http://xiaolifan.iteye.com/blog/1258520
今天给大家带来的是一个带倒影的ImageView控件,实现方法很简单,注释里面写的很详细,部分代码来自网络,我稍加了修改:
import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PorterDuffXfermode; import android.graphics.Bitmap.Config; import android.graphics.PorterDuff.Mode; import android.graphics.Shader.TileMode; import android.graphics.drawable.BitmapDrawable; import android.util.AttributeSet; import android.widget.ImageView; public class ReflectImageView extends ImageView { private Bitmap originalBitmap; public ReflectImageView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public ReflectImageView(Context context) { this(context, null, 0); } public ReflectImageView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); DoReflection(((BitmapDrawable)getDrawable()).getBitmap()); } @Override public void setImageBitmap(Bitmap bm) { DoReflection(bm); } /**显示倒影效果的setImageBitmap函数*/ public void setImageBitmap(Bitmap bm,boolean isFlected) { if (isFlected) { super.setImageBitmap(bm); } } @Override public void setImageResource(int resId) { originalBitmap = BitmapFactory.decodeResource(getResources(), resId); DoReflection(originalBitmap); } private void DoReflection(Bitmap originalImage) { // 原始图片和反射图片中间的间距 final int reflectionGap = 4; int width = originalImage.getWidth(); int height = originalImage.getHeight(); // 反转 Matrix matrix = new Matrix(); // 第一个参数为1表示x方向上以原比例为准保持不变,正数表示方向不变。 // 第二个参数为-1表示y方向上以原比例为准保持不变,负数表示方向取反。 matrix.preScale(1, -0.75f); // reflectionImage就是下面透明的那部分,可以设置它的高度为原始的3/4,这样效果会更好些 Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, 0, width, height, matrix, false); // 创建一个新的bitmap,高度为原来的两倍 Bitmap bitmap4Reflection = Bitmap.createBitmap(width, 2 * height, Config.ARGB_8888); // 其宽*高 = width * (height + height * 3 / 4) Canvas canvasRef = new Canvas(bitmap4Reflection); // defaultPaint不能为null,否则会有空指针异常。 Paint deafaultPaint = new Paint(); deafaultPaint.setAntiAlias(true); // 先画原始的图片 canvasRef.drawBitmap(originalImage, 0, 0, deafaultPaint); // 画间距 canvasRef.drawRect(0, height, width, height + reflectionGap, deafaultPaint); // 画被反转以后的图片 canvasRef.drawBitmap(reflectionImage, 0, height + reflectionGap, null); // 创建一个渐变的蒙版放在下面被反转的图片上面 Paint paint = new Paint(); LinearGradient shader = new LinearGradient(200, originalImage.getHeight(), 10, bitmap4Reflection.getHeight() + reflectionGap, Color.argb(100, 0, 0, 0), Color.argb(100, 0, 0, 0), TileMode.CLAMP); paint.setShader(shader); // Set the Transfer mode to be porter duff and destination in paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); // 将蒙板画上 canvasRef.drawRect(0, height, width, bitmap4Reflection.getHeight() + reflectionGap, paint); // 调用ImageView中的setImageBitmap this.setImageBitmap(bitmap4Reflection,true); } }