  typedef value_type*       pointer;
  typedef const value_type* const_pointer;
  typedef value_type&       reference;
  typedef const value_type& const_reference;

  hasher hash_funct() const { return hash; }
  key_equal key_eq() const { return equals; }

private:
  //以下三个都是 function objects。。、<stl_hash_fun.h>中定义了几个
  //标准类型(如int,c-style string等)的 hasher。
  hasher hash;	
  key_equal equals;
  ExtractKey get_key;

  typedef __hashtable_node<Value> node;
  typedef simple_alloc<node, Alloc> node_allocator;

  vector<node*,Alloc> buckets;	// 以 vector 完成
  size_type num_elements;//hash table中节点的个数

public:
  typedef __hashtable_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, 
                               Alloc>
  iterator;

  typedef __hashtable_const_iterator<Value, Key, HashFcn, ExtractKey, EqualKey,
                                     Alloc>
  const_iterator;

  friend struct
  __hashtable_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc>;
  friend struct
  __hashtable_const_iterator<Value, Key, HashFcn, ExtractKey, EqualKey, Alloc>;

public:
  //没有默认的构造函数
  hashtable(size_type n,
            const HashFcn&    hf,
            const EqualKey&   eql,
            const ExtractKey& ext)
    : hash(hf), equals(eql), get_key(ext), num_elements(0)
  {
    initialize_buckets(n);
  }

  hashtable(size_type n,
            const HashFcn&    hf,
            const EqualKey&   eql)
    : hash(hf), equals(eql), get_key(ExtractKey()), num_elements(0)
  {
    initialize_buckets(n);
  }

  hashtable(const hashtable& ht)
    : hash(ht.hash), equals(ht.equals), get_key(ht.get_key), num_elements(0)
  {
    copy_from(ht);
  }

  hashtable& operator= (const hashtable& ht)
  {
    if (&ht != this) {	//防止自身赋值
      clear();		// 先清除自己
      hash = ht.hash;	// 以下三个动作,将三份data members 复制过来。
      equals = ht.equals;
      get_key = ht.get_key;
      copy_from(ht);	// 完整赋值整个 hash table的内容。
    }
    return *this;
  }

  ~hashtable() { clear(); }

  size_type size() const { return num_elements; }
  size_type max_size() const { return size_type(-1); }
  bool empty() const { return size() == 0; }

  void swap(hashtable& ht)
  {
    __STD::swap(hash, ht.hash);
    __STD::swap(equals, ht.equals);
    __STD::swap(get_key, ht.get_key);
    buckets.swap(ht.buckets);
    __STD::swap(num_elements, ht.num_elements);
  }

  iterator begin()
  { 
    for (size_type n = 0; n < buckets.size(); ++n)
	  //找出第一个被使用的节点,此即 begin iterator。
      if (buckets[n])
        return iterator(buckets[n], this);
    return end();
  }

  //最后被使用节点的下个位置,所以使用0来初始化迭代器
  iterator end() { return iterator(0, this); }

  const_iterator begin() const
  {
    for (size_type n = 0; n < buckets.size(); ++n)
      if (buckets[n])
        return const_iterator(buckets[n], this);
    return end();
  }

  const_iterator end() const { return const_iterator(0, this); }

  friend bool
  operator== __STL_NULL_TMPL_ARGS (const hashtable&, const hashtable&);

public:

  // bucket 个数即 buckets vector 的大小
  size_type bucket_count() const { return buckets.size(); }

  //以目前情况(不重建表格),总共可以有多少个 buckets
  size_type max_bucket_count() const
    { return __stl_prime_list[__stl_num_primes - 1]; } 

  // 某一个 bucket (内含一个list) 容纳多少个元素
  size_type elems_in_bucket(size_type bucket) const
  {
    size_type result = 0;
    for (node* cur = buckets[bucket]; cur; cur = cur->next)
      result += 1;
    return result;
  }

  //安插元素,不允许重复
  pair<iterator, bool> insert_unique(const value_type& obj)
  {
    resize(num_elements + 1); 	// 判断是否需要重建表格,如果需要就填充
    return insert_unique_noresize(obj);
  }

