封装Image-Loader
一、背景
universal-image-loader是一项伟大的开源项目,作者在其中运用到的软件工程解决办法让人印象深刻,在本篇文章的开篇,首先向universal-image-loader的作者致以敬意,详细地址:https://github.com/nostra13/Android-Universal-Image-Loader ,(源码详解可以参考:http://a.codekk.com/detail/Android/huxian99/Android%20Universal%20Image%20
Loader%20%E6%BA%90%E7%A0%81%E5%88%86%E6%9E%90),相对于一个轻量级的app而言,universal-image-loader完全能够承担相关开发工作,但越到后来,对于体量相对较大的app而言,universal-image-loader的缺点逐渐显现出来(以下内容用u代表universal-image-loader):
1.u的下载和保存在同一子线程进行,这就造成了下载到显示的过程有时间的浪费
2.u的线程池高达三个,虽然每个线程池的管理方式不一样,且可自定义,但是如果一次性加载大量图片,(比如照片流),会消耗大量内存,本人在实验的过程当中,一次性加载60张图片,小米4上面还是能够加载出来,但是很卡,当加载图片的数量增加到70张的时候,不仅是app挂了,手机也挂了!如果用u来加载相册,会感受得比较明显
3.u 封装的效果有限,在日常开发工作当中,显示的图片效果可能默认的效果,也可能是经过特殊裁剪和设计的效果,比如圆角矩形、圆形、圆形+环形、高斯模糊、LOMO效果等特效等等,所以需要进行扩展
二、结果
进行相关改造和封装之后,基本解决了上面的问题,代码详见: https://github.com/pinguo-fandong/Fan-Image-Loader, 整个项目只有一个线程池,负责加载网络数据,而对于图片数据的缓存,用了一个Thread+Queue的方式,这样一来,整个项目的CPU消耗就只有一个线程池+一个子线程,性能提高不少,相较u而言,提高了图片的加载速度,减少了资源消耗
三、详细的解决办法
1. 准备工作
首先看了u的所有源码,通过别人的分析和自己的理解,基本明白了整个流程,为了增加程序的可扩展性,采用builder模式进行封装。
2.修改缓存过程
2.1 在接口DiskCache.java当中增加两个方法
/** * 从memorycache当中拿到bitmap,然后保存到sd卡上面 * * @param cacheKey 图片对应的内存缓存的key和sd卡上面的缓存key * @return 是否保存成功 * @throws IOException */
boolean save(String cacheKey) throws IOException;
/** * 通过生成的cache Key保存图片到缓存路径 * @param cacheKey 缓存key(缓存的文件名称) * @param bitmap 图片 * @return * @throws IOException */
boolean saveByCacheKey(String cacheKey, Bitmap bitmap) throws IOException;
2.2 自定义本地缓存策略
/** * time: 15/11/17 * description: 自定义的本地缓存机制 * * @author fandong */
public class CustomDiskCache extends BaseDiskCache {
private ConcurrentLinkedQueue<String> mQueue;
//标识是否正在轮循
private boolean mIsPoll;
//标识是否销毁
private boolean mIsDestroy;
public CustomDiskCache(File cacheDir, File reserveCacheDir) {
super(cacheDir, reserveCacheDir);
this.mQueue = new ConcurrentLinkedQueue<String>();
}
@Override
public boolean save(String cacheKey) throws IOException {
if (!mQueue.contains(cacheKey)) {
mQueue.add(cacheKey);
}
if (!mIsPoll) {
mIsPoll = true;
Thread thread = new Thread(getCacheTask());
thread.start();
}
return true;
}
public Runnable getCacheTask() {
return new Runnable() {
@Override
public void run() {
try {
String cacheKey = mQueue.poll();
do {
//0.如果销毁就跳出线程
if (mIsDestroy) {
break;
}
boolean savedSuccessfully = false;
//1.从内存当中拿出缓存
Bitmap bitmap = FanImageLoader.getMemoryCache(cacheKey);
if (bitmap == null || bitmap.isRecycled()) {
continue;
}
//2.保存到sd卡上面
File imageFile = getFileByCacheKey(cacheKey);
FileOutputStream os = new FileOutputStream(imageFile);
try {
savedSuccessfully = bitmap.compress(compressFormat, compressQuality, os);
} finally {
IoUtils.closeSilently(os);
if (!savedSuccessfully) {
if (imageFile.exists()) {
imageFile.delete();
}
}
}
} while ((cacheKey = mQueue.poll()) != null);
} catch (Exception e) {
e.printStackTrace();
} finally {
mIsPoll = false;
}
}
};
}
@Override
public void close() {
this.mIsDestroy = true;
if (mQueue != null) {
mQueue.clear();
}
}
}
这就是将图片缓存到本地的核心部分了,由于从网络上面下载好图片之后,经过相应的图片处理(裁剪、加特效)等,会将bitmap
以key-value
的形式缓存在内存当中,当需要缓存到sd卡上面的时候,只需要从内存缓存当中拿到bitmap
