做一些汇总,主要集中在realtime rendering领域,实际上还有很多,还是精一点比较好,有朋友知道一些好的也麻烦回复告知下,thx in advance.
gdc2013
http://www.iguanademos.com/Jare/wp/
理论区:
论文收集哥(Ke-Sen Huang):
http://kesen.realtimerendering.com/
RealTime Rendering
http://www.realtimerendering.com/
GDC资料
http://www.gdcvault.com/
一个新的会议
http://graphics.cs.williams.edu/jcgt/index.html
环境渲染:
http://vterrain.org/
一堆书:
http://www.gameenginegems.net/gemsdb/index.php
nv/amd/intel不用写了
论坛区:
Beyond3d论坛一直比较hardcore:
http://forum.beyond3d.com/
geek3d
http://www.geeks3d.com/
AltDevBlogADay:上面比较多的各类各样的gamedev blog式的文章
http://altdevblogaday.com/
HardcoreStudio
Dice
http://publications.dice.se/
Crytek
http://crytek.com/cryengine/presentations
Insomniac
http://www.insomniacgames.com/category/research-development/
Bungie
http://www.bungie.net/Inside/publications.aspx
tri-ace(star ocean的开发工作室)
http://research.tri-ace.com/
http://gilab.udg.edu/
http://www.bitsquid.se/technology.html#papers
HardCore Active Guys
JohnHable
http://filmicgames.com/
Chris Wyman
http://www.divms.uiowa.edu/~cwyman/pubs.html
rory
http://www.rorydriscoll.com/
Jorge Jimenez A.K.A. IRYOKU
http://www.iryoku.com/
Samuli Laine
http://www.tml.tkk.fi/~samuli/
Cyril Crassin,在nvidia工作的一个researcher,UE4的SVOGI光照系统出自他的研究
http://blog.icare3d.org
self_shadow
http://blog.selfshadow.com/
不错的一个国内的开发者
http://www.fseraph.com/
graphic guy in ubisoft
http://blog.stevemcauley.com/
Michal Valient, Guerrilla Games
http://www.dimension3.sk/
realtime voxel
http://realtimevoxels.blogspot.com/
Graphics&ImagingLab
http://gilab.udg.edu/
http://gilab.udg.edu/