网络同步校时TCP服务器端SDK代码(RFC868/C++/WIN32/SOCKET/TCP/select)

//以下是一段服务器端SDK代码, 较简单, 稍加修改可应用于NT服务程序中
//仅供初学者参考, 高手勿入, 谢谢
#pragma warning(disable: 4530)
#pragma warning(disable: 4786)
#include <map>
#include <cassert>
#include <iostream>
#include <fstream>
#include <vector>
#include <string>
#include <algorithm>
#include <exception>
#include <iomanip>
#include <cstdio>
#include <cstdlib>
#include <tchar.h>
#include <ctime>
using namespace std;

#include <winsock2.h>
#include <windows.h>

#include "thread.h"//该文件见本文末
#include "threadpool.h"//见我的WIN32线程池文章

char * GetErrorMessage(char *szBuffer, DWORD dwSize)
{
 FormatMessage(
  FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
  NULL,
  GetLastError(),
  MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
  szBuffer,
  dwSize - 1,
  NULL
  );
 return szBuffer;
}

class RFC868TCPServer : public ThreadJob, public Thread
{
 SOCKET _S37;
 long _lWorkCount;
 bool _fRunFlag;
 u_long _uIP;
 ThreadPool _TP;
public:
 RFC868TCPServer(DWORD tp_num = 10) : _TP(tp_num), _S37(INVALID_SOCKET), _lWorkCount(0), _fRunFlag(true)
 {
  _uIP = htonl(INADDR_ANY); //默认监听IP为本地
 }
 ~RFC868TCPServer()
 {
  if(_S37 != INVALID_SOCKET)
   closesocket(_S37);
 }
 bool Begin()//开始监听并启动线程
 {
  char Buffer[256];
  struct sockaddr_in server;
  server.sin_family = AF_INET;
  server.sin_port = htons(37);
  server.sin_addr.s_addr = _uIP;

  if((_S37 = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)
   return false;

  unsigned long  NonBlock = 1;
  if(ioctlsocket(_S37, FIONBIO, &NonBlock) == SOCKET_ERROR)
   return false;

  if(bind(_S37, (struct sockaddr *)&server, sizeof(server)) == SOCKET_ERROR)
   return false;

  if(listen(_S37, 20) == SOCKET_ERROR)
   return false;
  
  return Thread::Begin();
 }
 inline bool End()
 {
  _fRunFlag = false;
  Sleep(100);
  return Thread::End();
 }
 inline bool WaitEnd(DWORD dwWaitTime = INFINITE)
 {
  _fRunFlag = false;
  return !Wait(dwWaitTime) ? Thread::End() : true;
 }
 virtual void DoJob(void *para)//线程池的作业
 {
  SOCKET s = *(SOCKET *)para;
  delete para;
  
  time_t cur_time = time(NULL) + 2208988800;
  char s_buf[4], *tp = ((char *)&cur_time) + 3;
  for(int i=0; i<4; i++)
   s_buf[i] = *tp--;

  if(send(s, s_buf, 4, 0) == SOCKET_ERROR)
  {
   LogError();
   closesocket(s);
   return;
  }

  if(shutdown(s, SD_SEND) == SOCKET_ERROR)
  {
   LogError();
   closesocket(s); 
   return;
  }
  closesocket(s); 
  InterlockedIncrement(&_lWorkCount);
 }
 inline void LogMessage(char *szStr)
 {
  Thread::Lock();
  cout << szStr << endl;
  Thread::UnLock();
 }
 inline void LogError()
 {
  char Buffer[256];
  LogMessage(GetErrorMessage(Buffer, 256));
 }
 inline long GetWorkCount()
 {
  return  _lWorkCount;
 }
 inline void SetIP(char *szIPStr)
 {
  _uIP = inet_addr(szIPStr);
 }
 inline void SetIP(u_long ip)
 {
  _uIP = ip;
 }
 virtual void WorkProc()
 {
  char Buffer[500];
  SOCKET ns, s = _S37;

  struct sockaddr_in client;
  int len = sizeof(client), ret;

  FD_SET read_set;
  timeval tv = {0, 100000}; //tv.tv_sec = 0, tv.tv_usec = 100000;

  while(_fRunFlag)
  {
   FD_ZERO(&read_set);
   FD_SET(s, &read_set);

   ret = select(0, &read_set, NULL, NULL, &tv);//Selet模型

   if(ret == SOCKET_ERROR)
   {
    LogMessage(GetErrorMessage(Buffer, 500));
    continue;
   }

   if(FD_ISSET(s, &read_set))//等到客户端
   {
    ns = accept(s, (struct sockaddr *)&client, &len);
    if(ns != INVALID_SOCKET)
    {
     _TP.Call(this, new SOCKET(ns));//调用线程池
     sprintf(Buffer, "Accept Client %s (%d)/n", inet_ntoa(client.sin_addr), ntohs(client.sin_port));
     LogMessage(Buffer);
    }
    else
     LogMessage(GetErrorMessage(Buffer, 500));
   }
  }

