转自:http://huangqinqin.iteye.com/blog/1798376
无论Android还是iOS都支持自定义控件,而原始Athrun框架只支持系统控件,所以在使用Athrun框架进行功能自动化测试时需要根据项目的实际情况,自行扩展Athrun框架并添加项目中自定义控件的映射。如以下示例所示。
1 带有自定义控件的小应用:TestCustom。
CustomTextView.java
package com.example.testcustom; import android.content.Context; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.widget.TextView; public class CustomTextView extends TextView{ public CustomTextView(Context context, AttributeSet attrs) { super(context, attrs); setText("Custom"); Drawable draw = getResources().getDrawable(R.drawable.huangqinbg); this.setCompoundDrawablesWithIntrinsicBounds(draw, draw, draw, draw); setBackgroundResource(R.drawable.huangqinbg); } public CustomTextView(Context context) { super(context); setText("Custom"); Drawable draw = getResources().getDrawable(R.drawable.huangqinbg); this.setCompoundDrawablesWithIntrinsicBounds(draw, draw, draw, draw); setBackgroundResource(R.drawable.huangqinbg); } }
DrawGraphics.java
package com.example.testcustom; import android.graphics.Canvas; public interface DrawGraphics { public void draw(Canvas canvas); }
GameView.java
package com.example.testcustom; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.util.AttributeSet; import android.view.View; public class GameView extends View implements Runnable { private Paint mPaint = null; private DrawGraphics drawGraphics = null; private static int mCircleColor = Color.GREEN; private static int mLineColor = Color.GREEN; private static int mRectColor = Color.GREEN; public GameView(Context context) { super(context); mPaint = new Paint(); new Thread(this).start(); } public GameView(Context context, AttributeSet attrs) { super(context, attrs); mPaint = new Paint(); new Thread(this).start(); } public void onDraw(Canvas canvas) { super.onDraw(canvas); // 设置画布为黑色背景 // canvas.drawColor(Color.BLACK); // 消除锯齿 mPaint.setAntiAlias(true); // 设置图形为空心 mPaint.setStyle(Paint.Style.STROKE); // 绘制空心几何图形 drawGraphics = new DrawCircle(); drawGraphics.draw(canvas); drawGraphics = new DrawLine(); drawGraphics.draw(canvas); drawGraphics = new DrawRect(); drawGraphics.draw(canvas); } @Override public void run() { while (!Thread.currentThread().isInterrupted()) { try { Thread.sleep(1000); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } // 使用postInvalidate 可以直接在线程中更新界面 postInvalidate(); } } public void setCircleColor(int circleColor) { mCircleColor = circleColor; } public int getCircleColor() { return mCircleColor; } public void setLineColor(int lineColor) { mLineColor = lineColor; } public int getLineColor() { return mLineColor; } public void setRectColor (int rectColor) { mRectColor = rectColor; } public int getRectColor() { return mRectColor; } static class DrawCircle implements DrawGraphics { private Paint paint = null; private Paint paint_eye = null; public DrawCircle() { paint = new Paint(); paint_eye = new Paint(); } @Override public void draw(Canvas canvas) { // 绘制圆形(圆心x,圆心y,半径r,画笔p) paint_eye.setAntiAlias(true); paint.setAntiAlias(true); RectF rectF = new RectF(120/2, 60/2, 370/2, 240/2); paint_eye.setColor(Color.BLACK); paint.setColor(mCircleColor); canvas.drawCircle(190/2, 110/2, 18/2, paint_eye); canvas.drawCircle(300/2, 110/2, 18/2, paint_eye); canvas.drawArc(rectF, 180, 180, true, paint); } } static class DrawLine implements DrawGraphics { private Paint paint = null; public DrawLine() { paint = new Paint(); } @Override public void draw(Canvas canvas) { paint.setAntiAlias(true); // 绘制直线 paint.setColor(mLineColor); // 设置线条粗细 paint.setStrokeWidth(12); canvas.drawLine(120/2, 40/2, 170/2, 90/2, paint); canvas.drawLine(320/2, 90/2, 370/2, 40/2, paint); } } static class DrawRect implements DrawGraphics { private Paint paint = null; public DrawRect() { paint = new Paint(); } @Override public void draw(Canvas canvas) { RectF rectF1 = new RectF(120/2, 170/2, 370/2, 500/2); RectF rectF2 = new RectF(40/2, 150/2, 90/2, 400/2); RectF rectF3 = new RectF(390/2, 150/2, 440/2, 400/2); RectF rectF4 = new RectF(140/2, 520/2, 200/2, 650/2); RectF rectF5 = new RectF(290/2, 520/2, 350/2, 650/2); paint.setAntiAlias(true); // 设置画笔颜色为BLUE paint.setColor(mRectColor); // 在画布上绘制圆角矩形/圆弧/直线 canvas.drawRoundRect(rectF1, 20/2, 20/2, paint); canvas.drawRoundRect(rectF2, 20/2, 20/2, paint); canvas.drawRoundRect(rectF3, 20/2, 20/2, paint); canvas.drawRoundRect(rectF4, 20/2, 20/2, paint); canvas.drawRoundRect(rectF5, 20/2, 20/2, paint); } } }
