ios动画


//
//  CoreAnimationEffect.h
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//
 
#import <Foundation/Foundation.h>
 
/**
  !  导入QuartzCore.framework
  *
  *  Example:
  *
  *  Step.1
  *
  *      #import "CoreAnimationEffect.h"
  *
  *  Step.2
  *
  *      [CoreAnimationEffect animationMoveLeft:your view];
 
  */
 
 
@interface CoreAnimationEffect : NSObject
 
#pragma mark - Custom Animation
 
/**
  *   @brief 快速构建一个你自定义的动画,有以下参数供你设置.
  *
  *   @note  调用系统预置Type需要在调用类引入下句
  *
  *          #import <QuartzCore/QuartzCore.h>
  *
  *   @param type                动画过渡类型
  *   @param subType             动画过渡方向(子类型)
  *   @param duration            动画持续时间
  *   @param timingFunction      动画定时函数属性
  *   @param theView             需要添加动画的view.
  *
  *
  */
 
+ ( void )showAnimationType:( NSString *)type
              withSubType :( NSString *)subType
                 duration :(CFTimeInterval)duration
           timingFunction :( NSString *)timingFunction
                     view :( UIView *)theView;
 
#pragma mark - Preset Animation
 
/**
  *  下面是一些常用的动画效果
  */
 
// reveal
+ ( void )animationRevealFromBottom:( UIView *)view;
+ ( void )animationRevealFromTop:( UIView *)view;
+ ( void )animationRevealFromLeft:( UIView *)view;
+ ( void )animationRevealFromRight:( UIView *)view;
 
// 渐隐渐消
+ ( void )animationEaseIn:( UIView *)view;
+ ( void )animationEaseOut:( UIView *)view;
 
// 翻转
+ ( void )animationFlipFromLeft:( UIView *)view;
+ ( void )animationFlipFromRigh:( UIView *)view;
 
// 翻页
+ ( void )animationCurlUp:( UIView *)view;
+ ( void )animationCurlDown:( UIView *)view;
 
// push
+ ( void )animationPushUp:( UIView *)view;
+ ( void )animationPushDown:( UIView *)view;
+ ( void )animationPushLeft:( UIView *)view;
+ ( void )animationPushRight:( UIView *)view;
 
// move
+ ( void )animationMoveUp:( UIView *)view duration :(CFTimeInterval)duration;
+ ( void )animationMoveDown:( UIView *)view duration :(CFTimeInterval)duration;
+ ( void )animationMoveLeft:( UIView *)view;
+ ( void )animationMoveRight:( UIView *)view;
 
// 旋转缩放
 
// 各种旋转缩放效果
+ ( void )animationRotateAndScaleEffects:( UIView *)view;
 
// 旋转同时缩小放大效果
+ ( void )animationRotateAndScaleDownUp:( UIView *)view;
 
 
 
#pragma mark - Private API
 
/**
  *  下面动画里用到的某些属性在当前API里是不合法的,但是也可以用.
  */
 
+ ( void )animationFlipFromTop:( UIView *)view;
+ ( void )animationFlipFromBottom:( UIView *)view;
 
+ ( void )animationCubeFromLeft:( UIView *)view;
+ ( void )animationCubeFromRight:( UIView *)view;
+ ( void )animationCubeFromTop:( UIView *)view;
+ ( void )animationCubeFromBottom:( UIView *)view;
 
+ ( void )animationSuckEffect:( UIView *)view;
 
+ ( void )animationRippleEffect:( UIView *)view;
 
+ ( void )animationCameraOpen:( UIView *)view;
+ ( void )animationCameraClose:( UIView *)view;
 
@end
 
 
 
//
//  CoreAnimationEffect.m
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//
 
#import "CoreAnimationEffect.h"
 
