Delphi in a Unicode World Part III: Unicodifying Your Code

Delphi in a Unicode World Part III: Unicodifying Your Code

Delphi in a Unicode World Part III: Unicodifying Your Code

By: Nick Hodges

原文链接:http://dn.codegear.com/article/38693

Abstract: This article describes what you need to do to get your code ready for Delphi 2009.

As discussed in Part I of this series, we saw Delphi 2009 will use by default a UTF-16 based string. As a result, certain code idioms within existing code may need to be changed. In general, the large majority of existing code will work just fine with Delphi 2009. As you’ll see, most of the code changes that need to be made are quite specific and somewhat esoteric. However, some specific code idioms will need to be reviewed and perhaps have changes made to ensure that the code works properly with UnicodeString.

For example, any code that manipulates or does pointer operations on strings should be examined for Unicode compatibility. More specifically, any code that:

  • Assumes that SizeOf(Char) is 1
  • Assumes that the Length of a string is equal to the number of bytes in the string
  • Writes or reads strings from some persistent storage or uses a string as a data buffer

should be reviewed to ensure that those assumptions are not persisted in code. Code that writes to or reads from persistent storage needs to ensure that the correct number of bytes are being read or written, as a single byte no longer represents a single character.

Generally, any needed code changes should be straightforward and can be done with a minimal amount of effort.

    Areas That Should “Just Work”

This section discusses area of code that should continue to work, and should not require any changes to work properly with the new UnicodeString. All of the VCL and RTL have been updated to work as expected in Delphi 2009, and with very, very few exceptions, such will be the case. For instance, TStringList is now completely Unicode-aware, and all existing TStringList code should work as before. However, TStringList has been enhanced to work specifically with Unicode, so if you want to take advantage of that new functionality, you can, but you need not if you don’t want to.

General Use of String Types

In general, code that uses the string type should work as before. There is no need to re-declare string variables as AnsiString types, except as discussed below. String declarations should only be changed to be AnsiString when dealing with storage buffers or other types of code that uses the string as a data buffer.

The Runtime Library

The runtime library additions are discussed extensively in Part II.

That article doesn’t mention a new unit added to the RTL – AnsiString.pas. This unit exists for backwards compatibility with code that chooses to use or requires the use of AnsiString within it.

Runtime library code runs as expected and in general requires no change. The areas that do need change are described below.

The VCL

The entire VCL is Unicode aware. All existing VCL components work right out of the box just as they always have. The vast majority of your code using the VCL should continue to work as normal. We’ve done a lot of work to ensure that the VCL is both Unicode ready and backwards compatible. Normal VCL code that doesn’t do any specific string manipulation will work as before.

String Indexing

String Indexing works exactly as before, and code that indexes into strings doesn’t need to be changed:

var
S: string;
C: Char;
begin
S := ‘This is a string’;
C := S[1];  // C will hold ‘T’, but of course C is a WideChar
end;

Length/Copy/Delete/SizeOf with Strings

Copy will still work as before without change. So will Delete and all the SysUtils-based string manipulation routines.

Calls to Length(SomeString) will, as always, return the number of elements in the passed string.

Calls to SizeOf on any string identifier will return 4, as all string declarations are references and the size of a pointer is 4.

Calls to Length on any string will return the number of elements in the string.

Consider the following code:

var
  S: string;
begin
    S:= 'abcdefghijklmnopqrstuvwxyz';
    WriteLn('Length = ', Length(S));
    WriteLn('SizeOf = ', SizeOf(S));
    WriteLn('TotalBytes = ', Length(S) * SizeOf(S[1]));
    ReadLn;
end.

The output of the above is as follows:

Hide image
Delphi in a Unicode World Part III: Unicodifying Your Code_第1张图片

Pointer Arithmetic on PChar

Pointer arithmetic on PChar should continue to work as before. The compiler knows the size of PChar, so code like the following will continue to work as expected:

var
p: PChar;
MyString: string;
begin
  ...
  p := @MyString[1];
Inc(p);
...
end;

This code will work exactly the same as with previous versions of Delphi – but of course the types are different: PChar is now a PWideChar and MyString is now a UnicodeString.

ShortString

ShortString remains unchanged in both functionality and declaration, and will work just as before.

ShortString declarations allocate a buffer for a specific number of AnsiChars. Consider the following code:

var
  S: string[26];
begin
    S:= 'abcdefghijklmnopqrstuvwxyz';
    WriteLn('Length = ', Length(S));
    WriteLn('SizeOf = ', SizeOf(S));
    WriteLn('TotalBytes = ', Length(S) * SizeOf(S[1]));
    ReadLn;
end.