2 提取TestCustom中自定义控件CustomTextView、GameView文件,并以CustomView.jar形式导出。
右击TestCustom——选中Export,将弹出下图:
如图选中JAR file,单击Next,如下图所示:
注意:右框中的最好都处于不选状态,左框中的视实际情况而定,有时自定义控件中需要用到一些资源文件,则res目录中相应的资源文件必须选中。JAR file框中应填写该jar文件的保存完整路径及jar文件名,这里为G:\huangqin\CustomView.jar 。
一直单击Next,知道Finish。
3 将CustomView.jar拷贝到Athrun framework中的libs目录下。
4 根据TestCustom中自定义控件CustomTextView、GameView的定义,在framework添加相应的映射文件CustomViewElement、GameViewElement。
其中
CustomViewElement.java
package org.athrun.android.framework.viewelement; import android.app.Instrumentation; import android.view.View; import com.example.testcustom.*; public class CustomViewElement extends ViewElement{ private CustomTextView mCustomView; protected CustomViewElement(Instrumentation inst, CustomTextView view) { super(inst, view); mCustomView = view; } public void clearText() { setText(""); } public void setText(final String newText) { inst.waitForIdleSync(); ViewUtils.scrollInToScreenIfNeeded(inst, mCustomView); inst.waitForIdleSync(); inst.runOnMainSync(new Runnable() { @Override public void run() { mCustomView.setText(newText); } }); inst.waitForIdleSync(); } public String getText() { inst.waitForIdleSync(); ViewUtils.scrollInToScreenIfNeeded(inst, mCustomView); inst.waitForIdleSync(); return mCustomView.getText().toString(); } }
GameViewElement.java
package org.athrun.android.framework.viewelement; import android.app.Instrumentation; import com.example.testcustom.*; public class GameViewElement extends ViewElement{ private GameView mGameView = null; protected GameViewElement(Instrumentation inst, GameView view) { super(inst, view); mGameView = view; } public void setCircleColor(final int circleColor) { inst.waitForIdleSync(); inst.runOnMainSync(new Runnable() { @Override public void run() { mGameView.setCircleColor(circleColor); } }); } public void setLineColor (final int lineColor) { inst.waitForIdleSync(); inst.runOnMainSync(new Runnable() { @Override public void run() { mGameView.setLineColor(lineColor); } }); } public void setRectColor (final int rectColor){ inst.waitForIdleSync(); inst.runOnMainSync(new Runnable() { @Override public void run() { mGameView.setRectColor(rectColor); } }); } }
5 通过ant jar重新编译framework.jar 。
6 将编译好的framework.jar文件拷贝到测试程序TestAthrunCustomView的libs目录下。然后引用自定义控件的映射文件CustomViewElement、GameViewElement进行功能自动化测试。
其中
MainActivityTest.java
package com.dragon.android.pandaspacetest; import org.athrun.android.framework.AthrunTestCase; import org.athrun.android.framework.Test; import org.athrun.android.framework.ViewOperation.Direction; import org.athrun.android.framework.viewelement.AbsListViewElement; import org.athrun.android.framework.viewelement.CustomViewElement; import org.athrun.android.framework.viewelement.GameViewElement; import org.athrun.android.framework.viewelement.ViewGroupElement; import android.graphics.Color; public class MainActivityTest extends AthrunTestCase{ public MainActivityTest() throws Exception { super("com.example.testcustom", "com.example.testcustom.MainActivity"); AthrunTestCase.setMaxTimeToFindView(10000); } @Test public void testWaitForActivity() throws Exception{ assertEquals(true, this.getDevice().waitForActivity("MainActivity", 3000)); } @Test public void testSetText() throws Exception { CustomViewElement customView = this.findElementById("custome_view", CustomViewElement.class); customView.setText("Custom Successfully!"); String result = customView.getText(); assertEquals(result, "Custom Successfully!"); assertNotSame(result, "Custom Failed!"); } @Test public void testSetGameViewLineColor() throws Exception { GameViewElement gameView = this.findElementById("game_view", GameViewElement.class); gameView.setCircleColor(Color.YELLOW); gameView.setRectColor(Color.RED); } }