#import <QuartzCore/QuartzCore.h>
 
@implementation CoreAnimationEffect
 
/**
  *  首先推荐一个不错的网站.   http://www.raywenderlich.com
  */
 
#pragma mark - Custom Animation
 
+ ( void )showAnimationType:( NSString *)type
              withSubType :( NSString *)subType
                 duration :(CFTimeInterval)duration
           timingFunction :( NSString *)timingFunction
                     view :( UIView *)theView
{
     /** CATransition
      *
      *  @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
      *  @see http://geeklu.com/2012/09/animation-in-ios/
      *
      *  CATransition 常用设置及属性注解如下:
      */
 
     CATransition *animation = [ CATransition animation ];
     
     /** delegate
      *
      *  动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法.
      *
      *  @see CAAnimationDelegate    (按下command键点击)
      */
     
     animation .delegate = self ;
     
     /** duration
      *
      *  动画持续时间
      */
     
     animation .duration = duration;
     
     /** timingFunction
      *
      *  用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变化量相同)还是
      *  先快后慢,先慢后快还是先慢再快再慢.
      *
      *  动画的开始与结束的快慢,有五个预置分别为(下同):
      *  kCAMediaTimingFunctionLinear            线性,即匀速
      *  kCAMediaTimingFunctionEaseIn            先慢后快
      *  kCAMediaTimingFunctionEaseOut           先快后慢
      *  kCAMediaTimingFunctionEaseInEaseOut     先慢后快再慢
      *  kCAMediaTimingFunctionDefault           实际效果是动画中间比较快.
      */
     
     /** timingFunction
      *
      *  当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction
      *  具体参见下面的URL
      *
      *  @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
      *
      *  + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
      *
      *  - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
      */
     
     animation .timingFunction = [ CAMediaTimingFunction functionWithName :timingFunction];
     
     /** fillMode
      *
      *  决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后.
      *  预置为:
      *  kCAFillModeRemoved   默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态
      *  kCAFillModeForwards  当动画结束后,layer会一直保持着动画最后的状态
      *  kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL
      *  kCAFillModeBoth      kCAFillModeForwards和kCAFillModeBackwards在一起的效果
      */
     
     animation .fillMode = kCAFillModeForwards;
     
     /** removedOnCompletion
      *
      *  这个属性默认为YES.一般情况下,不需要设置这个属性.
      *
      *  但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为NO,否则
      *  fillMode无效
      */
     
//    animation.removedOnCompletion = NO;
     
     /** type
      *
      *  各种动画效果  其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为的,可以点进去看下注释).
      *  ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'来调用.
      *  @"cube"                     立方体翻滚效果
      *  @"moveIn"                   新视图移到旧视图上面
      *  @"reveal"                   显露效果(将旧视图移开,显示下面的新视图)
      *  @"fade"                     交叉淡化过渡(不支持过渡方向)             (默认为此效果)
      *  @"pageCurl"                 向上翻一页
      *  @"pageUnCurl"               向下翻一页
      *  @"suckEffect"               收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)
      *  @"rippleEffect"             滴水效果,(不支持过渡方向)
      *  @"oglFlip"                  上下左右翻转效果
      *  @"rotate"                   旋转效果
      *  @"push"                    
      *  @"cameraIrisHollowOpen"     相机镜头打开效果(不支持过渡方向)
      *  @"cameraIrisHollowClose"    相机镜头关上效果(不支持过渡方向)
      */
     
     /** type
      *
      *  kCATransitionFade            交叉淡化过渡
      *  kCATransitionMoveIn          新视图移到旧视图上面
      *  kCATransitionPush            新视图把旧视图推出去
      *  kCATransitionReveal          将旧视图移开,显示下面的新视图
      */
     
     animation .type = type;
     
     /** subtype
      *
      *  各种动画方向
      *
      *  kCATransitionFromRight;      同字面意思(下同)
      *  kCATransitionFromLeft;
      *  kCATransitionFromTop;
      *  kCATransitionFromBottom;
      */
     