  // 安插元素,允许重复
  iterator insert_equal(const value_type& obj)
  {
    resize(num_elements + 1);
    return insert_equal_noresize(obj);
  }

  pair<iterator, bool> insert_unique_noresize(const value_type& obj);
  iterator insert_equal_noresize(const value_type& obj);
 
#ifdef __STL_MEMBER_TEMPLATES
//插入两个迭代器之间的元素[f l)
  template <class InputIterator>
  void insert_unique(InputIterator f, InputIterator l)
  {
    insert_unique(f, l, iterator_category(f));
  }

  template <class InputIterator>
  void insert_equal(InputIterator f, InputIterator l)
  {
    insert_equal(f, l, iterator_category(f));
  }

  template <class InputIterator>
  void insert_unique(InputIterator f, InputIterator l,
                     input_iterator_tag)
  {
    for ( ; f != l; ++f)
      insert_unique(*f);
  }

  template <class InputIterator>
  void insert_equal(InputIterator f, InputIterator l,
                    input_iterator_tag)
  {
    for ( ; f != l; ++f)
      insert_equal(*f);
  }

  template <class ForwardIterator>
  void insert_unique(ForwardIterator f, ForwardIterator l,
                     forward_iterator_tag)
  {
    size_type n = 0;
    distance(f, l, n);//判断两个迭代器的距离,n是引用传递
    resize(num_elements + n);		// 判断(并实施)表格的重建
    for ( ; n > 0; --n, ++f)
      insert_unique_noresize(*f);	// 一一安插新元素
  }

  template <class ForwardIterator>
  void insert_equal(ForwardIterator f, ForwardIterator l,
                    forward_iterator_tag)
  {
    size_type n = 0;
    distance(f, l, n);
    resize(num_elements + n);
    for ( ; n > 0; --n, ++f)
      insert_equal_noresize(*f);		// 一一安插新元素
  }

#else /* __STL_MEMBER_TEMPLATES */
  void insert_unique(const value_type* f, const value_type* l)
  {
  //可以直接计算迭代器之间的距离,应该是rando access iterator
    size_type n = l - f;
    resize(num_elements + n);
    for ( ; n > 0; --n, ++f)
      insert_unique_noresize(*f);
  }

  void insert_equal(const value_type* f, const value_type* l)
  {
    size_type n = l - f;
    resize(num_elements + n);
    for ( ; n > 0; --n, ++f)
      insert_equal_noresize(*f);
  }

  void insert_unique(const_iterator f, const_iterator l)
  {
    size_type n = 0;
    distance(f, l, n);
    resize(num_elements + n);
    for ( ; n > 0; --n, ++f)
      insert_unique_noresize(*f);
  }

  void insert_equal(const_iterator f, const_iterator l)
  {
    size_type n = 0;
    distance(f, l, n);
    resize(num_elements + n);
    for ( ; n > 0; --n, ++f)
      insert_equal_noresize(*f);
  }
#endif /*__STL_MEMBER_TEMPLATES */

  reference find_or_insert(const value_type& obj);

  iterator find(const key_type& key) 
  {
    size_type n = bkt_num_key(key);	// 首先找到落在哪个bucket内
    node* first;
	//从bucket list的头开始,一一对比每个元素的键值。
    for ( first = buckets[n];	
          first && !equals(get_key(first->val), key);
          first = first->next)
      {}
    return iterator(first, this);
  } 

  const_iterator find(const key_type& key) const
  {
    size_type n = bkt_num_key(key);
    const node* first;
    for ( first = buckets[n];
          first && !equals(get_key(first->val), key);
          first = first->next)
      {}
    return const_iterator(first, this);
  } 

  //查看hash table中含有多少个值为key的元素
  size_type count(const key_type& key) const
  {
    const size_type n = bkt_num_key(key);
    size_type result = 0;

    // 以下,从bucket list 的头开始,一一比对每个素的键值。比对成功就累加1。
    for (const node* cur = buckets[n]; cur; cur = cur->next)
      if (equals(get_key(cur->val), key))
        ++result;
    return result;
  }

  pair<iterator, iterator> equal_range(const key_type& key);
  pair<const_iterator, const_iterator> equal_range(const key_type& key) const;

  size_type erase(const key_type& key);
  void erase(const iterator& it);
  void erase(iterator first, iterator last);

  void erase(const const_iterator& it);
  void erase(const_iterator first, const_iterator last);

  void resize(size_type num_elements_hint);
  void clear();

private:
  // 寻找STL中提供的下一个质数
  size_type next_size(size_type n) const { return __stl_next_prime(n); }