It has the following output:

Hide image

Note that the total bytes of the alphabet is 26 – showing that the variable is holding AnsiChars.

In addition, consider the following code:

type
TMyRecord = record
  String1: string[20];
  String2: string[15];
end;

This record will be laid out in memory exactly as before – it will be a record of two AnsiStrings with AnsiChars in them. If you’ve got a File of Rec of a record with short strings, then the above code will work as before, and any code reading and writing such a record will work as before with no changes.

However, remember that Char is now a WideChar, so if you have some code that grabs those records out of a file and then calls something like:

var
MyRec: TMyRecord;
SomeChar: Char;
begin
// Grab MyRec from a file...
SomeChar := MyRec.String1[3];
...
end;

then you need to remember that SomeChar will convert the AnsiChar in String1[3] to a WideChar. If you want this code to work as before, change the declaration of SomeChar:

var
MyRec: TMyRecord;
SomeChar: AnsiChar; // Now declared as an AnsiChar for the shortstring index
begin
// Grab MyRec from a file...
SomeChar := MyRec.String1[3];  
...
end;

    Areas That Should be Reviewed

This next section describes the various semantic code constructs that should be reviewed in existing code for Unicode compatibility. Because Char now equals WideChar, assumptions about the size in bytes of a character array or string may be invalid. The following lists a number of specific code constructs that should be examined to ensure that they are compatible with the new UnicodeString type.

    SaveToFile/LoadFromFile

SaveToFile and LoadFromFile calls could very well go under the “Just Works” section above, as these calls will read and write just as they did before. However, you may want to consider using the new overloaded versions of these calls if you are going to be dealing with Unicode data when using them.

For instance, TStrings now includes the following set of overloaded methods:

procedure SaveToFile(const FileName: string); overload; virtual;
procedure SaveToFile(const FileName: string; Encoding: TEncoding); overload; virtual;

The second method above is the new overload that includes an encoding parameter that determines how the data will be written out to the file. (You can read Part II for an explanation of the TEncoding type.) If you call the first method above, the string data will be saved as it always has been – as ANSI data. Therefore, your existing code will work exactly as it always has.

However, if you put some Unicode string data into the text to be written out, you will need to use the second overload, passing a specific TEncoding type. If you do not, the strings will be written out as ANSI data, and data loss will likely result.

Therefore, the best idea here would be to review your SaveToFile and LoadFromFile calls, and add a second parameter to them to indicate how you’d like your data saved. If you don’t think you’ll ever be adding or using Unicode strings, though, you can leave things as they are.

Use of the Chr Function

Existing code that needs to create a Char from an integer value may make use of the Chr function. Certain uses of the Chr function may result in the following error:

[DCC Error] PasParser.pas(169): E2010 Incompatible types: 'AnsiChar' and 'Char'

If code using the Chr function is assigning the result to an AnsiChar, then this error can easily be removed by replacing the Chr function with a cast to AnsiChar.

So, this code

MyChar := chr(i);

Can be changed to

MyChar := AnsiChar(i);

Sets of Characters

Probably the most common code idiom that will draw the attention of the compiler is the use of characters in sets. In the past, a character was one byte, so holding characters in a set was no problem. But now, Char is declared as a WideChar, and thus cannot be held in a set any longer. So, if you have some code that looks like this:

procedure TDemoForm.Button1Click(Sender: TObject);
var
  C: Char;
begin
  C := Edit1.Text[1];

  if C in ['a'..'z', 'A'..'Z'] then
  begin
   Label1.Caption := 'It is there';
end;
end;

and you compile it, you’ll get a warning that looks something like this:

[DCC Warning] Unit1.pas(40): W1050 WideChar reduced to byte char in set expressions.  Consider using 'CharInSet' function in 'SysUtils' unit.

You can, if you like, leave the code that way – the compiler will “know” what you are trying to do and generate the correct code. However, if you want to get rid of the warning, you can use the new CharInSet function:

  if CharInSet(C, ['a'..'z', 'A'..'Z']) then
  begin
   Label1.Caption := 'It is there';
  end;

The CharInSet function will return a Boolean value, and compile without the compiler warning.

Using Strings as Data Buffers

A common idiom is to use a string as a data buffer. It’s common because it’s been easy --manipulating strings is generally pretty straight forward. However, existing code that does this will almost certainly need to be adjusted given the fact that string now is a UnicodeString.