     /** subtype
      *
      *  当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为:
      *  90cw    逆时针旋转90°
      *  90ccw   顺时针旋转90°
      *  180cw   逆时针旋转180°
      *  180ccw  顺时针旋转180°
      */
     
     /**
      *  type与subtype的对应关系(必看),如果对应错误,动画不会显现.
      *
      *  @see http://iphonedevwiki.net/index.php/CATransition
      */
     
     animation .subtype = subType;
     
     /**
      *  所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer上.
      *  forKey  可以是任意字符串.
      */
     
     [theView .layer addAnimation :animation forKey :nil ];
}
 
#pragma mark - Preset Animation
 
 
+ ( void )animationRevealFromBottom:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setType :kCATransitionReveal];
     [animation setSubtype :kCATransitionFromBottom];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseIn]];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationRevealFromTop:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setType :kCATransitionReveal];
     [animation setSubtype :kCATransitionFromTop];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationRevealFromLeft:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setType :kCATransitionReveal];
     [animation setSubtype :kCATransitionFromLeft];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseInEaseOut]];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationRevealFromRight:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setType :kCATransitionReveal];
     [animation setSubtype :kCATransitionFromRight];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseInEaseOut]];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
 
+ ( void )animationEaseIn:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setType :kCATransitionFade];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseIn]];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationEaseOut:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setType :kCATransitionFade];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
 
/**
  *  UIViewAnimation
  *
  *  @see    http://www.cocoachina.com/bbs/read.php?tid=110168
  *
  *  @brief  UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL.
 
  *  @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于为什么一个使用
  *                                  nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个参数是基本数据类型.
  *  @method setAnimationCurve:      设置动画的加速或减速的方式(速度)
  *  @method setAnimationDuration:   动画持续时间
  *  @method setAnimationTransition:forView:cache:   第一个参数定义动画类型,第二个参数是当前视图对象,第三个参数是是否使用缓冲区
  *  @method commitAnimations        动画结束
  */
 
+ ( void )animationFlipFromLeft:( UIView *)view
{
     [ UIView beginAnimations :nil context : NULL ];
     [ UIView setAnimationCurve :UIViewAnimationCurveEaseInOut];
     [ UIView setAnimationDuration : 0 .35f ];
     [ UIView setAnimationTransition : UIViewAnimationTransitionFlipFromLeft forView :view cache : NO ];
     [ UIView commitAnimations ];
}
 
+ ( void )animationFlipFromRigh:( UIView *)view
{
     [ UIView beginAnimations :nil context : NULL ];
     [ UIView setAnimationCurve :UIViewAnimationCurveEaseInOut];
     [ UIView setAnimationDuration : 0 .35f ];
     [ UIView setAnimationTransition : UIViewAnimationTransitionFlipFromRight forView :view cache : NO ];
     [ UIView commitAnimations ];
}
 
 
+ ( void )animationCurlUp:( UIView *)view
{
     [ UIView beginAnimations :nil context : NULL ];
     [ UIView setAnimationCurve :UIViewAnimationCurveEaseOut];
     [ UIView setAnimationDuration : 0 .35f ];
     [ UIView setAnimationTransition : UIViewAnimationTransitionCurlUp forView :view cache : NO ];
     [ UIView commitAnimations ];
}
 
+ ( void )animationCurlDown:( UIView *)view
{
     [ UIView beginAnimations :nil context : NULL ];
     [ UIView setAnimationCurve :UIViewAnimationCurveEaseIn];
     [ UIView setAnimationDuration : 0 .35f ];
     [ UIView setAnimationTransition : UIViewAnimationTransitionCurlDown forView :view cache : NO ];
     [ UIView commitAnimations ];
}
 
