HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
using namespace cocos2d;
class HelloWorld : public cocos2d::CCLayer, public cocos2d::CCTextFieldDelegate
{
public:
virtual bool init();
static cocos2d::CCScene* scene();
CREATE_FUNC(HelloWorld);
//重写CCTextFieldDelegate的回调函数
//当用户启动虚拟键盘时的回调函数
virtual bool onTextFieldAttachWithIME(CCTextFieldTTF * pSender);
//当用户关闭虚拟键盘时的回调函数
virtual bool onTextFieldDetachWithIME(CCTextFieldTTF * pSender);
//当用户进行输入时的回调函数
virtual bool onTextFieldInsertText(CCTextFieldTTF * pSender, const char * text, int nLen);
//当用户删除文字时的回调函数
virtual bool onTextFieldDeleteBackward(CCTextFieldTTF * pSender, const char * delText, int nLen);
};
#endif // __HELLOWORLD_SCENE_H__
HelloWorldScene.cpp
#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;
using namespace CocosDenshion;
using namespace std;
CCScene* HelloWorld::scene()
{
CCScene *scene = CCScene::create();
HelloWorld *layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCTextFieldTTF* textField = CCTextFieldTTF::textFieldWithPlaceHolder("点击输入...", "Helvetica", 24);
textField->setPosition(ccp(size.width*0.5,size.height*0.7));
addChild(textField);
//绑定接口
textField->setDelegate(this);
//开启输入
textField->attachWithIME();
//关闭输入
// textField->detachWithIME();
return true;
}
bool HelloWorld::onTextFieldAttachWithIME(CCTextFieldTTF * pSender){
CCLOG("启动输入");
return false;
//return true:不启动
}
bool HelloWorld::onTextFieldDetachWithIME(CCTextFieldTTF * pSender){
CCLOG("关闭输入");
return false;
//return true:不关闭
}
bool HelloWorld::onTextFieldInsertText(CCTextFieldTTF * pSender, const char * text, int nLen){
CCLOG("输入字符...");
return false;
//return true:不会输入进字符
}
bool HelloWorld::onTextFieldDeleteBackward(CCTextFieldTTF * pSender, const char * delText, int nLen){
CCLOG("删除字符");
return false;
//return true:不删除