CCProgressTo *to1 = CCProgressTo::create(2, 100);//扩展到的时间,和展开全图的百分比,创建一个展开的动作 旋转式展开
CCProgressTimer *left=CCProgressTimer::create(CCSprite::create(image));//创建一个慢慢展开的角色
left->setReverseProgress(true);//反向展开
横向展开
CCProgressTimer *left = CCProgressTimer::create(CCSprite::create(s_pPathSister1));
left->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
left->setMidpoint(ccp(0,0));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left->setBarChangeRate(ccp(0, 1));
addChild(left);
left->setPosition(CCPointMake(100, s.height/2));
left->runAction( CCRepeatForever::create(to1));
CCProgressTimer *right = CCProgressTimer::create(CCSprite::create(s_pPathSister2));
right->setType(kCCProgressTimerTypeBar);
// Setup for a bar starting from the bottom since the midpoint is 0 for the y
right->setMidpoint(ccp(0, 1));
// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right->setBarChangeRate(ccp(0, 1));
addChild(right);
right->setPosition(CCPointMake(s.width-100, s.height/2));
right->runAction( CCRepeatForever::create(to2));
竖向展开
CCProgressTimer *left = CCProgressTimer::create(CCSprite::create(s_pPathBlock));
left->setType(kCCProgressTimerTypeRadial);
addChild(left);
left->setMidpoint(ccp(0.25f, 0.75f));
left->setPosition(ccp(100, s.height/2));
left->runAction(CCRepeatForever::create((CCActionInterval *)action->copy()->autorelease()));