就可以了,那么怎样能够拿到内存当中的缓存bitmap
呢?在FanImageLoader
当中设计了这样的方法:
public static Bitmap getMemoryCache(String memoryKey) {
return mImageLoader.getMemoryCache().get(memoryKey);
}
2.3 本地缓存时机
在u当中,加载图片是首先会从内存当中读取数据,如果没有缓存,会到sd卡上面去读取缓存文件,如果没有缓存文件,会到网络或者其他源获取数据,获取成功之后会首先放在内存当中,然后同步放入sd卡,然后显示在界面上面,整个加载本地缓存和缓存网络图片到sd卡上面,都在LoadAndDisplayImageTask.java
里面,在tryLoadBitmap()
方法当中,做如下修改:
private Bitmap tryLoadBitmap() throws TaskCancelledException {
Bitmap bitmap = null;
try {
//2.从sd卡上面得到带宽高的缓存文件
File imageFile = configuration.diskCache.getFileByCacheKey(memoryCacheKey);
//3.如果没有带宽高的缓存文件,那么
if (imageFile != null && imageFile.exists() && imageFile.length() > 0) {
loadedFrom = LoadedFrom.DISC_CACHE;
checkTaskNotActual();
bitmap = decodeImage(Scheme.FILE.wrap(imageFile.getAbsolutePath()));
}
if (bitmap == null || bitmap.getWidth() <= 0 || bitmap.getHeight() <= 0) {
loadedFrom = LoadedFrom.NETWORK;
if (options.isCacheOnDisk()) {
bitmap = tryCacheImageOnDisk();
}
if (bitmap == null || bitmap.getWidth() <= 0 || bitmap.getHeight() <= 0) {
fireFailEvent(FailType.DECODING_ERROR, null);
}
}
} catch (IllegalStateException e) {
fireFailEvent(FailType.NETWORK_DENIED, null);
} catch (TaskCancelledException e) {
throw e;
} catch (OutOfMemoryError e) {
L.e(e);
fireFailEvent(FailType.OUT_OF_MEMORY, e);
} catch (Throwable e) {
L.e(e);
fireFailEvent(FailType.UNKNOWN, e);
}
return bitmap;
}
从上面的过程可以看到,到sd卡上面读取缓存,如果没有就会去加载远程的图片资源,这个过程在tryCacheImageOnDisk()
方法当中完成,下载的具体过程由 downloadImage()
方法完成,做如下修改:
private Bitmap downloadImage() throws IOException {
InputStream is = getDownloader().getStream(uri, options.getExtraForDownloader());
if (is == null) {
L.e(ERROR_NO_IMAGE_STREAM, memoryCacheKey);
return null;
} else {
try {
Bitmap bitmap = null;
//String url = uri;
int width = targetSize.getWidth();
int height = targetSize.getHeight();
if (width > 0 || height > 0) {
bitmap = BitmapUtils.createScaledBitmap(is, width, height);
}
if (bitmap == null) {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.RGB_565;
options.inSampleSize = 1;
bitmap = BitmapFactory.decodeStream(is, null, options);
}
if (bitmap != null) {
//1.存放在内存当中
if (options.isCacheInMemory()) {
configuration.memoryCache.put(memoryCacheKey, bitmap);
}
//2.存放到sd卡上面
if (uri.startsWith("content") || uri.startsWith("http")) {
configuration.diskCache.save(memoryCacheKey);
}
}
return bitmap;
} finally {
IoUtils.closeSilently(is);
}
}
}
需要说明的是,在封装的过程当中,存放到memory
里面的key和存放到sd卡上面的key采用统一的生成方式,从上面的过程不难看出,存放数据到sd卡的过程是一个异步的过程,下载得到bitmap
之后,会将memoryCacheKey
传递给 CustomDiskCache
,这样,CustomDiskCache
就可以根据memoryCacheKey
取出bitmap
,然后进行存放。
从上面的方法中不难看出,得到网络bitmap之后,程序对bitmap进行了裁剪,就是这句代码:
int width = targetSize.getWidth();
int height = targetSize.getHeight();
if (width > 0 || height > 0) {
bitmap = BitmapUtils.createScaledBitmap(is, width, height);
}
targetSize
就是我们需要显示图片的ImageView
或者ImageSwitcher
,它的确定可以通过FanImageLoader.create("http://a.jpg").setShowSize(100,100)
来确定,也可以通过给ImageView
或者ImageSwitcher
设置宽高,或者MaxWidth/MaxHeight
实现。
2.4 缓存key的生成
缓存key默认是url+尺寸信息生成的md5码形成的,这样一来,同一个url会根据不同的size进行存储,大大加快了图片的加载速度,也是软件工程当中“以空间换时间”的概念,具体的实现方式如下:
public class NameGeneratorUtil {
private static FileNameGenerator mFileNameGenerator;
static {
mFileNameGenerator = new Md5FileNameGenerator();
}
/** * 生成缓存的key,包括内存缓存和sd卡缓存 * * @param imageURI 原始的imageUrl * @param width 视图的宽度 * @param height 视图的高度 * @return */
public synchronized static String generateCacheKey(String imageURI, int width, int height) {
imageURI = encodeURL(imageURI, width, height);
return mFileNameGenerator.generate(imageURI);
}
/** * 生成缓存的key,包括内存缓存和sd卡缓存 * * @param imageURI 原始的imageUrl * @param imageSize 视图的尺寸 * @return */
public synchronized static String generateCacheKey(String imageURI, ImageSize imageSize) {
imageURI = encodeURL(imageURI, imageSize.getWidth(), imageSize.getHeight());
return mFileNameGenerator.generate(imageURI);
}
/** * 生成缓存的key,包括内存缓存和sd卡缓存 * * @param imageURI 原始的imageUrl * @return */
public synchronized static String generateCacheKey(String imageURI) {
return mFileNameGenerator.generate(imageURI);
}
/** * 根据宽高信息将原来的url转变成?width=1080&height=1920 * * @param url 原来的url * @param width 缓存的宽度 * @param height 缓存的高度 * @return 添加宽高信息的url */
public static String encodeURL(String url, int width, int height) {
if (TextUtils.isEmpty(url)) {
return "";
}
if (width <= 0 && height <= 0) {
return url;
}
StringBuilder builder = new StringBuilder(url);
if (!builder.toString().contains("?")) {
builder.append("?");
}
url = builder.toString();
if (!url.endsWith("&") && !url.endsWith("?")) {
builder.append("&");
}
builder.append("width=")
.append(width)
.append("&")
.append("height=")
.append(height);
return builder.toString();
}
}
2.5 得到sd卡缓存
在FanImageloader当中提供了三个得到本地缓存数据的方法,分别是:
/** * 得到缓存数据 * * @param url * @return */
public static String getDiskCachePath(String url) {
return getDiskCachePath(url, 0, 0);
}
/** * 得到url对应的硬盘缓存数据 * * @param url 原始的url * @param width 指定宽度 * @param height 指定高度 * @return */
public static String getDiskCachePath(String url, int width, int height) {
String cacheKey;
if (width <= 0 || height <= 0) {
cacheKey = NameGeneratorUtil.generateCacheKey(url, getMaxImageSize());
} else {
cacheKey = NameGeneratorUtil.generateCacheKey(url, width, height);
}
DiskCache diskCache = mImageLoader.getDiskCache();
File imageFile = diskCache.getFileByCacheKey(cacheKey);
if (imageFile != null) {
return imageFile.getAbsolutePath();
}
return null;
}
/** * 得到url对应的硬盘缓存数据(url没有加七牛的信息) * * @param url 原始的url * @param view 原始的url显示的控件,这个控件是用来计算宽高用的 * @return */
public static String getDiskCachePath(String url, View view) {
ImageAware aware;
if (view instanceof ImageView) {
aware = new ImageViewAware((ImageView) view);
} else if (view instanceof ImageSwitcher) {
aware = new ImageSwitcherAware(view);
} else {
aware = new SimpleViewAware(view);
}
return getDiskCachePath(url, aware.getWidth(), aware.getHeight());
}
private static ImageSize getMaxImageSize() {
DisplayMetrics displayMetrics = mContext.getResources().getDisplayMetrics();
return new ImageSize(displayMetrics.widthPixels, displayMetrics.heightPixels);
}
四、封装图片处理效果
1.实现背景淡出,前景淡入的效果