There are a couple of ways to deal with code that uses a string as a data buffer. The first is to simply declare the variable being used as a data buffer as an AnsiString instead of string. If the code uses Char to manipulate bytes in the buffer, declare those variables as AnsiChar. If you choose this route, all your code will work as before, but you do need to be careful that you’ve explicitly declared all variables accessing the string buffer to be ANSI types.

The second and preferred way dealing with this situation is to convert your buffer from a string type to an array of bytes, or TBytes. TBytes is designed specifically for this purpose, and works as you likely were using the string type previously.

Calls to SizeOf on Buffers

Calls to SizeOf when used with character arrays should be reviewed for correctness. Consider the following code:

procedure TDemoForm.Button1Click(Sender: TObject);
var
var
  P: array[0..16] of Char;
begin
  StrPCopy(P, 'This is a string');
  Memo1.Lines.Add('Length of P is ' +  IntToStr(Length(P)));
  Memo1.Lines.Add('Size of P is ' +  IntToStr(SizeOf(P)));
end;

This code will display the following in Memo1:

Length of P is 17
Size of P is 34

In the above code, Length will return the number of characters in the given string (plus the null termination character), but SizeOf will return the total number of Bytes used by the array, in this case 34, i.e. two bytes per character. In previous versions, this code would have returned 17 for both.

Use of FillChar

Calls to FillChar need to be reviewed when used in conjunction with strings or a character. Consider the following code:

 var
   Count: Integer;
   Buffer: array[0..255] of Char;
 begin
   // Existing code - incorrect when string = UnicodeString
   Count := Length(Buffer);
   FillChar(Buffer, Count, 0);
   
   // Correct for Unicode – either one will be correct
   Count := SizeOf(Buffer);                // <<-- Specify buffer size in bytes
   Count := Length(Buffer) * SizeOf(Char); // <<-- Specify buffer size in bytes
   FillChar(Buffer, Count, 0);
 end;

Length returns the size in characters but FillChar expects Count to be in bytes. In this case, SizeOf should be used instead of Length (or Length needs to be multiplied by the size of Char).

In addition, because the default size of a Char is 2, FillChar will fill a string with bytes, not Char as previously

Example:

var
  Buf: array[0..32] of Char;
begin
  FillChar(Buf, Length(Buf), #9);
end;

This doesn’t fill the array with code point $09 but code point $0909. In order to get the expected result the code needs to be changed to:

var
  Buf: array[0..32] of Char;
begin
  ..
  StrPCopy(Buf, StringOfChar(#9, Length(Buf)));
  ..
end;

    Using Character Literals

The following code

  if Edit1.Text[1] = #128 then

will recognize the Euro symbol and thus evaluate to True in most ANSI codepages. However, it will evaluate to False in Delphi 2009 because while #128 is the euro sign in most ANSI code pages, it is a control character in Unicode. In Unicode, Euro symbol is #$20AC.

Developers should replace any characters #128-#255 with literals, when converting to Delphi 2009, since:

  if Edit1.Text[1] = '€' then

will work the same as #128 in ANSI, but also work (i.e., recognize the Euro) in Delphi 2009 (where '€' is #$20AC)

Calls to Move

Calls to Move need to be reviewed when strings or character arrays are used. Consider the following code:

 var
   Count: Integer;
   Buf1, Buf2: array[0..255] of Char;
 begin
   // Existing code - incorrect when string = UnicodeString
   Count := Length(Buf1);
   Move(Buf1, Buf2, Count);
   
   // Correct for Unicode
   Count := SizeOf(Buf1);                // <<-- Specify buffer size in bytes
   Count := Length(Buf1) * SizeOf(Char); // <<-- Specify buffer size in bytes
   Move(Buf1, Buf2, Count);
 end;

Length returns the size in characters but Move expects Count to be in bytes. In this case, SizeOf should be used instead of Length (or Length needs to be multiplied by the size of Char).

Read/ReadBuffer methods of TStream

Calls to TStream.Read/ReadBuffer need to be reviewed when strings or character arrays are used. Consider the following code:

 var
   S: string;
   L: Integer;
   Stream: TStream;
   Temp: AnsiString;
 begin
   // Existing code - incorrect when string = UnicodeString
   Stream.Read(L, SizeOf(Integer));
   SetLength(S, L);
   Stream.Read(Pointer(S)^, L);
   
   // Correct for Unicode string data
   Stream.Read(L, SizeOf(Integer));
   SetLength(S, L);
   Stream.Read(Pointer(S)^, L * SizeOf(Char));  // <<-- Specify buffer size in bytes
   
   // Correct for Ansi string data
   Stream.Read(L, SizeOf(Integer));
   SetLength(Temp, L);              // <<-- Use temporary AnsiString
   Stream.Read(Pointer(Temp)^, L * SizeOf(AnsiChar));  // <<-- Specify buffer size in bytes
   S := Temp;                       // <<-- Widen string to Unicode
 end;

Note: The solution depends on the format of the data being read. See the new TEncoding class described above to assist in properly encoding the text in the stream.

