转自:http://www.cnitblog.com/luofuchong/archive/2011/10/13/76022.html
参考资料:
1、“Android Display System --- Surface Flinger”
2、“Android核心分析(26) ----- Android GDI之SurfaceFlinger”
3、“Android SurfaceFlinger中的SharedClient -- 客户端(Surface)和服务端(Layer)之间的显示缓冲区管理”
4、“Android SurfaceFlinger中的工作线程:threadLoop()”
一、 surfaceflinger server如何启动:
1、 【System_init.cpp】
extern "C" status_t system_init()
{
……..
char propBuf[PROPERTY_VALUE_MAX];
property_get("system_init.startsurfaceflinger", propBuf, "1");
if (strcmp(propBuf, "1") == 0) {
// Start the SurfaceFlinger
SurfaceFlinger::instantiate(); //实例化
}
……..
}
2、 【SurfaceFlinger.cpp】
void SurfaceFlinger::instantiate() {
defaultServiceManager()->addService(
String16("SurfaceFlinger"), new SurfaceFlinger()); //添加SurfaceFlinger服务
}
3、【Threads.cpp】
int Thread::_threadLoop(void* user)
{
……..
self->mStatus = self->readyToRun();
……..
result = self->threadLoop();
……..
4、【SurfaceFlinger.cpp】
status_t SurfaceFlinger::readyToRun()
{
……..
}
5、【SurfaceFlinger.cpp】
bool SurfaceFlinger::threadLoop()
{
……..
}
二、上层如何与底层SurfaceFlinger建立联系
1、为应用程序创建一个 Client (用于管理和通信)
注:
经过Binder,最终调用SurfaceFlinger的createConnection实现,这里不作详细介绍,有兴趣请看参考:
【SurfaceFlinger.cpp】
sp<ISurfaceFlingerClient> SurfaceFlinger::createConnection()
{
Mutex::Autolock _l(mStateLock);
uint32_t token = mTokens.acquire();
sp<Client> client = new Client(token, this);
if (client->ctrlblk == 0) {
mTokens.release(token);
return 0;
}
status_t err = mClientsMap.add(token, client);
if (err < 0) {
mTokens.release(token);
return 0;
}
sp<BClient> bclient =
new BClient(this, token, client->getControlBlockMemory());
return bclient;
}
2、为这个 Client 分配 Surface(用于存放数据)
sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
const String8& name, ISurfaceFlingerClient::surface_data_t* params,
DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
uint32_t flags)
{
sp<LayerBaseClient> layer;
sp<LayerBaseClient::Surface> surfaceHandle;
if (int32_t(w|h) < 0) {
LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
int(w), int(h));
return surfaceHandle;
}
Mutex::Autolock _l(mStateLock);
sp<Client> client = mClientsMap.valueFor(clientId);
if (UNLIKELY(client == 0)) {
LOGE("createSurface() failed, client not found (id=%d)", clientId);
return surfaceHandle;
}
//LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
int32_t id = client->generateId(pid);
if (uint32_t(id) >= NUM_LAYERS_MAX) { //最大支持32个layer
LOGE("createSurface() failed, generateId = %d", id);
return surfaceHandle;
}
switch (flags & eFXSurfaceMask) {
case eFXSurfaceNormal:
if (UNLIKELY(flags & ePushBuffers)) {
layer = createPushBuffersSurfaceLocked(client, d, id,
w, h, flags);
} else {
layer = createNormalSurfaceLocked(client, d, id,
w, h, flags, format);
}
break;
case eFXSurfaceBlur:
layer = createBlurSurfaceLocked(client, d, id, w, h, flags);
break;
case eFXSurfaceDim:
layer = createDimSurfaceLocked(client, d, id, w, h, flags);
break;
}
if (layer != 0) {
layer->setName(name);
setTransactionFlags(eTransactionNeeded);
surfaceHandle = layer->getSurface(); //获取Isurface结构
if (surfaceHandle != 0) { //保存好layer信息
params->token = surfaceHandle->getToken();
params->identity = surfaceHandle->getIdentity();
params->width = w;
params->height = h;
params->format = format;
}
}
return surfaceHandle;
}
sp<LayerBaseClient> SurfaceFlinger::createNormalSurfaceLocked(
const sp<Client>& client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags,
PixelFormat& format)
{
// initialize the surfaces
switch (format) { // TODO: take h/w into account
case PIXEL_FORMAT_TRANSPARENT:
case PIXEL_FORMAT_TRANSLUCENT:
format = PIXEL_FORMAT_RGBA_8888;
break;
case PIXEL_FORMAT_OPAQUE:
format = PIXEL_FORMAT_RGB_565;
break;
}
sp<Layer> layer = new Layer(this, display, client, id);
status_t err = layer->setBuffers(w, h, format, flags);
if (LIKELY(err == NO_ERROR)) {
layer->initStates(w, h, flags);
addLayer_l(layer);
} else {
LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
layer.clear();
}
return layer;
}