  // 注意,hash_vec 和 hash_map 都將其底層的 hash table 的初始大小預設為 100
  // hash_vec 和 hash_map 都将底层的 hash table初始化大小预设为100
  void initialize_buckets(size_type n)
  {
    //例如:传入100,返回193。以下首先保留193个元素空间,然后将其全部填0。
	//例如:传入50,返回53。以下首先保留53个元素空间,然后将其全部填0。
    const size_type n_buckets = next_size(n); 
    
    buckets.reserve(n_buckets);
    buckets.insert(buckets.end(), n_buckets, (node*) 0);
    num_elements = 0;
  }

  size_type bkt_num_key(const key_type& key) const
  {
    return bkt_num_key(key, buckets.size());
  }

  size_type bkt_num(const value_type& obj) const
  {
    return bkt_num_key(get_key(obj));
  }

  size_type bkt_num_key(const key_type& key, size_t n) const
  {
    return hash(key) % n;
  }

  size_type bkt_num(const value_type& obj, size_t n) const
  {
    return bkt_num_key(get_key(obj), n);
  }

  node* new_node(const value_type& obj)
  {
    node* n = node_allocator::allocate();//配置空间
    n->next = 0;//指针next设置为NULL
    __STL_TRY {
      construct(&n->val, obj);//构建元素
      return n;
    }
	//commit or rollback
    __STL_UNWIND(node_allocator::deallocate(n));
  }
  
  void delete_node(node* n)
  {
    destroy(&n->val);//析构
    node_allocator::deallocate(n);//释放空间
  }

  void erase_bucket(const size_type n, node* first, node* last);
  void erase_bucket(const size_type n, node* last);

  void copy_from(const hashtable& ht);

};

template <class V, class K, class HF, class ExK, class EqK, class A>
__hashtable_iterator<V, K, HF, ExK, EqK, A>&
__hashtable_iterator<V, K, HF, ExK, EqK, A>::operator++()
{
  const node* old = cur;
  cur = cur->next;	// 如果存在,就是它。否则进入以下 if 流程
  if (!cur) {
	// 根据原值,重新定位。从该位置(bucket)的下一个位置找起。
    size_type bucket = ht->bkt_num(old->val);
    while (!cur && ++bucket < ht->buckets.size())	// 注意,prefix operator++
      cur = ht->buckets[bucket];
  }
  return *this;
}

template <class V, class K, class HF, class ExK, class EqK, class A>
inline __hashtable_iterator<V, K, HF, ExK, EqK, A>
__hashtable_iterator<V, K, HF, ExK, EqK, A>::operator++(int)
{
  iterator tmp = *this;
  ++*this;	// 调用 operator++()
  return tmp;
}

template <class V, class K, class HF, class ExK, class EqK, class A>
__hashtable_const_iterator<V, K, HF, ExK, EqK, A>&
__hashtable_const_iterator<V, K, HF, ExK, EqK, A>::operator++()
{
  const node* old = cur;
  cur = cur->next;
  if (!cur) {
    size_type bucket = ht->bkt_num(old->val);
    while (!cur && ++bucket < ht->buckets.size())
      cur = ht->buckets[bucket];
  }
  return *this;
}

template <class V, class K, class HF, class ExK, class EqK, class A>
inline __hashtable_const_iterator<V, K, HF, ExK, EqK, A>
__hashtable_const_iterator<V, K, HF, ExK, EqK, A>::operator++(int)
{
  const_iterator tmp = *this;
  ++*this;
  return tmp;
}

