根据如下公式, 实现了一个HDR(High Dynamic Range)效果.

Tone Map = (HDR Scene) + (Blur Scene) ; 

Blur Scene = ( (HDR Scene) => (1/4 Size Frame) => (Vertical Gaussian Filter) => (Horizontal Gaussian Filter) );

截图:
Exposure Level(曝光度) = 0.1

实现HDR效果 (HDR Rendering using with ToneMap)_第1张图片

Exposure Level(曝光度) = 5

实现HDR效果 (HDR Rendering using with ToneMap)_第2张图片

程序代码: /Files/vibilin/HDRRendering.rar