关于GetTickCount和QueryPerformanceCounter的精度区别

其实差别不大,写了两个类来测试:

 

class TimeCounter

{

private:

DWORD start;

public:

TimeCounter() {Start();}

void Start(){start = GetTickCount(); }

DWORD Now() 

DWORD end = GetTickCount();

return (end - start); // return miliseconds

}

};

 

 

class HighResolutionTimeCounter

{

LARGE_INTEGER start;

LARGE_INTEGER freq;

public:

HighResolutionTimeCounter() { QueryPerformanceFrequency(&freq); Start();}

void Start() { QueryPerformanceCounter(&start); }

__int64 Now() //  return miliseconds

LARGE_INTEGER end = { 0 };

QueryPerformanceCounter(&end);

return (end.QuadPart - start.QuadPart)*1000 / freq.QuadPart;

}

};

 

测试代码 :

TimeCounter tc;

HighResolutionTimeCounter hrtc;

 

Sleep(10*1000);

 

cout << tc.Now() << endl;

cout << hrtc.Now() <<endl;

 

最后得到的结果的区别是很小的。

 

 

 

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