#ifndef __STL_CLASS_PARTIAL_SPECIALIZATION

template <class V, class K, class HF, class ExK, class EqK, class All>
inline forward_iterator_tag
iterator_category(const __hashtable_iterator<V, K, HF, ExK, EqK, All>&)
{
  return forward_iterator_tag();
}

template <class V, class K, class HF, class ExK, class EqK, class All>
inline V* value_type(const __hashtable_iterator<V, K, HF, ExK, EqK, All>&)
{
  return (V*) 0;
}

template <class V, class K, class HF, class ExK, class EqK, class All>
inline hashtable<V, K, HF, ExK, EqK, All>::difference_type*
distance_type(const __hashtable_iterator<V, K, HF, ExK, EqK, All>&)
{
  return (hashtable<V, K, HF, ExK, EqK, All>::difference_type*) 0;
}

template <class V, class K, class HF, class ExK, class EqK, class All>
inline forward_iterator_tag
iterator_category(const __hashtable_const_iterator<V, K, HF, ExK, EqK, All>&)
{
  return forward_iterator_tag();
}

template <class V, class K, class HF, class ExK, class EqK, class All>
inline V* 
value_type(const __hashtable_const_iterator<V, K, HF, ExK, EqK, All>&)
{
  return (V*) 0;
}

template <class V, class K, class HF, class ExK, class EqK, class All>
inline hashtable<V, K, HF, ExK, EqK, All>::difference_type*
distance_type(const __hashtable_const_iterator<V, K, HF, ExK, EqK, All>&)
{
  return (hashtable<V, K, HF, ExK, EqK, All>::difference_type*) 0;
}

#endif /* __STL_CLASS_PARTIAL_SPECIALIZATION */
//判断两个hash table是否相等(两个hasn table的 buckets相同,且
//bucket对应的list相同)
template <class V, class K, class HF, class Ex, class Eq, class A>
bool operator==(const hashtable<V, K, HF, Ex, Eq, A>& ht1,
                const hashtable<V, K, HF, Ex, Eq, A>& ht2)
{
  typedef typename hashtable<V, K, HF, Ex, Eq, A>::node node;
  if (ht1.buckets.size() != ht2.buckets.size())
    return false;
  for (int n = 0; n < ht1.buckets.size(); ++n) {
    node* cur1 = ht1.buckets[n];
    node* cur2 = ht2.buckets[n];
    for ( ; cur1 && cur2 && cur1->val == cur2->val;
          cur1 = cur1->next, cur2 = cur2->next)
      {}
    if (cur1 || cur2)//如果cur1或cur2有一个不等于0(没有指向最后位置的下一个位置)
      return false;
  }
  return true;
}  

#ifdef __STL_FUNCTION_TMPL_PARTIAL_ORDER

template <class Val, class Key, class HF, class Extract, class EqKey, class A>
inline void swap(hashtable<Val, Key, HF, Extract, EqKey, A>& ht1,
                 hashtable<Val, Key, HF, Extract, EqKey, A>& ht2) {
  ht1.swap(ht2);
}

#endif /* __STL_FUNCTION_TMPL_PARTIAL_ORDER */

//在不重建表格的情况下安插新节点。键值不允许重复。返回pair。第二个参数指出
//插入是否成功
template <class V, class K, class HF, class Ex, class Eq, class A>
pair<typename hashtable<V, K, HF, Ex, Eq, A>::iterator, bool> 
hashtable<V, K, HF, Ex, Eq, A>::insert_unique_noresize(const value_type& obj)
{
  const size_type n = bkt_num(obj);	// 決定obj位于哪个buckets中
  node* first = buckets[n];	 // 令 first 指向 bucket 对应串列头部

  // 如果 buckets[n] 已被占用,此时first 将不为0,于是进入以下循环,
  // 遍历bucket对应的整个链表
  for (node* cur = first; cur; cur = cur->next) 
    if (equals(get_key(cur->val), get_key(obj)))
      // 如果发现链表中的某键值相同,就不安插,立刻回返。
      return pair<iterator, bool>(iterator(cur, this), false);

  //离开以上循环(或没进入循环),first指向指向bucket所指链表的头部节点
  node* tmp = new_node(obj);	// 生成新节点并赋值
  tmp->next = first;			//更改新节点指针
  buckets[n] = tmp; 			// 新节点称为bucket链表第一个节点
  ++num_elements;				// 节点个诉累加1
  return pair<iterator, bool>(iterator(tmp, this), true);
}

//在不重建表格的情况下安插新节点。键值不允许重复。
template <class V, class K, class HF, class Ex, class Eq, class A>
typename hashtable<V, K, HF, Ex, Eq, A>::iterator 
hashtable<V, K, HF, Ex, Eq, A>::insert_equal_noresize(const value_type& obj)
{
  const size_type n = bkt_num(obj); 
  node* first = buckets[n]; 

