地图之对象图块

新建工程,名为testObj

在tield Map Editor中添加对象图层和对象图块后。

修改HelloWorldScene.h

#ifndef __HELLOWORLD_SCENE_H__

#define __HELLOWORLD_SCENE_H__


#include "cocos2d.h"


class HelloWorld : public cocos2d::CCLayer

{

public:

    // Method 'init' in cocos2d-x returns bool, instead of 'id' in cocos2d-iphone (an object pointer)

    virtual bool init();


    // there's no 'id' in cpp, so we recommend to return the class instance pointer

    static cocos2d::CCScene* scene();

   

    // preprocessor macro for "static create()" constructor ( node() deprecated )

    CREATE_FUNC(HelloWorld);

};


#endif // __HELLOWORLD_SCENE_H__


修改HelloWorldScene.cpp

#include "HelloWorldScene.h"

#include "SimpleAudioEngine.h"


using namespace cocos2d;

using namespace CocosDenshion;


CCScene* HelloWorld::scene()

{

    // 'scene' is an autorelease object

    CCScene *scene = CCScene::create();

    

    // 'layer' is an autorelease object

    HelloWorld *layer = HelloWorld::create();


    // add layer as a child to scene

    scene->addChild(layer);


    // return the scene

    return scene;

}


// on "init" you need to initialize your instance

bool HelloWorld::init()

{

    //////////////////////////////

    // 1. super init first

    if ( !CCLayer::init() )

    {

        return false;

    }


    CCTMXTiledMap *map=CCTMXTiledMap::create("map1.tmx");

    addChild(map);

    

    CCTMXObjectGroup *group=map->objectGroupNamed("objLayer1");

    CCArray *objects=group->getObjects();

    

    CCDictionary *dict=NULL;

    CCObject *pObj=NULL;

    CCARRAY_FOREACH(objects, pObj)

    {

        dict=(CCDictionary*) pObj;

        if (!dict) {

            break;

        }

        const char *key="x";

        int x=((CCString *) dict->objectForKey(key))->intValue();

        key="y";

        int y=((CCString *) dict->objectForKey(key))->intValue();

        key="width";

        int width=((CCString *) dict->objectForKey(key))->intValue();

        key="height";

        int height=((CCString *) dict->objectForKey(key))->intValue();

        

        CCLOG("对象图块的坐标与尺寸~x:%i_y:%i_width:%i_height:%i",x,y,width,height);

        int objUDID=((CCString *)dict->objectForKey("UDID"))->intValue();

        int objSCALE=((CCString*)dict->objectForKey("SCALE"))->intValue();

        int objROTATE=((CCString*)dict->objectForKey("ROTATE"))->intValue();

        

        CCLOG("对象图块的属性值~objUDID:%i_objSCALE:%I_objROTATE:%i",objUDID,objSCALE,objROTATE);

        

        CCSprite *sprite=CCSprite::create("Icon.png");

        sprite->setRotation(objROTATE);

        sprite->setScale(objSCALE);

        sprite->setPosition(ccp(x,y));

        addChild(sprite);

    }

       

    return true;

}



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