转自:http://mikewang.blog.51cto.com/3826268/890180
这一次主要是研究Jamendo的播放流程,相对比较繁复一些。播放显然要启动Service来实现,在这之前,Jamendo是怎么处理的。本文将简单展开。
(一) 基本流程图
(二) 实现
1. 启动
在Jamendo中,开发者习惯用被启动Activity的静态方法来完成这个功能。Gallery的Item点击事件之后,代码如下:
Album album = (Album) adapterView.getItemAtPosition(position); PlayerActivity.launch(HomeActivity.this, album);
2. 数据加载封装
这一部分的处理思路在笔记之七中已经详细的说明。只在此列出代码,如下:
public class PlayerAlbumLoadingDialog extends LoadingDialog<Album, Track[]>{ private Album mAlbum; public PlayerAlbumLoadingDialog(Activity activity, int loadingMsg, int failMsg) { super(activity, loadingMsg, failMsg); } @Override public Track[] doInBackground(Album... params) { mAlbum = params[0]; JamendoGet2Api service = new JamendoGet2ApiImpl(); Track[] tracks = null; try { tracks = service.getAlbumTracks(mAlbum, JamendoApplication.getInstance().getStreamEncoding()); Log.d("play_workflow", "doInBackground tracks is:" + tracks.toString()); } catch (JSONException e) { e.printStackTrace(); return null; } catch (WSError e) { publishProgress(e); cancel(true); } return tracks; } @Override public void doStuffWithResult(Track[] tracks) { Intent intent = new Intent(mActivity, PlayerActivity.class); Playlist playlist = new Playlist(); mAlbum.setTracks(tracks); playlist.addTracks(mAlbum); intent.putExtra("playlist", playlist); Log.d("play_workflow", "doStuffWithResult playlist is:" + playlist.toString()); mActivity.startActivity(intent); } }
3. 播放列表加载及准备
数据封装完毕后,开始进行各种播放器的准备。我猜因为是开源软件的原因,部分代码写的不是很完善。比如if的某个条件,打了log之后,始终并未执行。我在代码中已经做了注释。handleIntent()方法里边处理已经封装好的PlayList类。代码如下:
private void handleIntent(){ Log.i(JamendoApplication.TAG, "PlayerActivity.handleIntent"); // This will be result of this intent handling Playlist playlist = null; Log.d("play_workflow", "data is:" + getIntent().getData());//本身并未给data赋值,所以执行的都是data==null的情形 // We need to handle Uri if(getIntent().getData() != null){//不执行此条判断 // Check if this intent was already once parsed // we don't need to do that again if(!getIntent().getBooleanExtra("handled", false)){ Log.d("play_workflow", "handled is true" ); mUriLoadingDialog = (LoadingDialog) new UriLoadingDialog(this, R.string.loading, R.string.loading_fail).execute(); } } else { Log.d("play_workflow", "handled is false" ); playlist = (Playlist) getIntent().getSerializableExtra("playlist"); Log.d("play_workflow", "handle_intent playlist is:" + playlist); loadPlaylist(playlist); } }
private void loadPlaylist(Playlist playlist){ Log.i(JamendoApplication.TAG, "PlayerActivity.loadPlaylist"); if(playlist == null) return; mPlaylist = playlist; if(mPlaylist != getPlayerEngine().getPlaylist()){//播放列表不相等,就要重新加载 //getPlayerEngine().stop(); getPlayerEngine().openPlaylist(mPlaylist); getPlayerEngine().play(); } }其实,jamendo的处理是使用了两步来实现的,示意图如下:
按照先后顺序,以openPlayList()为例,代码如下:
Step1:在handleIntent中执行
代码如上所示
Step2:在IntentPlayEngine中
@Override public void openPlaylist(Playlist playlist) { mPlaylist = playlist; if(mServicePlayerEngine != null){ mServicePlayerEngine.openPlaylist(playlist); } }
@Override public void openPlaylist(Playlist playlist) { if(!playlist.isEmpty()) mPlaylist = playlist; else mPlaylist = null; }
4. 启动服务播放
从3中, play方法最终调用到的也是PlayEngine中的。
这样,整个流程就ok了。但是整个流程下来,给人的感觉是,冗繁。
(三) 播放的控制
对于播放控制的处理是(以play键为例):
1, 监听按键
代码如下:
/** * on click play/pause and open playlist if necessary */ private OnClickListener mPlayOnClickListener = new OnClickListener(){ @Override public void onClick(View v) { if(getPlayerEngine().isPlaying()){ getPlayerEngine().pause(); } else { getPlayerEngine().play(); } } };
2, 调用接口,启动intent
代码如下:
@Override public void play() { if (mServicePlayerEngine != null) { Log.d("play_workflow", "mServicePlayerEngine is not null:" ); playlistCheck(); mServicePlayerEngine.play(); } else { Log.d("play_workflow", "mServicePlayerEngine is null"); startAction(PlayerService.ACTION_PLAY); } }
3, 执行Service指定操作
代码如下:
if(action.equals(ACTION_PLAY)){ mPlayerEngine.play(); return; }
@Override public void play() { if( mPlayerEngineListener.onTrackStart() == false ){ return; // apparently sth prevents us from playing tracks } // check if there is anything to play if(mPlaylist != null){ // check if media player is initialized if(mCurrentMediaPlayer == null){ mCurrentMediaPlayer = build(mPlaylist.getSelectedTrack()); } // check if current media player is set to our song if(mCurrentMediaPlayer != null && mCurrentMediaPlayer.playlistEntry != mPlaylist.getSelectedTrack()){ cleanUp(); // this will do the cleanup job mCurrentMediaPlayer = build(mPlaylist.getSelectedTrack()); } // check if there is any player instance, if not, abort further execution if(mCurrentMediaPlayer == null) return; // check if current media player is not still buffering if(!mCurrentMediaPlayer.preparing){ // prevent double-press if(!mCurrentMediaPlayer.isPlaying()){ // i guess this mean we can play the song Log.i(JamendoApplication.TAG, "Player [playing] "+mCurrentMediaPlayer.playlistEntry.getTrack().getName()); // starting timer mHandler.removeCallbacks(mUpdateTimeTask); mHandler.postDelayed(mUpdateTimeTask, 1000); mCurrentMediaPlayer.start(); } } else { // tell the mediaplayer to play the song as soon as it ends preparing mCurrentMediaPlayer.playAfterPrepare = true; } } }
(四) 思考
在播放准备及播放的流程上,有些冗余,代码不够清晰。我之前做过一个音乐播放器,采用的是bind service,回调让控制比较方便。Jamendo对于IntentPlayerEngine和PlayEngineImpl做出了相应的解释。未绑定的原因是适应代码的原始版本,减少重构量。
l IntentPlayerEngine
/** * Since 0.9.8.7 we embrace "bindless" PlayerService thus this adapter. No * big need of code refactoring, we just wrap sending intents around defined * interface * * 意思是:因为jamendo使用的是无绑定的PlayService,所以有着这个适配器。不需要对代码 * 进行太多的重构。我们只需要通过这个指定的接口发送Intent就ok了。 * @author Lukasz Wisniewski */ private class IntentPlayerEngine implements PlayerEngine
/** * Player core engine allowing playback, in other words, a * wrapper around Android's <code>MediaPlayer</code>, supporting * <code>Playlist</code> classes * * @author Lukasz Wisniewski */ public class PlayerEngineImpl implements PlayerEngine