  // 如果 buckets[n] 已被佔用,此時first 將不為0,於是進入以下迴圈,
  // 走過 bucket 所對應的整個串列。
  for (node* cur = first; cur; cur = cur->next) 
    if (equals(get_key(cur->val), get_key(obj))) {
      // 如果发现链表中键值相同,马上插入,然后返回
	  //插到键值相同节点的后面
      node* tmp = new_node(obj);
      tmp->next = cur->next;
      cur->next = tmp;
      ++num_elements;	
      return iterator(tmp, this);	// 返回迭代器,指向新插入的节点
    }

  // 运行到此处,没有键值重复。
  node* tmp = new_node(obj);
  tmp->next = first;
  buckets[n] = tmp;
  ++num_elements;
  return iterator(tmp, this);
}

//如果存在obj节点则返回指向其节点的迭代器,否则插入
template <class V, class K, class HF, class Ex, class Eq, class A>
typename hashtable<V, K, HF, Ex, Eq, A>::reference 
hashtable<V, K, HF, Ex, Eq, A>::find_or_insert(const value_type& obj)
{
  resize(num_elements + 1);

  size_type n = bkt_num(obj);
  node* first = buckets[n];

  for (node* cur = first; cur; cur = cur->next)
    if (equals(get_key(cur->val), get_key(obj)))
      return cur->val;

  node* tmp = new_node(obj);
  tmp->next = first;
  buckets[n] = tmp;
  ++num_elements;
  return tmp->val;
}

template <class V, class K, class HF, class Ex, class Eq, class A>
pair<typename hashtable<V, K, HF, Ex, Eq, A>::iterator,
     typename hashtable<V, K, HF, Ex, Eq, A>::iterator> 
hashtable<V, K, HF, Ex, Eq, A>::equal_range(const key_type& key)
{
  typedef pair<iterator, iterator> pii;
  const size_type n = bkt_num_key(key);

  for (node* first = buckets[n]; first; first = first->next) {
    if (equals(get_key(first->val), key)) {
      for (node* cur = first->next; cur; cur = cur->next)
        if (!equals(get_key(cur->val), key))
          return pii(iterator(first, this), iterator(cur, this));
      for (size_type m = n + 1; m < buckets.size(); ++m)
        if (buckets[m])
          return pii(iterator(first, this),
                     iterator(buckets[m], this));
      return pii(iterator(first, this), end());
    }
  }
  return pii(end(), end());
}
//查找键值等于key的区间。pair两个元素类型都是迭代器类型
//一个指向区间起始位置,一个指向区间结束的下一个位置。
template <class V, class K, class HF, class Ex, class Eq, class A>
pair<typename hashtable<V, K, HF, Ex, Eq, A>::const_iterator, 
     typename hashtable<V, K, HF, Ex, Eq, A>::const_iterator> 
hashtable<V, K, HF, Ex, Eq, A>::equal_range(const key_type& key) const
{
  typedef pair<const_iterator, const_iterator> pii;
  const size_type n = bkt_num_key(key);//先找到在哪个 buckets
	//bucket对应的链表中查找
  for (const node* first = buckets[n] ; first; first = first->next) {
    if (equals(get_key(first->val), key)) {//找到键值为key的起始位置
      for (const node* cur = first->next; cur; cur = cur->next)
        if (!equals(get_key(cur->val), key))
          return pii(const_iterator(first, this),
                     const_iterator(cur, this));
					 
		//运行到此处,说明bucket对应的链表中尾节点也是键值为key节点
		//那么下一个位置就是 buckets中可用的bucket链表头节点
      for (size_type m = n + 1; m < buckets.size(); ++m)
        if (buckets[m])
          return pii(const_iterator(first, this),
                     const_iterator(buckets[m], this));
		//后面的 buckets都没用
      return pii(const_iterator(first, this), end());
    }
  }
  // hash table没有key值节点
  return pii(end(), end());
}
//擦除键值为key的节点
template <class V, class K, class HF, class Ex, class Eq, class A>
typename hashtable<V, K, HF, Ex, Eq, A>::size_type 
hashtable<V, K, HF, Ex, Eq, A>::erase(const key_type& key)
{
  const size_type n = bkt_num_key(key);
  node* first = buckets[n];//找到对应bucket链表头节点
  size_type erased = 0;

