BinTreeNode.h
template<typename Type>class BinaryTree; template<typename Type>class BinTreeNode{ private: BinTreeNode<Type> *m_pleft, *m_pright; Type m_data; public: friend class BinaryTree<Type>; BinTreeNode():m_pleft(NULL),m_pright(NULL){} BinTreeNode(Type item, BinTreeNode<Type> *left=NULL, BinTreeNode<Type> *right=NULL) :m_data(item),m_pleft(left),m_pright(right){} Type GetData() const; BinTreeNode<Type> *GetLeft() const; BinTreeNode<Type> *GetRight() const; void SetData(const Type data); void SetLeft(BinTreeNode<Type> *left); void SetRight(BinTreeNode<Type> *right); void InOrder(); void PreOrder(); void PostOrder(); int Size(); int Height(); BinTreeNode<Type> * Copy(const BinTreeNode<Type> *copy); void Destroy(){ if(this != NULL) { this->m_pleft->Destroy(); this->m_pright->Destroy(); delete this; } } friend bool equal<Type>(const BinTreeNode<Type> *s, const BinTreeNode<Type> *t); };
BinTreeNode.cpp
template<typename Type> Type BinTreeNode<Type>::GetData() const{ if(this != NULL) return this->m_data; return -1; } template<typename Type> BinTreeNode<Type>* BinTreeNode<Type>::GetLeft() const{ if(this != NULL) return this->m_pleft; return NULL; } template<typename Type> BinTreeNode<Type>* BinTreeNode<Type>::GetRight() const{ if(this != NULL) return this->m_pright; return NULL; } template<typename Type> void BinTreeNode<Type>::SetData(const Type data){ if(this != NULL) this->m_data = data; } template<typename Type> void BinTreeNode<Type>::SetLeft(BinTreeNode<Type> *left){ if(this != NULL) this->m_pleft = left; } template<typename Type> void BinTreeNode<Type>::SetRight(BinTreeNode<Type> *right){ if(this != NULL) this->m_pright = right; } template<typename Type> BinTreeNode<Type>* BinTreeNode<Type>::Copy(const BinTreeNode<Type> *copy){ if(copy == NULL) return NULL; BinTreeNode<Type> * temp = new BinTreeNode<Type>(copy->m_data); temp->m_pleft = Copy(copy->m_pleft); temp->m_pright = Copy(copy->m_pright); return temp; } template<typename Type> bool equal(const BinTreeNode<Type> *s,const BinTreeNode<Type> *t){ if(s == NULL && t == NULL) return 1; if(s && t) { if(s->m_data != t->m_data) return 0; if(! equal(s->m_pleft,t->m_pleft)) return 0; if(! equal(s->m_pright, t->m_pright)) return 0; return 1; } else return 0; } template<typename Type> void BinTreeNode<Type>::InOrder(){ if(this != NULL) { this->m_pleft->InOrder(); cout<<this->m_data<<' '; this->m_pright->InOrder(); } } template<typename Type> void BinTreeNode<Type>::PreOrder(){ if(this != NULL) { cout<<this->m_data<<' '; this->m_pleft->PreOrder(); this->m_pright->PreOrder(); } } template<typename Type> void BinTreeNode<Type>::PostOrder(){ if(this != NULL) { this->m_pleft->PostOrder(); this->m_pright->PostOrder(); cout<<this->m_data<<' '; } } template<typename Type> int BinTreeNode<Type>::Size(){ if(this == NULL) return 0; return 1 + this->m_pleft->Size() + this->m_pright->Size(); } template<typename Type> int BinTreeNode<Type>::Height(){ if(this == NULL) return 0; int a = this->m_pleft->Height() + 1; int b = this->m_pright->Height() + 1; return a>b ? a : b; }
BinaryTree.h
#include "BinTreeNode.h" template<typename Type> class BinaryTree{ private: Type m_stop; BinTreeNode<Type> *m_proot; BinTreeNode<Type> *GetParent(BinTreeNode<Type> *start, BinTreeNode<Type> *current); void Print(BinTreeNode<Type> *start, int n=0); public: BinaryTree():m_proot(NULL){} BinaryTree(const Type stop):m_stop(stop),m_proot(NULL){} BinaryTree(BinaryTree<Type>& copy); virtual ~BinaryTree(){m_proot->Destroy();} virtual bool IsEmpty(){return m_proot==NULL;} virtual BinTreeNode<Type> *GetLeft(BinTreeNode<Type> *current); virtual BinTreeNode<Type> *GetRight(BinTreeNode<Type> *current); virtual BinTreeNode<Type> *GetParent(BinTreeNode<Type> *current); const BinTreeNode<Type> *GetRoot() const; virtual bool Insert(const Type item); virtual BinTreeNode<Type> *Find(const Type item) const; void InOrder(); void PreOrder(); void PostOrder(); int Size(); int Height(); BinaryTree<Type>& operator=(const BinaryTree<Type> copy); friend bool operator==<Type>(const BinaryTree<Type> s, const BinaryTree<Type> t); friend ostream& operator<< <Type>(ostream&, BinaryTree<Type>&); friend istream& operator<< <Type>(istream&, BinaryTree<Type>&); };
BinaryTree.cpp