在很多场景下,如果我们通过背景淡出,前景淡入的方式显示图片,整个过程显得很柔和,很优雅,那么如何实现呢,如果是ImageView
,进行动画显示的是整个控件,能够实现淡入,但不能实现淡出的效果,所以这里我们采用ImageSwitcher
的方式进行了实现,首先我们知道,在u当中,并没有直接将一个下载的bitmap
设置给控件显示,而是通过封装一层aware来进行显示,这里我们自定义封装ImageSwitcherAware
.如下所示:
public class ImageSwitcherAware extends ViewAware {
public ImageSwitcherAware(View view) {
super(view);
}
public ImageSwitcherAware(View view, boolean checkActualViewSize) {
super(view, checkActualViewSize);
}
protected void setImageDrawableInto(Drawable drawable, View view) {
((ImageSwitcher) view).setImageDrawable(drawable);
}
protected void setImageBitmapInto(Bitmap bitmap, View view) {
((ImageSwitcher) view).setImageDrawable(new BitmapDrawable(view.getResources(), bitmap));
}
@Override
public int getHeight() {
View view = viewRef.get();
if (view != null) {
final ViewGroup.LayoutParams params = view.getLayoutParams();
int height = 0;
if (view instanceof FanImageView) {
FanImageView iv = (FanImageView) view;
height = iv.getShowHeight();
}
if (height <= 0 && checkActualViewSize && params != null && params.height != ViewGroup.LayoutParams.WRAP_CONTENT) {
height = view.getHeight(); // Get actual image height
}
if (height <= 0 && params != null)
height = params.height; // Get layout height parameter
return height;
}
return 0;
}
@Override
public int getWidth() {
View view = viewRef.get();
if (view != null) {
final ViewGroup.LayoutParams params = view.getLayoutParams();
int width = 0;
if (view instanceof FanImageView) {
FanImageView iv = (FanImageView) view;
width = iv.getShowWidth();
}
if (width <= 0 && checkActualViewSize && params != null && params.width != ViewGroup.LayoutParams.WRAP_CONTENT) {
width = view.getWidth(); // Get actual image width
}
if (width <= 0 && params != null) width = params.width; // Get layout width parameter
return width;
}
return 0;
}
}
那么,我们要用ImageSwitcherAware
实现淡入淡出的效果,需要封装ImageSwitcher
的动画执行方法,于是这里进行了对ImageSwitcher
的封装:
FanImageView
:
package com.fans.loader.view;
import android.content.Context;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AlphaAnimation;
import android.view.animation.LinearInterpolator;
import android.widget.ImageSwitcher;
import android.widget.ImageView;
import android.widget.ViewSwitcher.ViewFactory;
/** * time: 15/11/11 * description:封装了淡入淡出的ImageSwitcher * * @author fandong */
public class FanImageView extends ImageSwitcher implements ViewFactory {
private int showWidth;
private int showHeight;
public FanImageView(Context context) {
super(context);
initView();
}
public FanImageView(Context context, AttributeSet attrs) {
super(context, attrs);
initView();
}
private void initView() {
AlphaAnimation in = new AlphaAnimation(0.0f, 1.0f);
in.setInterpolator(new LinearInterpolator());
in.setDuration(800);
AlphaAnimation out = new AlphaAnimation(1.0f, 0.0f);
in.setInterpolator(new LinearInterpolator());
out.setDuration(800);
setInAnimation(in);
setOutAnimation(out);
setFactory(this);
}
@SuppressWarnings("deprecation")
@Override
public View makeView() {
ImageView view = new ImageView(getContext());
view.setBackgroundColor(0x00000000);
view.setScaleType(ImageView.ScaleType.CENTER_CROP);