+ ( void )animationPushUp:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType :kCATransitionPush];
     [animation setSubtype :kCATransitionFromTop];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationPushDown:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType :kCATransitionPush];
     [animation setSubtype :kCATransitionFromBottom];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationPushLeft:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType :kCATransitionPush];
     [animation setSubtype :kCATransitionFromLeft];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationPushRight:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType :kCATransitionPush];
     [animation setSubtype :kCATransitionFromRight];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
// presentModalViewController
+ ( void )animationMoveUp:( UIView *)view duration :(CFTimeInterval)duration
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration :duration];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseInEaseOut]];
     [animation setType :kCATransitionMoveIn];
     [animation setSubtype :kCATransitionFromTop];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
// dissModalViewController
+ ( void )animationMoveDown:( UIView *)view duration :(CFTimeInterval)duration
{
     CATransition *transition = [ CATransition animation ];
     transition .duration = 0 .4 ;
     transition .timingFunction = [ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseInEaseOut];
     transition .type = kCATransitionReveal;
     transition .subtype = kCATransitionFromBottom;
     [view .layer addAnimation :transition forKey :nil ];
}
 
+ ( void )animationMoveLeft:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType :kCATransitionMoveIn];
     [animation setSubtype :kCATransitionFromLeft];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationMoveRight:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType :kCATransitionMoveIn];
     [animation setSubtype :kCATransitionFromRight];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+( void )animationRotateAndScaleEffects:( UIView *)view
{
     [ UIView animateWithDuration : 0 .35f animations :^
      {
          /**
           *  @see       http://donbe.blog.163.com/blog/static/138048021201061054243442/
           *
           *  @param     transform   形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详解请猛戳↑URL.
           *
           *  @method    valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲解可以看下面的URL
           *
           *  @see       http://blog.csdn.net/liubo0_0/article/details/7452166
           *
           */
          
          view .transform = CGAffineTransformMakeScale( 0 .001 , 0 .001 );
          
          CABasicAnimation *animation = [ CABasicAnimation animationWithKeyPath : @"transform" ];
          
          // 向右旋转45°缩小到最小,然后再从小到大推出.
          animation .toValue = [ NSValue valueWithCATransform3D :CATransform 3 DMakeRotation( M_PI , 0 .70 , 0 .40 , 0 .80 )];
          
          /**
           *     其他效果:
           *     从底部向上收缩一半后弹出
           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
           *
           *     从底部向上完全收缩后弹出
           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
           *
           *     左旋转45°缩小到最小,然后再从小到大推出.
           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
           *
           *     旋转180°缩小到最小,然后再从小到大推出.
           *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
           */
          
          animation .duration = 0 .45 ;
          animation .repeatCount = 1 ;
          [view .layer addAnimation :animation forKey :nil ];
          
      }
                     completion :^( BOOL finished)
      {
          [ UIView animateWithDuration : 0 .35f animations :^
           {
               view .transform = CGAffineTransformMakeScale( 1 .0 , 1 .0 );
           }];
      }];
}
 
/** CABasicAnimation
  *
  *  @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
  *
  *  @brief                      便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数,实际上是一个
  *                              键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的去改变该属性的效果
  *                              具体可以填写什么请参考上面的URL,切勿乱填!
  *                              例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转的单位是弧度.
  *                              这个动画的效果是把view旋转到最小,再旋转回来.
  *                              你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可以用这个类.
  *
  *  @param toValue              动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是继承来的),分别为:
  *                              fromValue(开始值), toValue(结束值), byValue(偏移值),
  !                              这三个属性最多只能同时设置两个;
  *                              他们之间的关系如下:
  *                              如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到toValue;
  *                              如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到fromValue + byValue;
  *                              如果同时设置了byValue  和toValue,那么动画就会从toValue - byValue过渡到toValue;
  *
  *                              如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value;
  *                              如果只设置了toValue  ,那么动画就会从当前的value过渡到toValue;
  *                              如果只设置了byValue  ,那么动画就会从从当前的value过渡到当前value + byValue.
  *
  *                              可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用插值算法计算出一个时间差并
  *                              同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停地刷新keyPath的值.
  !                              而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变化的,它只是调用了GPU去
  *                              完成这些显示效果而已.
  *                              在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前的弧度专旋转到我设置的弧度.
  *
  *  @param duration             动画持续时间
  *
  *  @param timingFunction       动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还是慢,还是先快后慢...
  */
 
