Dialog
AlertDialog
DialogFragment
A dialog is usually a small window that appears in front of the current Activity.The underlying Activity loses focus and the dialog accepts all user interaction. Dialogs arenormally used for notifications that should interupt the user and to perform short tasks thatdirectly relate to the application in progress (such as a progress bar or a login prompt).
The Dialog
class is the base class for creating dialogs. However, youtypically should not instantiate a Dialog
directly. Instead, you should use oneof the following subclasses:
AlertDialog
ProgressDialog
DatePickerDialog
TimePickerDialog
If you would like to customize your own dialog, you can extend thebase Dialog
object or any of the subclasses listed above and define a new layout.See the section on Creating a Custom Dialog below.
A dialog is always created and displayed as a part of an Activity
. You should normally create dialogs from within your Activity'sonCreateDialog(int)
callback method. When you use this callback, the Android system automatically manages the state of each dialog and hooks them to the Activity, effectively making it the "owner" of each dialog.As such, each dialog inherits certain properties from the Activity. For example, when a dialogis open, the Menu key reveals the options menu defined for the Activity and the volumekeys modify the audio stream used by the Activity.
Note: If you decide to create a dialog outside of the onCreateDialog()
method, it will not be attached to an Activity. You can, however,attach it to an Activity with setOwnerActivity(Activity)
.
When you want to show a dialog, call showDialog(int)
and pass it an integer that uniquely identifies the dialog that you want to display.
When a dialog is requested for the first time, Android calls onCreateDialog(int)
from your Activity, which iswhere you should instantiate the Dialog
. This callback methodis passed the same ID that you passed to showDialog(int)
. After you create the Dialog, return the object at the end of the method.
Before the dialog is displayed, Android also calls the optional callback methodonPrepareDialog(int, Dialog)
. Define this method if you want to changeany properties of the dialog each time it is opened. This method is calledevery time a dialog is opened, whereas onCreateDialog(int)
is onlycalled the very first time a dialog is opened. If you don't define onPrepareDialog()
, then the dialog will remain the same as it was the previous time it was opened. This method is also passed the dialog'sID, along with the Dialog object you created in onCreateDialog()
.
The best way to define the onCreateDialog(int)
and onPrepareDialog(int, Dialog)
callback methods is with a switch statement that checks the id parameter that's passed into the method. Each case should check for a unique dialog ID and then create and define the respective Dialog.For example, imagine a game that uses two different dialogs: one to indicate that the gamehas paused and another to indicate that the game is over. First, define an integer ID foreach dialog:
static final int DIALOG_PAUSED_ID = 0; static final int DIALOG_GAMEOVER_ID = 1;
Then, define the onCreateDialog(int)
callback with a switch case for each ID:
protected Dialog onCreateDialog(int id) { Dialog dialog; switch(id) { case DIALOG_PAUSED_ID: // do the work to define the pause Dialog break; case DIALOG_GAMEOVER_ID: // do the work to define the game over Dialog break; default: dialog = null; } return dialog; }
Note: In this example, there's no code insidethe case statements because the procedure for defining your Dialog is outside the scopeof this section. See the section below about Creating an AlertDialog,offers code suitable for this example.
When it's time to show one of the dialogs, call showDialog(int)
with the ID of a dialog:
showDialog(DIALOG_PAUSED_ID);
When you're ready to close your dialog, you can dismiss it by callingdismiss()
on the Dialog object.If necessary, you can also call dismissDialog(int)
from theActivity, which effectively calls dismiss()
on the Dialog for you.
If you are using onCreateDialog(int)
to manage the stateof your dialogs (as discussed in the previous section), then every time your dialog isdismissed, the state of the Dialogobject is retained by the Activity. If you decide that you will no longer need this object or it's important that the state is cleared, then you should callremoveDialog(int)
. This will remove any internal referencesto the object and if the dialog is showing, it will dismiss it.
If you'd like your application to perform some procedures the moment that a dialog is dismissed, then you should attach an on-dismiss listener to your Dialog.
First define the DialogInterface.OnDismissListener
interface.This interface has just one method,onDismiss(DialogInterface)
, whichwill be called when the dialog is dismissed.Then simply pass your OnDismissListener implementation to setOnDismissListener()
.
However, note that dialogs can also be "cancelled." This is a special case that indicatesthe dialog was explicitly cancelled by the user. This will occur if the user presses the "back" button to close the dialog, or if the dialog explicitly calls cancel()
(perhaps from a "Cancel" button in the dialog). When a dialog is cancelled,the OnDismissListener will still be notified, but if you'd like to be informed that the dialogwas explicitly cancelled (and not dismissed normally), then you should register an DialogInterface.OnCancelListener
withsetOnCancelListener()
.
An AlertDialog
is an extension of the Dialog
class. It is capable of constructing most dialog user interfaces and is the suggested dialog type.You should use it for dialogs that use any of the following features:
To create an AlertDialog, use the AlertDialog.Builder
subclass.Get a Builder with AlertDialog.Builder(Context)
andthen use the class's public methods to define all of theAlertDialog properties. After you're done with the Builder, retrieve the AlertDialog object with create()
.