view.setLayoutParams(new LayoutParams(
android.widget.Gallery.LayoutParams.MATCH_PARENT,
android.widget.Gallery.LayoutParams.MATCH_PARENT));
return view;
}
public int getShowWidth() {
return showWidth;
}
public void setShowWidth(int showWidth) {
this.showWidth = showWidth;
}
public int getShowHeight() {
return showHeight;
}
public void setShowHeight(int showHeight) {
this.showHeight = showHeight;
}
}
我们要使用,那么就需要在display
方法当中进行判断,当前需要显示的控件,是ImageView
还是ImageSwitcher
,在FanImageLoader.java
当中,有这样的方法:
private synchronized static void display(String url, View view, DisplayImageOptions displayImageOptions,ImageLoadingListener imageLoadingListener, ImageLoadingProgressListener imageLoadingProgressListener) {
try {
if (view instanceof ImageView) {
mImageLoader.displayImage(url, new ImageViewAware((ImageView) view), displayImageOptions,
imageLoadingListener, imageLoadingProgressListener);
} else if (view instanceof ImageSwitcher) {
mImageLoader.displayImage(url, new ImageSwitcherAware(view), displayImageOptions, imageLoadingListener,
imageLoadingProgressListener);
} else {
mImageLoader.displayImage(url, new SimpleViewAware(view), displayImageOptions, imageLoadingListener,
imageLoadingProgressListener);
}
} catch (OutOfMemoryError e1) {
e1.printStackTrace();
} catch (Exception e2) {
e2.printStackTrace();
}
}
2.实现圆角矩形的显示
在源码包com.fans.loader.core.display
包下面自定了各种displayer,其中的RoundedBitmapDisplayer
就是实现圆角矩形显示的控制器,核心方法:
public void display(Bitmap bitmap, ImageAware imageAware, LoadedFrom loadedFrom) {
imageAware.setImageDrawable(new RoundedDrawable(bitmap, this.cornerRadius, this.margin));
}
这里可以看出,我们将处理之后的bitmap
转换成了一个圆角矩形的drawable
,那么这个RoundedDrawable
是如何生成的呢?
public static class RoundedDrawable extends Drawable {
protected final float cornerRadius;
protected final int margin;
protected final RectF mRect = new RectF();
protected final Rect mBitmapRect;
protected final BitmapShader bitmapShader;
protected final Paint paint;
public RoundedDrawable(Bitmap bitmap, int cornerRadius, int margin) {
this.cornerRadius = (float) cornerRadius;
this.margin = margin;
this.bitmapShader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP);
this.mBitmapRect = new Rect(margin, margin, bitmap.getWidth() - margin, bitmap.getHeight() - margin);
this.paint = new Paint();
this.paint.setAntiAlias(true);
this.paint.setShader(this.bitmapShader);
}
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
this.mRect.set((float) this.margin, (float) this.margin, (float) (bounds.width() - this.margin), (float) (bounds.height() - this.margin));
Matrix shaderMatrix = new Matrix();
float dx = 0.0F;
float dy = 0.0F;
int dwidth = this.mBitmapRect.width();
int dheight = this.mBitmapRect.height();
int vwidth = bounds.width() - this.margin;
int vheight = bounds.height() - this.margin;
float scale;
if (dwidth * vheight > vwidth * dheight) {
scale = (float) vheight / (float) dheight;
dx = ((float) vwidth - (float) dwidth * scale) * 0.5F;
} else {
scale = (float) vwidth / (float) dwidth;
dy = ((float) vheight - (float) dheight * scale) * 0.5F;
}