Write/WriteBuffer

As with Read/ReadBuffer, calls to TStream.Write/WriteBuffer need to be reviewed when strings or character arrays are used. Consider the following code:

 var
   S: string;
   Stream: TStream;
   Temp: AnsiString;
 begin
   // Existing code - incorrect when string = UnicodeString
   Stream.Write(Pointer(S)^, Length(S));
   
   // Correct for Unciode data
   Stream.Write(Pointer(S)^, Length(S) * SizeOf(Char)); // <<-- Specifcy buffer size in bytes
   
   // Correct for Ansi data
   Temp := S;          // <<-- Use temporary AnsiString
   Stream.Write(Pointer(Temp)^, Length(Temp) * SizeOf(AnsiChar));// <<-- Specify buffer size in bytes
 end;

Note: The solution depends on the format of the data being written. See the new TEncoding class described above to assist in properly encoding the text in the stream.

LeadBytes

Replace calls like this:

 if Str[I] in LeadBytes then

with the IsLeadChar function:

 if IsLeadChar(Str[I]) then

TMemoryStream

In cases where a TMemoryStream is being used to write out a text file, it will be useful to write out a Byte Order Mark (BOM) as the first entry in the file. Here is an example of writing the BOM to the file:

 var
   BOM: TBytes;
 begin
   ...
   BOM := TEncoding.UTF8.GetPreamble;
   Write(BOM[0], Length(BOM));

All writing code will need to be changed to UTF8 encode the Unicode string:

 var
   Temp: Utf8String;
 begin
   ...
   Temp := Utf8Encode(Str); // <-- Str is the string being written out to the file.
   Write(Pointer(Temp)^, Length(Temp));
 //Write(Pointer(Str)^, Length(Str)); <-- this is the original call to write the string to the file.

TStringStream

TStringStream now descends from a new type, TByteStream. TByteStream adds a property named Bytes which allows for direct access to the bytes with a TStringStream. TStringStream works as it always has, with the exception that the string it holds is a Unicode-based string.

MultiByteToWideChar

Calls to MultiByteToWideChar can simply be removed and replaced with a simple assignment. An example when using MultiByteToWideChar:

 procedure TWideCharStrList.AddString(const S: string);
 var
   Size, D: Integer;
 begin
   Size := SizeOf(S);
   D := (Size + 1) * SizeOf(WideChar);
   FList[FUsed] := AllocMem(D);
   MultiByteToWideChar(0, 0, PChar(S), Size, FList[FUsed], D);
  Inc(FUsed);
 end;

And after the change to Unicode, this call was changed to support compiling under both ANSI and Unicode:

procedure TWideCharStrList.AddString(const S: string);
var
   L, D: Integer;
begin
   FList[FUsed] := StrNew(PWideChar(S));
   Inc(FUsed);
 end;

SysUtils.AppendStr

This method is deprecated, and as such, is hard-coded to use AnsiString and no UnicodeString overload is available.

Replace calls like this:

 AppendStr(String1, String2);

with code like this:

 String1 := String1 + String2;

Or, better yet, use the new TStringBuilder class to concatenate strings.

GetProcAddress

Calls to GetProcAddress should always use PAnsiChar (there is no W-suffixed function in the SDK). For example:

 procedure CallLibraryProc(const LibraryName, ProcName: string);
 var
   Handle: THandle;
   RegisterProc: function: HResult stdcall;
 begin
   Handle := LoadOleControlLibrary(LibraryName, True);
   @RegisterProc := GetProcAddress(Handle, PAnsiChar(AnsiString(ProcName)));
 end;

Note: Windows.pas will provide an overloaded method that will do this conversion.

