(libgdx学习)Fullscreen&vsync


二、应用举例

package com.example.groupactiontest;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Input.Peripheral;
import com.badlogic.gdx.graphics.GL10;

public class MyGame implements ApplicationListener {

	
	@Override
	public void create() {
		boolean fullscreen = Gdx.graphics.isFullscreen();//判断当前屏幕是否支持全屏
		
		System.out.println( "fullscreen: --------->" + fullscreen);
		Gdx.graphics.setDisplayMode(1280,720,true);// set resolution to HD ready (1280 x 720) and set full-screen to true
		// set resolution to default and set full-screen to true
		Gdx.graphics.setDisplayMode(Gdx.graphics.getDesktopDisplayMode().width, Gdx.graphics.getDesktopDisplayMode().height, true);
	    
		Gdx.graphics.setVSync(true);
	}

	@Override
	public void dispose() {
		// TODO Auto-generated method stub

	}

	@Override
	public void pause() {
		// TODO Auto-generated method stub

	}

	@Override
	public void render() {
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
		
		
	}

	@Override
	public void resize(int arg0, int arg1) {
		// TODO Auto-generated method stub

	}

	@Override
	public void resume() {
		// TODO Auto-generated method stub

	}

}


四、源码下载

http://download.csdn.net/detail/caihongshijie6/7052163

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