  _TP.EndAndWait();
 }
};


int main(int argc, char *argv[])
{
 try
 {
  char Buffer[256];
  WORD wVersionRequested;
  WSADATA wsaData;
  wVersionRequested = MAKEWORD(2, 2);
  if(WSAStartup(wVersionRequested, &wsaData))
  {
   cout << __LINE__ << GetErrorMessage(Buffer, 256) << endl;
   return 1;
  }
  RFC868TCPServer tcp;
  if(!tcp.Begin())
   cout << __LINE__ << GetErrorMessage(Buffer, 256) << endl;
  for(;;)
  {
   Sleep(200);
   if(tcp.GetWorkCount() >= 5)//完成5客户端的时间发送就退出
    break;
  }
  tcp.WaitEnd();
  WSACleanup();
 }
 catch(exception &e)
 {
  cout << e.what() << endl;
 }
 return 0;
}
//------------------------------------------thread.h-------------------------------------------------
#ifndef _THREAD_H_
#define _THREAD_H_

#include <assert.h>
#include <windows.h>

class Thread
{
 typedef DWORD WINAPI ThreadProcType(LPVOID lpPara);
 static DWORD WINAPI DefaultThreadProc(LPVOID lpPara)
 {
  Thread *pThis = (Thread *)lpPara;
  pThis->WorkProc();
  return 0;
 }
 CRITICAL_SECTION _csBaseThreadLock;
protected:

 virtual void WorkProc()
 {
 }

 HANDLE _hThreadHandle;
 DWORD _dwThreadID;

public:
 Thread()
 {
  _hThreadHandle = NULL;
  InitializeCriticalSection(&_csBaseThreadLock);
 }
 ~Thread()
 {
  DeleteCriticalSection(&_csBaseThreadLock);
  if(!_hThreadHandle)
   CloseHandle(_hThreadHandle);
 }
 Thread(Thread&)
 {
  _hThreadHandle = NULL;
 }
 Thread& operator =(Thread& x)
 {
  return *this;
 }
 bool IsRunning()
 {
  return _hThreadHandle != NULL;
 }
 void Lock()
 {
  EnterCriticalSection(&_csBaseThreadLock);
 }
 void UnLock()
 {
  LeaveCriticalSection(&_csBaseThreadLock);
 }
 inline bool Begin(ThreadProcType ThreadProc = DefaultThreadProc)
 {
  if(!IsRunning())
   _hThreadHandle = CreateThread(NULL, 0, ThreadProc, this, 0, &_dwThreadID);

  return  IsRunning();
 };
 inline bool Begin(ThreadProcType ThreadProc , LPVOID lpPara)
 {
  if(!IsRunning())
   _hThreadHandle = CreateThread(NULL, 0, ThreadProc, lpPara, 0, &_dwThreadID);

  return  IsRunning();
 };
 inline bool End(DWORD dwEndCode = 0)
 {
  if(IsRunning())
  {
   if(!TerminateThread(_hThreadHandle, dwEndCode))
    return false;
   else
   {
    CloseHandle(_hThreadHandle);
    _hThreadHandle = NULL;
    return true;
   }
  }
  return false;
 }
 inline virtual bool Wait(DWORD dwWaitTime = INFINITE)
 {
  return IsRunning() ? WaitForSingleObject(_hThreadHandle, dwWaitTime) == WAIT_OBJECT_0 : false;
 }
 inline bool Suspend()
 {
  return IsRunning() ? SuspendThread(_hThreadHandle) != 0xFFFFFFFF : false;
 }
 inline bool Resume()
 {
  return IsRunning() ? ResumeThread(_hThreadHandle) != 0xFFFFFFFF : false;
 }
 inline int GetPriority()
 {
  assert(IsRunning());
  return GetThreadPriority(_hThreadHandle);
 }
 inline bool SetPriority(int iPriority)
 {
  assert(IsRunning());
  return SetThreadPriority(_hThreadHandle, iPriority);
 }
 inline const HANDLE GetThreadHandle()
 {
  return _hThreadHandle;
 }
 inline const DWORD GetThreadID()
 {
  return _dwThreadID;
 }
} ;

#endif //_THREAD_H_

你可能感兴趣的:(thread,网络,socket,tcp,服务器,buffer)