这次的笔记是基于我上一个笔记的基础上做的,主要是不要重复搭建环境,如果有不懂的,请先做VS2008+ffmpeg SDK3.2调试tutorial01
第1步:
下载SDL-devel-1.2.15-VC.zip,下载地址:点击下载,我也上传了一份到115网盘http://115.com/file/an923mtd,并解压。
第2步:
将解压得到的sdl目录下的include文件夹拷到test.cpp同目录下,并将include文件夹改名为sdl
将sdl中的.h文件添加到工程的头文件。
第3步:
将解压的sdl目录下的lib/x86文件夹下的SDL.lib、SDLmain.lib拷贝至工程目录下的lib文件夹
在VS2008中,单击项目属性->链接器->输入,在附加依赖项中将SDL.lib、SDLmain.lib加入。
本来是还要将SDL.dll拷进debug目录的,但我看到里面本来就有了,就省了这一步,如果没有的,复制进去就可以了。
第4步:编写代码,测试
tes.cpp代码
- #include <stdio.h>
- #include <stdlib.h>
-
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include "libavcodec/avcodec.h"
- #include "libavformat/avformat.h"
- #include "libswscale/swscale.h"
- #ifdef __cplusplus
- }
- #endif
-
- #include "sdl\SDL.h"
- #include "sdl\SDL_thread.h"
-
- #ifdef __MINGW32__
- #undef main /* Prevents SDL from overriding main() */
- #endif
-
- void SaveFrame(AVFrame *pFrame, int width, int height, int iFrame) {
- FILE *pFile;
- char szFilename[32];
- int y;
-
- // Open file
- sprintf(szFilename, "frame%d.ppm", iFrame);
- pFile=fopen(szFilename, "wb");
- if(pFile==NULL)
- return;
-
- // Write header
- fprintf(pFile, "P6\n%d %d\n255\n", width, height);
-
- // Write pixel data
- for(y=0; y<height; y++)
- fwrite(pFrame->data[0]+y*pFrame->linesize[0], 1, width*3, pFile);
-
- // Close file
- fclose(pFile);
- }
-
- int main() {
- AVFormatContext *pFormatCtx;
- int i, videoStream;
- AVCodecContext *pCodecCtx;
- AVCodec *pCodec;
- AVFrame *pFrame;
- AVFrame *pFrameRGB;
- AVPacket packet;
- int frameFinished;
- int numBytes;
- uint8_t *buffer;
- float aspect_ratio;
- SDL_Overlay *bmp;
- SDL_Surface *screen;
- SDL_Rect rect;
- SDL_Event event;
- static struct SwsContext *img_convert_ctx;
- char * filePath="test.mp4";
- // Register all formats and codecs
- av_register_all();
-
- if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
- fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
- exit(1);
- }
-
- // Open video file
- if(av_open_input_file(&pFormatCtx, filePath, NULL, 0, NULL)!=0)
- return -1; // Couldn't open file
-
- // Retrieve stream information
- if(av_find_stream_info(pFormatCtx)<0)
- return -1; // Couldn't find stream information
-
- // Dump information about file onto standard error
- dump_format(pFormatCtx, 0, filePath, 0);
- // Find the first video stream
- videoStream=-1;
- for(i=0; i<pFormatCtx->nb_streams; i++)
- if(pFormatCtx->streams[i]->codec->codec_type==CODEC_TYPE_VIDEO) {
- videoStream=i;
- break;
- }
- if(videoStream==-1)
- return -1; // Didn't find a video stream
- // Get a pointer to the codec context for the video stream
- pCodecCtx=pFormatCtx->streams[videoStream]->codec;
-
- // Find the decoder for the video stream
- pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
- if(pCodec==NULL) {
- fprintf(stderr, "Unsupported codec!\n");
- return -1; // Codec not found
- }
- // Open codec
- if(avcodec_open(pCodecCtx, pCodec)<0)
- return -1; // Could not open codec
-
- // Allocate video frame
- pFrame=avcodec_alloc_frame();
-