Use of PChar() casts to enable pointer arithmetic on non-char based pointer types

In previous versions, not all typed pointers supported pointer arithmetic. Because of this, the practice of casting various non-char pointers to PChar is used to enable pointer arithmetic. For Delphi 2009, pointer arithmetic can be enabled using a compiler directive, and it is specifically enabled for the PByte type. Therefore, if you have code like the following that casts pointer data to PChar for the purpose of performing pointer arithmetic on it:

 function TCustomVirtualStringTree.InternalData(Node: PVirtualNode): Pointer;
 begin
   if (Node = FRoot) or (Node = nil) then
     Result := nil
   else
     Result := PChar(Node) + FInternalDataOffset;
 end;

You should change this to use PByte rather than PChar:

 function TCustomVirtualStringTree.InternalData(Node: PVirtualNode): Pointer;
 begin
   if (Node = FRoot) or (Node = nil) then
     Result := nil
   else
     Result := PByte(Node) + FInternalDataOffset;
 end;

In the above snippet, Node is not actually character data. It is being cast to a PChar merely for the purpose of using pointer arithmetic to access data that is a certain number of bytes after Node. This worked previously because SizeOf(Char) = Sizeof(Byte). This is no longer true, and to ensure the code remains correct, it needs to be change to use PByte rather than PChar. Without the change, Result will end up pointing to the incorrect data.

Variant open array parameters

If you have code that uses TVarRec to handle variant open array parameters, you may need to adjust it to handle UnicodeString. A new type vtUnicodeString is defined for use with UnicodeStrings. The UnicodeString data is held in vUnicodeString. See the following snippet from DesignIntf.pas, showing a case where new code needed to be added to handle the UnicodeString type.

 procedure RegisterPropertiesInCategory(const CategoryName: string;
   const Filters: array of const); overload;
 var
   I: Integer;
 begin
   if Assigned(RegisterPropertyInCategoryProc) then
     for I := Low(Filters) to High(Filters) do
       with Filters[I] do
         case vType of
           vtPointer:
             RegisterPropertyInCategoryProc(CategoryName, nil,
               PTypeInfo(vPointer), );
           vtClass:
             RegisterPropertyInCategoryProc(CategoryName, vClass, nil, );
           vtAnsiString:
             RegisterPropertyInCategoryProc(CategoryName, nil, nil,
               string(vAnsiString));
           vtUnicodeString:
             RegisterPropertyInCategoryProc(CategoryName, nil, nil,
               string(vUnicodeString));
         else
           raise Exception.CreateResFmt(@sInvalidFilter, [I, vType]);
         end;
 end;

CreateProcessW

The Unicode version of CreateProcess (CreateProcessW) behaves slightly differently than the ANSI version. To quote MSDN in reference to the lpCommandLine parameter:

"The Unicode version of this function, CreateProcessW, can modify the contents of this string. Therefore, this parameter cannot be a pointer to read-only memory (such as a const variable or a literal string). If this parameter is a constant string, the function may cause an access violation."

Because of this, some existing code that calls CreateProcess may start giving Access Violations when compiled in Delphi 2009.

Examples of problematic code:

Passing in a string constant

   CreateProcess(nil, 'foo.exe', nil, nil, False, 0, nil, nil, StartupInfo, ProcessInfo);

Passing in a constant expression

const
cMyExe = 'foo.exe'
begin
CreateProcess(nil, cMyExe, nil, nil, False, 0, nil, nil, StartupInfo, ProcessInfo);
end;

Passing in a string with a Reference Count of -1:

const
  cMyExe = 'foo.exe'
var
  sMyExe: string;
begin
  sMyExe := cMyExe;
  CreateProcess(nil, PChar(sMyExe), nil, nil, False, 0, nil, nil, StartupInfo,    ProcessInfo);
end;

    Code to search for

The following is a list of code patterns that you might want to search for to ensure that your code is properly Unicode-enabled.

  • Search for any uses of of Char or of AnsiChar” to ensure that the buffers are used correctly for Unicode
  • Search for instances “string[“ to ensure that the characters reference are placed into Chars (i.e. WideChar).
  • Check for the explicit use of AnsiString, AnsiChar, and PAnsiChar to see if it is still necessary and correct.
  • Search for explicit use of ShortString to see if it is still necessary and correct
  • Search for Length( to ensure that it isn’t assuming that Length is the same as SizeOf
  • Search for Copy(, Seek(, Pointer(, AllocMem(, and GetMem( to ensure that they are correctly operating on strings or array of Chars.

They represent code constructs that could potentially need to be changed to support the new UnicodeString type.

    Conclusion

So that sums up the types of code idioms you need to review for correctness in the Unicode world. In general, most of your code should work. Most of the warnings your code will receive can be easily fixed up. Most of the code patterns you’ll need to review are generally uncommon, so it is likely that much if not all of your existing code will work just fine.

(出处:http://dn.codegear.com/article/38693)

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