本文来自http://blog.csdn.net/runaying ,引用必须注明出处!
温馨提醒:为了大家能更好学习,强烈推荐大家看看本人的这篇博客 Cocos2d-X权威指南笔记
主要是一些定义,线性重力,相对对齐,和边距的设置
///cocos2d-x-3.0alpha0/extensions/CocoStudio/GUI/Layouts // 主要是一些定义,线性重力,相对对齐,和边距的设置 #ifndef __UILAYOUTDEFINE_H__ #define __UILAYOUTDEFINE_H__ #include "cocos2d.h" #include "ExtensionMacros.h" NS_CC_EXT_BEGIN class UIMargin { public: float left; float top; float right; float bottom; public: UIMargin(); UIMargin(float l, float t, float r, float b); UIMargin(const UIMargin& other); UIMargin& operator= (const UIMargin& other); void setMargin(float l, float t, float r, float b); bool equals(const UIMargin& target) const; }; typedef enum { LINEAR_GRAVITY_NONE, LINEAR_GRAVITY_LEFT, LINEAR_GRAVITY_TOP, LINEAR_GRAVITY_RIGHT, LINEAR_GRAVITY_BOTTOM, LINEAR_GRAVITY_CENTER_VERTICAL, LINEAR_GRAVITY_CENTER_HORIZONTAL }UILinearGravity; typedef enum { RELATIVE_ALIGN_NONE, RELATIVE_ALIGN_PARENT_LEFT, RELATIVE_ALIGN_PARENT_TOP, RELATIVE_ALIGN_PARENT_RIGHT, RELATIVE_ALIGN_PARENT_BOTTOM, RELATIVE_CENTER_IN_PARENT, RELATIVE_CENTER_HORIZONTAL, RELATIVE_CENTER_VERTICAL, RELATIVE_LOCATION_LEFT_OF_TOPALIGN, RELATIVE_LOCATION_LEFT_OF_CENTER, RELATIVE_LOCATION_LEFT_OF_BOTTOMALIGN, RELATIVE_LOCATION_RIGHT_OF_TOPALIGN, RELATIVE_LOCATION_RIGHT_OF_CENTER, RELATIVE_LOCATION_RIGHT_OF_BOTTOMALIGN, RELATIVE_LOCATION_ABOVE_LEFTALIGN, RELATIVE_LOCATION_ABOVE_CENTER, RELATIVE_LOCATION_ABOVE_RIGHTALIGN, RELATIVE_LOCATION_BELOW_LEFTALIGN, RELATIVE_LOCATION_BELOW_CENTER, RELATIVE_LOCATION_BELOW_RIGHTALIGN }UIRelativeAlign; NS_CC_EXT_END #endif /* defined(__UILayoutDefine__) */