shaderMatrix.setScale(scale, scale);
shaderMatrix.postTranslate((float) ((int) (dx + 0.5F)), (float) ((int) (dy + 0.5F)));
this.bitmapShader.setLocalMatrix(shaderMatrix);
}
public void draw(Canvas canvas) {
canvas.drawRoundRect(this.mRect, this.cornerRadius, this.cornerRadius, this.paint);
}
public int getOpacity() {
return -3;
}
public void setAlpha(int alpha) {
this.paint.setAlpha(alpha);
}
public void setColorFilter(ColorFilter cf) {
this.paint.setColorFilter(cf);
}
}
从上面可以看出,我们是通过shader的方式实现了圆角drawable的生成。
3.高斯模糊的实现
这里的高斯模糊采用了github上面的开源库,StackBlur,当然也可以通过renderscript来实现,
/** * time: 15/11/11 * description:显示高斯模糊的图片 * * @author fandong */
public class BlurBitmapDisplayer implements BitmapDisplayer {
private final int depth;
public BlurBitmapDisplayer(int depth) {
this.depth = depth;
}
public void display(Bitmap bitmap, ImageAware imageAware, LoadedFrom loadedFrom) {
GaussianBlur blurProcess = new GaussianBlur();
Bitmap blurBitmap = blurProcess.blur(bitmap, (float) this.depth);
if (blurBitmap != null && !blurBitmap.isRecycled()) {
imageAware.setImageBitmap(blurBitmap);
}
}
}
GaussianBlur.java处于com.fans.loader.core.util
包下面
4.如何使用
上面我们定义了各种displayer
现在是时候运用在我们的FanImageLoader
上面了,观察FanImageLoader
内部类Builder
,提供的方法build()
里面,会根据传递进来的效果类型,生成对应的displayer
,并传入到DisplayImageOptions.Builder
里面去,关键代码如下:
DisplayImageOptions.Builder builder = new DisplayImageOptions.Builder()
.showImageOnFail(this.mFailDrawable)
.showImageForEmptyUri(this.mEmptyDrawable)
.showImageOnLoading(this.mDefaultDrawable)
.showImageOnFail(this.mFailRes)
.showImageForEmptyUri(this.mEmptyRes)
.showImageOnLoading(this.mDefaultRes)
.imageScaleType(this.mImageScaleType)
.cacheInMemory(true)
.cacheOnDisk(true)
.decodingOptions(this.decodingOptions)
.considerExifParams(true);
DisplayImageOptions displayImageOptions = null;
switch (this.mDisplayType) {
case DISPLAY_DEFAULT:// 简单
default:
displayImageOptions = builder.displayer(new SimpleBitmapDisplayer()).build();
break;
case DISPLAY_FADE_IN:// 淡入
displayImageOptions = builder.displayer(new FadeInBitmapDisplayer(this.mFadeInTime)).build();
break;
case DISPLAY_ROUND:// 圆角矩形
displayImageOptions = builder.displayer(new RoundedBitmapDisplayer(this.mRoundRadius)).build();
break;
case DISPLAY_ROUND_FADE_IN:// 圆角矩形淡入
displayImageOptions = builder.displayer(
new RoundedFadeInBitmapDisplayer(this.mRoundRadius, this.mFadeInTime)).build();
break;
case DISPLAY_ROUND_VIGNETTE:// 圆角阴影(LOMO)
displayImageOptions = builder.displayer(new RoundedLomoBitmapDisplayer(this.mRoundRadius)).build();
break;
case DISPLAY_ROUND_VIGNETTE_FADE_IN:// 圆角阴影淡入
displayImageOptions = builder.displayer(
new RoundedLomoFadeInBitmapDisplayer(this.mRoundRadius, this.mFadeInTime)).build();
break;
case DISPLAY_CIRCLE:// 圆形
displayImageOptions = builder.displayer(new CircleBitmapDisplayer()).build();
break;
case DISPLAY_CIRCLE_FADE_IN:// 圆形淡入
displayImageOptions = builder.displayer(new CircleFadeInBitmapDisplayer(this.mFadeInTime)).build();
break;
case DISPLAY_CIRCLE_RING:// 圆形带环
displayImageOptions = builder.displayer(