/** CAAnimationGroup
  *
  *  @brief                      顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里设置了两个动画,
  *                              把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需要同时修改动画的某些属性,
  *                              这时候就可以使用CAAnimationGroup.
  *
  *  @param duration             动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属性,group里的duration会统一
  *                              设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属性,那么group的duration属性
  *                              的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不全就停止了动画.
  *
  *  @param autoreverses         动画完成后自动重新开始,默认为NO.
  *
  *  @param repeatCount          动画重复次数,默认为0.
  *
  *  @param animations           动画组(数组类型),把需要同时运行的动画加到这个数组里.
  *
  *  @note  addAnimation:forKey  这个方法的forKey参数是一个字符串,这个字符串可以随意设置.
  *
  *  @note                       如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性,并且把
  *                              removedOnCompletion 设置为NO;
  */
 
+ ( void )animationRotateAndScaleDownUp:( UIView *)view
{
     CABasicAnimation *rotationAnimation = [ CABasicAnimation animationWithKeyPath : @"transform.rotation.z" ];
  rotationAnimation .toValue = [ NSNumber numberWithFloat :( 2 * M_PI) * 2 ];
  rotationAnimation .duration = 0 .35f ;
  rotationAnimation .timingFunction = [ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseInEaseOut];
     
  CABasicAnimation *scaleAnimation = [ CABasicAnimation animationWithKeyPath : @"transform.scale" ];
  scaleAnimation .toValue = [ NSNumber numberWithFloat : 0 .0 ];
  scaleAnimation .duration = 0 .35f ;
  scaleAnimation .timingFunction = [ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseInEaseOut];
  
  CAAnimationGroup *animationGroup = [ CAAnimationGroup animation ];
  animationGroup .duration = 0 .35f ;
  animationGroup .autoreverses = YES ;
  animationGroup .repeatCount = 1 ;
  animationGroup .animations =[ NSArray arrayWithObjects :rotationAnimation, scaleAnimation, nil ];
  [view .layer addAnimation :animationGroup forKey : @"animationGroup" ];
}
 
 
 
#pragma mark - Private API
 
+ ( void )animationFlipFromTop:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType : @"oglFlip" ];
     [animation setSubtype : @"fromTop" ];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationFlipFromBottom:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType : @"oglFlip" ];
     [animation setSubtype : @"fromBottom" ];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationCubeFromLeft:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType : @"cube" ];
     [animation setSubtype : @"fromLeft" ];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationCubeFromRight:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType : @"cube" ];
     [animation setSubtype : @"fromRight" ];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationCubeFromTop:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType : @"cube" ];
     [animation setSubtype : @"fromTop" ];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationCubeFromBottom:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType : @"cube" ];
     [animation setSubtype : @"fromBottom" ];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationSuckEffect:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType : @"suckEffect" ];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationRippleEffect:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType : @"rippleEffect" ];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationCameraOpen:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType : @"cameraIrisHollowOpen" ];
     [animation setSubtype : @"fromRight" ];
     
     [view .layer addAnimation :animation forKey :nil ];
}
 
+ ( void )animationCameraClose:( UIView *)view
{
     CATransition *animation = [ CATransition animation ];
     [animation setDuration : 0 .35f ];
     [animation setFillMode :kCAFillModeForwards];
     [animation setTimingFunction :[ CAMediaTimingFunction functionWithName :kCAMediaTimingFunctionEaseOut]];
     [animation setType : @"cameraIrisHollowClose" ];
     [animation setSubtype : @"fromRight" ];
     
     [view .layer addAnimation :animation forKey :nil ];
}
@end

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