template<typename Type> BinaryTree<Type>::BinaryTree(BinaryTree<Type>& copy){ if(copy.m_proot != NULL) this->m_stop = copy.m_stop; m_proot = this->m_proot->Copy(copy.m_proot); } template<typename Type> BinTreeNode<Type>* BinaryTree<Type>::GetLeft(BinTreeNode<Type> *current){ if(current == NULL) return NULL; return current->m_pleft; } template<typename Type> BinTreeNode<Type>* BinaryTree<Type>::GetRight(BinTreeNode<Type> *current){ if(current == NULL) return NULL; return current->m_pright; } template<typename Type> const BinTreeNode<Type>* BinaryTree<Type>::GetRoot() const{ return this->m_proot; } template<typename Type> BinTreeNode<Type>* BinaryTree<Type>::GetParent(BinTreeNode<Type> *start, BinTreeNode<Type> *current){ if(start == NULL) return NULL; if(start->m_pleft == current || start->m_pright == current) return start; BinTreeNode<Type>* temp; temp = this->GetParent(start->m_pleft, current); if(temp) return temp; temp = this->GetParent(start->m_pright, current); if(temp) return temp; return NULL; } template<typename Type> BinTreeNode<Type>* BinaryTree<Type>::GetParent(BinTreeNode<Type> *current){ return this->GetParent(m_proot,current); } template<typename Type> bool BinaryTree<Type>::Insert(const Type item){ BinTreeNode<Type>* p = new BinTreeNode<Type>(item); BinTreeNode<Type>* temp = m_proot; if(m_proot == NULL) { m_proot = p; return 1; } while(1) { if(item < temp->m_data) { if(temp->m_pleft == NULL) { temp->SetLeft(p); return 1; } else temp = temp->m_pleft; } else if(item > temp->m_data) { if(temp->m_pright == NULL) { temp->SetRight(p); return 1; } else temp = temp->m_pright; } else return 0; } return 0; } template<typename Type> BinTreeNode<Type>* BinaryTree<Type>::Find(const Type item) const{ BinTreeNode<Type>* temp = m_proot; if(m_proot == NULL) return NULL; while(1) { if(temp->m_data == item) return temp; if(temp->m_data > item) temp = temp->m_pleft; else temp = temp->m_pright; } return NULL; } template<typename Type> void BinaryTree<Type>::Print(BinTreeNode<Type> *start, int n){ if(start==NULL){ for(int i=0;i<n;i++){ cout<<" "; } cout<<"NULL"<<endl; return; } Print(start->m_pright,n+1); //print the right subtree for(int i=0;i<n;i++){ //print blanks with the height of the node cout<<" "; } if(n>=0){ cout<<start->m_data<<"--->"<<endl;//print the node } Print(start->m_pleft,n+1); //print the left subtree } template<typename Type> BinaryTree<Type>& BinaryTree<Type>::operator=(const BinaryTree<Type> copy){ if(copy.m_proot != NULL) this->m_stop = copy.m_stop; m_proot = this->m_proot->Copy(copy.m_proot); return *this; } template<typename Type> ostream& operator<<(ostream& os,BinaryTree<Type>& out){ out.Print(out.m_proot); return os; } template<typename Type> istream& operator>>(istream& is,BinaryTree<Type>& in){ Type item; cout<<"initialize the tree:"<<endl<<"Input data(end with "<<in.m_stop<<"!):"; while(is>>item && item!=in.m_stop) in.Insert(item); return is; } template<typename Type> bool operator==(const BinaryTree<Type> s,const BinaryTree<Type> t){ return equal(s.m_proot,t.m_proot); } template<typename Type> void BinaryTree<Type>::InOrder(){ m_proot->InOrder(); } template<typename Type> void BinaryTree<Type>::PreOrder(){ m_proot->PreOrder(); } template<typename Type> void BinaryTree<Type>::PostOrder(){ m_proot->PostOrder(); } template<typename Type> int BinaryTree<Type>::Size(){ return m_proot->Size(); } template<typename Type> int BinaryTree<Type>::Height(){ return m_proot->Height(); }
Test.cpp
#include <iostream> using namespace std; #include "BinaryTree.h" int main(){ BinaryTree<int> tree(-1); // int init[10]={3,6,0,2,8,4,9,1,5,7}; int init[30]={17,6,22,29,14,0,21,13,27,18,2,28,8 ,26,3,12,20,4,9,23,15,1,11,5,19,24,16,7,10,25}; for(int i=0;i<30;i++){ tree.Insert(init[i]); } //cin>>tree; cout<<tree<<endl; cout<<tree.GetParent(tree.Find(20))->GetData()<<endl; cout<<tree.Find(15)->GetRight()->GetData()<<endl; cout<<"size="<<tree.Size()<<endl; cout<<"height="<<tree.Height()<<endl; tree.InOrder(); cout<<endl<<endl; tree.PreOrder(); cout<<endl<<endl; tree.PostOrder(); cout<<endl<<endl; BinaryTree<int> tree2=tree; cout<<tree2<<endl; cout<<tree2.GetParent(tree2.Find(20))->GetData()<<endl; cout<<tree2.Find(15)->GetRight()->GetData()<<endl; cout<<(tree==tree2)<<endl; return 0; }