- // Allocate an AVFrame structure
- pFrameRGB=avcodec_alloc_frame();
- if(pFrameRGB==NULL)
- return -1;
-
-
- // Make a screen to put our video
- #ifndef __DARWIN__
- screen = SDL_SetVideoMode(pCodecCtx->width, pCodecCtx->height, 0, 0);
- #else
- screen = SDL_SetVideoMode(pCodecCtx->width, pCodecCtx->height, 24, 0);
- #endif
- if(!screen) {
- fprintf(stderr, "SDL: could not set video mode - exiting\n");
- exit(1);
- }
-
-
-
- // Allocate a place to put our YUV image on that screen
- bmp = SDL_CreateYUVOverlay(pCodecCtx->width,
- pCodecCtx->height,
- SDL_YV12_OVERLAY,
- screen);
-
-
- // Determine required buffer size and allocate buffer
- numBytes=avpicture_get_size(PIX_FMT_RGB24, pCodecCtx->width,
- pCodecCtx->height);
- buffer=(uint8_t *)av_malloc(numBytes*sizeof(uint8_t));
-
- // Assign appropriate parts of buffer to image planes in pFrameRGB
- // Note that pFrameRGB is an AVFrame, but AVFrame is a superset
- // of AVPicture
- avpicture_fill((AVPicture *)pFrameRGB, buffer, PIX_FMT_RGB24,
- pCodecCtx->width, pCodecCtx->height);
-
- // Read frames and save first five frames to disk
- i=0;
- while(av_read_frame(pFormatCtx, &packet)>=0) {
- if(packet.stream_index==videoStream) {
- // Decode video frame
- avcodec_decode_video(pCodecCtx, pFrame, &frameFinished,packet.data, packet.size);
- if(frameFinished) {
-
-
- SDL_LockYUVOverlay(bmp);
-
- AVPicture pict;
- pict.data[0] = bmp->pixels[0];
- pict.data[1] = bmp->pixels[2];
- pict.data[2] = bmp->pixels[1];
-
- pict.linesize[0] = bmp->pitches[0];
- pict.linesize[1] = bmp->pitches[2];
- pict.linesize[2] = bmp->pitches[1];
-
-
- // Convert the image from its native format to RGB
- img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height,pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height,PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL);
- // Convert the image from its native format to RGB
- sws_scale(img_convert_ctx, pFrame->data, pFrame->linesize,0, pCodecCtx->height, pict.data, pict.linesize);
-
-
- SDL_UnlockYUVOverlay(bmp);
-
- rect.x = 0;
- rect.y = 0;
- rect.w = pCodecCtx->width;
- rect.h = pCodecCtx->height;
- SDL_DisplayYUVOverlay(bmp, &rect);
-
- }
- }
- // Free the packet that was allocated by av_read_frame
- av_free_packet(&packet);
- SDL_PollEvent(&event);
- switch(event.type) {
- case SDL_QUIT:
- SDL_Quit();
- exit(0);
- break;
- default:
- break;
- }
-
-
- }
- // Free the RGB image
- av_free(buffer);
- av_free(pFrameRGB);
-
- // Free the YUV frame
- av_free(pFrame);
-
- // Close the codec
- avcodec_close(pCodecCtx);
-
- // Close the video file
- av_close_input_file(pFormatCtx);
-
- printf("执行完毕\n");
- system("pause");
- return 0;
- }
按F7编译,F5运行
写完收工,
由于没有调整帧,播放速度超快,下一步目标是调整速度,并调出声音。
可能遇到的问题
无法解析的外部符号 _SDL_main,该符号在函数 _main 中被引用
解决方案:
检查了一下SDL_main.h这个文件发现里面有一条语句
#define main SDL_main
由于我的主函数就是 main,结果直接被当做SDL_main识别了,以至于产生错误
我直接把 #define main SDL_main 屏蔽掉后 问题解决了
但是这样做会造成什么影响 我也不清楚 刚开始解除sdl
引用: http://blog.csdn.net/abowu/article/details/7284345