Scene切换特效

 

 

   //
    -(void) startMenu:(id) sender
    {
        CCScene* scenec = [CCTestScene scene];
        //部落格------
        //CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];
        //近远-远近-----
        //CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];
        //另一个layout左侧进入(视觉感觉是屏幕右移)
        //CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];
        //另一个layout右侧进入(视觉感觉是屏幕左移)
        //CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];
        //另一个layout上侧进入(视觉感觉是屏幕下移)
        //CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];
        //另一个layout下侧进入(视觉感觉是屏幕上移)
        //CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];
        //当前屏幕被分为3列,两则下移,中间上移
        //CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];
        //当前屏幕被分为3列,两则左移,中间右移
        //CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];
        //扇形转换-----
        //CCTransitionRadialCW *transitionScene = [CCTransitionRadialCW transitionWithDuration:3 scene:scenec];
        //平面旋转-----
        //CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];
        //近-远-跳动------
        //CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];
        //立体反转(X轴)--(还有种从近到远,从远到近的感觉)--------
        //CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];
        //立体反转(Y轴)-(还有种从近到远,从远到近的感觉)-------
        //CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];
        //立体反转(X,Y轴)---(还有种从近到远,从远到近的感觉)-----
        //CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];
        //另外一个layout左侧进入覆盖当前layout
        //CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];
        //另外一个layout右侧进入覆盖当前layout
        //CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];
        //另外一个layout上侧进入覆盖当前layout
        //CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];
        //另外一个layout下侧进入覆盖当前layout
        //CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];
        //立体反转(X轴)--2D平面反转,没有远近感
        //CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];
        //立体反转(Y轴)--2D平面反转,没有远近感
        //CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];
        //立体反转(X,Y轴)--2D平面反转,没有远近感
        //CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];
        //实体-透明-实体(默认无颜色,可以附带颜色)
        //CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];
        //另外一个直接渐变覆盖当前layout
        //CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];
        //移动(方格状)部落格,从左下往右上
        //CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];
        //移动(方格状)部落格,从右上往左下
        CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];
        //移动(长矩形,宽度是屏幕宽)部落格,从下往上
        //CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];
        //移动(长矩形,宽度是屏幕宽)部落格,从上往下
        //CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];
        [[CCDirector sharedDirector] replaceScene: transitionScene];
    }

 

 

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