  if (first) {
    node* cur = first;//这里要保存前一个节点,因为是单向链表
    node* next = cur->next;
	//如果链表中多于一个节点
    while (next) {
      if (equals(get_key(next->val), key)) {
        cur->next = next->next;
        delete_node(next);
        next = cur->next;
        ++erased;
        --num_elements;
      }
      else {
        cur = next;
        next = cur->next;
      }
    }
	//链表中只有一个节点
    if (equals(get_key(first->val), key)) {
      buckets[n] = first->next;
      delete_node(first);
      ++erased;
      --num_elements;
    }
  }
  return erased;
}

template <class V, class K, class HF, class Ex, class Eq, class A>
void hashtable<V, K, HF, Ex, Eq, A>::erase(const iterator& it)
{
  if (node* const p = it.cur) {
    const size_type n = bkt_num(p->val);
    node* cur = buckets[n];

    if (cur == p) {
      buckets[n] = cur->next;
      delete_node(cur);
      --num_elements;
    }
    else {
      node* next = cur->next;
      while (next) {
        if (next == p) {
          cur->next = next->next;
          delete_node(next);
          --num_elements;
          break;
        }
        else {
          cur = next;
          next = cur->next;
        }
      }
    }
  }
}
//擦除两个迭代器之间的元素
template <class V, class K, class HF, class Ex, class Eq, class A>
void hashtable<V, K, HF, Ex, Eq, A>::erase(iterator first, iterator last)
{
  size_type f_bucket = first.cur ? bkt_num(first.cur->val) : buckets.size();
  size_type l_bucket = last.cur ? bkt_num(last.cur->val) : buckets.size();

  if (first.cur == last.cur)
    return;
  else if (f_bucket == l_bucket)
    erase_bucket(f_bucket, first.cur, last.cur);
  else {
    erase_bucket(f_bucket, first.cur, 0);
    for (size_type n = f_bucket + 1; n < l_bucket; ++n)
      erase_bucket(n, 0);
    if (l_bucket != buckets.size())
      erase_bucket(l_bucket, last.cur);
  }
}

template <class V, class K, class HF, class Ex, class Eq, class A>
inline void
hashtable<V, K, HF, Ex, Eq, A>::erase(const_iterator first,
                                      const_iterator last)
{
  erase(iterator(const_cast<node*>(first.cur),
                 const_cast<hashtable*>(first.ht)),
        iterator(const_cast<node*>(last.cur),
                 const_cast<hashtable*>(last.ht)));
}

template <class V, class K, class HF, class Ex, class Eq, class A>
inline void
hashtable<V, K, HF, Ex, Eq, A>::erase(const const_iterator& it)
{
  erase(iterator(const_cast<node*>(it.cur),
                 const_cast<hashtable*>(it.ht)));
}
//重新配置 hash table的大小
template <class V, class K, class HF, class Ex, class Eq, class A>
void hashtable<V, K, HF, Ex, Eq, A>::resize(size_type num_elements_hint)
{
  const size_type old_n = buckets.size();//原来hash table大小
  if (num_elements_hint > old_n) {	// 确定真的需要重新配置
    const size_type n = next_size(num_elements_hint);	// 找出下一个质数
	