The following topics show how to define various properties of the AlertDialog using theAlertDialog.Builder class. If you use any of the following sample code inside your onCreateDialog()
callback method, you can return the resulting Dialog object to display the dialog.
To create an AlertDialog with side-by-side buttons like the one shown in the screenshot to the right,use the set...Button()
methods:
AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage("Are you sure you want to exit?") .setCancelable(false) .setPositiveButton("Yes", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { MyActivity.this.finish(); } }) .setNegativeButton("No", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create();
First, add a message for the dialog with setMessage(CharSequence)
. Then, beginmethod-chaining and set the dialogto be not cancelable (so the user cannot close the dialog with the back button)with setCancelable(boolean)
. For each button, use one of the set...Button()
methods, such assetPositiveButton()
, that accepts the name for the button and a DialogInterface.OnClickListener
that defines the action to take when the user selects the button.
Note: You can only add one of each button type to theAlertDialog. That is, you cannot have more than one "positive" button. This limits the numberof possible buttons to three: positive, neutral, and negative. These names are technically irrelevant to theactual functionality of your buttons, but should help you keep track of which one does what.
To create an AlertDialog with a list of selectable items like the one shown to the right, use the setItems()
method:
final CharSequence[] items = {"Red", "Green", "Blue"}; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle("Pick a color"); builder.setItems(items, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int item) { Toast.makeText(getApplicationContext(), items[item], Toast.LENGTH_SHORT).show(); } }); AlertDialog alert = builder.create();
First, add a title to the dialog with setTitle(CharSequence)
. Then, add a list of selectable items withsetItems()
, which accepts the array of items to display and a DialogInterface.OnClickListener
that defines the action to take when the user selects an item.
To create a list of multiple-choice items (checkboxes) or single-choice items (radio buttons) inside the dialog, use thesetMultiChoiceItems()
and setSingleChoiceItems()
methods, respectively.If you create one of these selectable lists in theonCreateDialog()
callback method,Android manages the state of the list for you. As long as the Activity is active, the dialog remembers the items that were previously selected, but when the user exits theActivity, the selection is lost.
Note: To save the selection when the user leaves orpauses the Activity, you must properly save and restore the setting throughoutthe activity lifecycle. To permanently save the selections, even when the Activity process is completely shutdown, you need to save the settingswith one of the DataStorage techniques.
To create an AlertDialog with a list of single-choice items like the one shown to the right,use the same code from the previous example, but replace the setItems()
method withsetSingleChoiceItems()
:
final CharSequence[] items = {"Red", "Green", "Blue"}; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle("Pick a color"); builder.setSingleChoiceItems(items, -1, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int item) { Toast.makeText(getApplicationContext(), items[item], Toast.LENGTH_SHORT).show(); } }); AlertDialog alert = builder.create();
The second parameter in thesetSingleChoiceItems()
method is an integer value for the checkedItem, which indicates the zero-based list position of the default selected item. Use "-1" to indicate that no item should be selected by default.
A ProgressDialog
is an extension of the AlertDialog
class that can display a progress animation in the form of a spinning wheel, for a task withprogress that's undefined, or a progress bar, for a task that has a defined progression.The dialog can also provide buttons, such as one to cancel a download.
Opening a progress dialog can be as simple as calling ProgressDialog.show()
. For example, the progress dialog shown to the right can be easily achieved without managing the dialog through the onCreateDialog(int)
callback,as shown here:
ProgressDialog dialog = ProgressDialog.show(MyActivity.this, "", "Loading. Please wait...", true);
The first parameter is the application Context
, the second is a title for the dialog (left empty), the third is the message, and the last parameter is whether the progressis indeterminate (this is only relevant when creating a progress bar, which isdiscussed in the next section).
The default style of a progress dialog is the spinning wheel.If you want to create a progress bar that shows the loading progress with granularity,some more code is required, as discussed in the next section.
To show the progression with an animated progress bar:
ProgressDialog(Context)
. setProgressStyle(int)
and set any other properties, such as the message. show()
or return the ProgressDialog from the onCreateDialog(int)
callback. setProgress(int)
with a value for the total percentage completed so far or incrementProgressBy(int)
with an incremental value to add to the total percentage completed so far.For example, your setup might look like this:
ProgressDialog progressDialog; progressDialog = new ProgressDialog(mContext); progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); progressDialog.setMessage("Loading..."); progressDialog.setCancelable(false);
The setup is simple. Most of the code needed to create a progress dialog is actually involved in the process that updates it. You might find that it'snecessary to create a second thread in your application for this work and then report the progressback to the Activity's UI thread with a Handler
object. If you're not familiar with using additional threads with a Handler, see the example Activity below that uses a second thread toincrement a progress dialog managed by the Activity.
