void BoxLine::Set(osg::BoundingBox &box)
{
float lengthX=box.xMax()-box.xMin();
float lengthY=box.yMax()-box.yMin();
float lengthZ=box.zMax()-box.zMin();
osg::Vec3 center((box.xMax()+box.xMin())/2,(box.yMax()+box.yMin())/2,(box.zMax()+box.zMin())/2);
osg::ShapeDrawable *sd=new osg::ShapeDrawable(new osg::Box(center,lengthX,lengthY,lengthZ));
osg::Vec3Array *colors=new osg::Vec3Array;
sd->setColor(osg::Vec4(1,0,0,1));
osg::StateSet *state=sd->getOrCreateStateSet();
osg::PolygonMode* pm = new osg::PolygonMode(
osg::PolygonMode::FRONT_AND_BACK,
osg::PolygonMode::LINE );
state->setAttributeAndModes( pm );
// 同时还设置线宽为。
osg::LineWidth* lw = new osg::LineWidth( 3.f );
state->setAttribute( lw );
osg::Geode *geode=new osg::Geode;
geode->addDrawable(sd);
this->addChild(geode);
}