	//下个这个判断没必要了吧?因为n>=num_elements_hint,而num_elements_hint>=old_n
    if (n > old_n) {
      vector<node*, A> tmp(n, (node*) 0);	// 设立新的 buckets
      __STL_TRY {
		// 下面处理每一个旧的bucket
        for (size_type bucket = 0; bucket < old_n; ++bucket) {
          node* first = buckets[bucket]; // 指向节点所对应链表的起始节点
          // 以下處理每一個舊bucket 所含(串列)的每一個節點
		  // 一下处理bucketliability的每一个节点
          while (first) {	// 链表没结束
            // 以下找出节点落在哪一个新bucket 內
            size_type new_bucket = bkt_num(first->val, n);
            // 以下四个动作颇为巧妙
            // (1) 令旧 bucket 指向其所对应之链表的下一个节点(以便迭代处理)
            buckets[bucket] = first->next; 
            // (2)(3) 将当前节点安插到新的bucket内,成为其对应链表的第一个节点。
            first->next = tmp[new_bucket];	
            tmp[new_bucket] = first;
            // (4) 回到旧bucket 所指的待处理链表,准备处理下一个节点
            first = buckets[bucket];          
          }
        }
        buckets.swap(tmp);	// vector::swap。新旧 buckets 对调。
        // 注意,对调两方如果大小不同,大的会变小,小的会变大。
        // tmp为局部作用域,离开其作用域自动释放
      }
#         ifdef __STL_USE_EXCEPTIONS
		//commit or rollback
      catch(...) {
        for (size_type bucket = 0; bucket < tmp.size(); ++bucket) {
          while (tmp[bucket]) {
            node* next = tmp[bucket]->next;
            delete_node(tmp[bucket]);
            tmp[bucket] = next;
          }
        }
        throw;
      }
#         endif /* __STL_USE_EXCEPTIONS */
    }
  }
}
//擦除hash table对应第n个bucket中的一段元素[first last)
template <class V, class K, class HF, class Ex, class Eq, class A>
void hashtable<V, K, HF, Ex, Eq, A>::erase_bucket(const size_type n, 
                                                  node* first, node* last)
{
  node* cur = buckets[n];
  if (cur == first)
    erase_bucket(n, last);
  else {
    node* next;
    for (next = cur->next; next != first; cur = next, next = cur->next)
      ;
	  //下面应该是 while(next!=last)吧?否则last在这没用
    while (next) {
      cur->next = next->next;
      delete_node(next);
      next = cur->next;
      --num_elements;
    }
  }
}
////擦除hash table对应第n个bucket中的一段元素[buckets[n] last)
template <class V, class K, class HF, class Ex, class Eq, class A>
void 
hashtable<V, K, HF, Ex, Eq, A>::erase_bucket(const size_type n, node* last)
{
  node* cur = buckets[n];
  while (cur != last) {
    node* next = cur->next;
    delete_node(cur);
    cur = next;
    buckets[n] = cur;
    --num_elements;
  }
}

template <class V, class K, class HF, class Ex, class Eq, class A>
void hashtable<V, K, HF, Ex, Eq, A>::clear()
{
  // 针对每一个 bucket.
  for (size_type i = 0; i < buckets.size(); ++i) {
    node* cur = buckets[i];
    // 将 bucket list 中的每一个节点刪除掉
    while (cur != 0) {
      node* next = cur->next;
      delete_node(cur);
      cur = next;
    }
    buckets[i] = 0; 	// 令bucket 內容为 null 指针
  }
  num_elements = 0; 	// 令总节点个数0

  // 注意,buckets vector 并未释放掉,仍保有原来大小。
}

    
template <class V, class K, class HF, class Ex, class Eq, class A>
void hashtable<V, K, HF, Ex, Eq, A>::copy_from(const hashtable& ht)
{
  // 先清除己方的buckets vector. 调用vector::clear. 
  buckets.clear();	

  //如果己方空间大于对方,就不懂,否则增大己方空间等于对方
  buckets.reserve(ht.buckets.size()); 
  
  //从己方的buckets vector尾端开始,安插n个元素,其值为NULL指针。
  //注意,此时buckets vector为空,所以所谓尾端就是起始处
  buckets.insert(buckets.end(), ht.buckets.size(), (node*) 0);
  __STL_TRY {
    // 针对 buckets vector 
    for (size_type i = 0; i < ht.buckets.size(); ++i) {
	  //复制 vector 的每一个元素(是个指针,指向hash table节点)
	  
	  //注意下面if语句,是先赋值再判断,它等价于
	  //const node* cur = ht.buckets[i]; if(cur)
      if (const node* cur = ht.buckets[i]) {
        node* copy = new_node(cur->val);
        buckets[i] = copy;

        // 针对每一个 bucket list,复制每一个节点
        for (node* next = cur->next; next; cur = next, next = cur->next) {
          copy->next = new_node(next->val);
          copy = copy->next;
        }
      }
    }
    num_elements = ht.num_elements;	// 重新设置节点个数(hashtable 的大小)
  }
  __STL_UNWIND(clear());
}

__STL_END_NAMESPACE

#endif /* __SGI_STL_INTERNAL_HASHTABLE_H */

// Local Variables:
// mode:C++
// End:


 

 

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