This example uses a second thread to track the progress of a process (which actually justcounts up to 100). The thread sends a Message
back to the mainActivity through a Handler
each time progress is made. The main Activity then updates the ProgressDialog.
package com.example.progressdialog; import android.app.Activity; import android.app.Dialog; import android.app.ProgressDialog; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class NotificationTest extends Activity { static final int PROGRESS_DIALOG = 0; Button button; ProgressThread progressThread; ProgressDialog progressDialog; /** Called when the activity is first created. */ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Setup the button that starts the progress dialog button = (Button) findViewById(R.id.progressDialog); button.setOnClickListener(new OnClickListener(){ public void onClick(View v) { showDialog(PROGRESS_DIALOG); } }); } protected Dialog onCreateDialog(int id) { switch(id) { case PROGRESS_DIALOG: progressDialog = new ProgressDialog(NotificationTest.this); progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); progressDialog.setMessage("Loading..."); return progressDialog; default: return null; } } @Override protected void onPrepareDialog(int id, Dialog dialog) { switch(id) { case PROGRESS_DIALOG: progressDialog.setProgress(0); progressThread = new ProgressThread(handler); progressThread.start(); } // Define the Handler that receives messages from the thread and update the progress final Handler handler = new Handler() { public void handleMessage(Message msg) { int total = msg.arg1; progressDialog.setProgress(total); if (total >= 100){ dismissDialog(PROGRESS_DIALOG); progressThread.setState(ProgressThread.STATE_DONE); } } }; /** Nested class that performs progress calculations (counting) */ private class ProgressThread extends Thread { Handler mHandler; final static int STATE_DONE = 0; final static int STATE_RUNNING = 1; int mState; int total; ProgressThread(Handler h) { mHandler = h; } public void run() { mState = STATE_RUNNING; total = 0; while (mState == STATE_RUNNING) { try { Thread.sleep(100); } catch (InterruptedException e) { Log.e("ERROR", "Thread Interrupted"); } Message msg = mHandler.obtainMessage(); msg.arg1 = total; mHandler.sendMessage(msg); total++; } } /* sets the current state for the thread, * used to stop the thread */ public void setState(int state) { mState = state; } } }
If you want a customized design for a dialog, you can create your own layoutfor the dialog window with layout and widget elements.After you've defined your layout, pass the root View object orlayout resource ID to setContentView(View)
.
For example, to create the dialog shown to the right:
custom_dialog.xml
: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout_root" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" > <ImageView android:id="@+id/image" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="10dp" /> <TextView android:id="@+id/text" android:layout_width="wrap_content" android:layout_height="fill_parent" android:textColor="#FFF" /> </LinearLayout>
This XML defines an ImageView
and a TextView
inside a LinearLayout
.
Context mContext = getApplicationContext(); Dialog dialog = new Dialog(mContext); dialog.setContentView(R.layout.custom_dialog); dialog.setTitle("Custom Dialog"); TextView text = (TextView) dialog.findViewById(R.id.text); text.setText("Hello, this is a custom dialog!"); ImageView image = (ImageView) dialog.findViewById(R.id.image); image.setImageResource(R.drawable.android);
After you instantiate the Dialog, set your custom layout as the dialog's content view with setContentView(int)
, passing it the layout resource ID. Now that the Dialog has a defined layout, you can capture View objects from the layout with findViewById(int)
and modify their content.
A dialog made with the base Dialog class must have a title. If you don't callsetTitle()
, then the space used for the titleremains empty, but still visible. If you don't wanta title at all, then you should create your custom dialog using theAlertDialog
class. However, because an AlertDialog is created easiest with the AlertDialog.Builder
class, you do not have access to the setContentView(int)
method used above. Instead, you must use setView(View)
. This method accepts a View
object,so you need to inflate the layout's root View object fromXML.
To inflate the XML layout, retrieve the LayoutInflater
with getLayoutInflater()
(or getSystemService()
),and then callinflate(int, ViewGroup)
, where the first parameteris the layout resource ID and the second is the ID of the root View. At this point, you can usethe inflated layout to find View objects in the layout and define the content for theImageView and TextView elements. Then instantiate the AlertDialog.Builder and set theinflated layout for the dialog with setView(View)
.
Here's an example, creating a custom layout in an AlertDialog:
AlertDialog.Builder builder; AlertDialog alertDialog; Context mContext = getApplicationContext(); LayoutInflater inflater = (LayoutInflater) mContext.getSystemService(LAYOUT_INFLATER_SERVICE); View layout = inflater.inflate(R.layout.custom_dialog, (ViewGroup) findViewById(R.id.layout_root)); TextView text = (TextView) layout.findViewById(R.id.text); text.setText("Hello, this is a custom dialog!"); ImageView image = (ImageView) layout.findViewById(R.id.image); image.setImageResource(R.drawable.android); builder = new AlertDialog.Builder(mContext); builder.setView(layout); alertDialog = builder.create();
Using an AlertDialog for your custom layout lets youtake advantage of built-in AlertDialog features like managed buttons,selectable lists, a title, an icon and so on.
For more information, refer to the reference documentation for the Dialog
and AlertDialog.Builder
classes.