new CircleRingBitmapDisplayer().setStrokeWidth(mStrokeWidth).setColor(mRingColor)
.setRingPadding(mRingPadding)).build();
break;
case DISPLAY_BLUR:// 高斯模糊
displayImageOptions = builder.displayer(new BlurBitmapDisplayer(this.mBlurDepth)).build();
break;
case DISPLAY_BLUR_FADE_IN:// 高斯模糊淡入
displayImageOptions = builder.displayer(
new BlurFadeInBitmapDisplayer(this.mBlurDepth, this.mFadeInTime)).build();
break;
case DISPLAY_ROUND_BLUR:// 圆角高斯模糊
displayImageOptions = builder.displayer(
new RoundedBlurBitmapDisplayer(this.mRoundRadius, this.mBlurDepth)).build();
break;
case DISPLAY_ROUND_BLUR_VIGNETTE:// 圆角高斯模糊的LOMO
displayImageOptions = builder.displayer(
new RoundedLomoBlurBitmapDisplayer(this.mRoundRadius, this.mBlurDepth)).build();
break;
case DISPLAY_CIRCLE_BLUR:// 圆形高斯模糊
displayImageOptions = builder.displayer(new CircleBlurBitmapDisplayer(this.mBlurDepth)).build();
}
五、滑动优化
当我们使用ListView
或者RecyclerView
进行图片显示的时候,通常会让ListView/RecyclerView
在滑动的过程当中停止图片加载,universal-image-loader
的处理方式有bug,采用的同步锁根本不能锁住,所以第一步,我们在加载图片的LoadAndDisplayImageTask.java
的run方法当中加上同步锁:
@Override
public void run() {
//1.处理在滑动的时候不加载图片,只有在idle状态之下才会加载图片
AtomicBoolean pause = engine.getPause();
if (pause.get()) {
synchronized (engine.pauseLock) {
try {
engine.pauseLock.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
Bitmap bmp;
try {
checkTaskNotActual();
……
}
第二步、自定义OnScrollListener,用于ListView的OnScrollListener:
/** * time: 15/6/11 * description:当控件(ListView)在滑动过程当中时暂停图片的加载,停止后恢复加载 * * @author fandong */
public class AbsListPauseOnScrollListener implements OnScrollListener {
private final boolean pauseOnScroll;
private final boolean pauseOnFling;
private final OnScrollListener externalListener;
public AbsListPauseOnScrollListener(boolean pauseOnScroll, boolean pauseOnFling) {
this(pauseOnScroll, pauseOnFling, null);
}
public AbsListPauseOnScrollListener(boolean pauseOnScroll, boolean pauseOnFling, OnScrollListener customListener) {
this.pauseOnScroll = pauseOnScroll;
this.pauseOnFling = pauseOnFling;
this.externalListener = customListener;
}
public void onScrollStateChanged(AbsListView view, int scrollState) {
switch (scrollState) {
case SCROLL_STATE_IDLE:
FanImageLoader.resume();
break;
case SCROLL_STATE_TOUCH_SCROLL:
if (this.pauseOnScroll) {
FanImageLoader.pause();
}
break;
case SCROLL_STATE_FLING:
if (this.pauseOnFling) {
FanImageLoader.pause();
}
}
if (this.externalListener != null) {
this.externalListener.onScrollStateChanged(view, scrollState);
}
}
public void onScroll(AbsListView view, int firstVisibleItem, int visibleItemCount, int totalItemCount) {
if (this.externalListener != null) {
this.externalListener.onScroll(view, firstVisibleItem, visibleItemCount, totalItemCount);
}
}
}
使用方式也很简单:
mListView.setOnScrollListener(new AbsListPauseOnScrollListener(true, true, mOnScrollListener));
第三步、自定义recyclerView对应的OnScrollListener
/** * time: 15/11/11 * description: RecyclerView滑动时候是否加载图片 * * @author fandong */
public class RecyclerPauseOnScrollListener extends RecyclerView.OnScrollListener {
private final boolean pauseOnScroll;
private final boolean pauseOnFling;
public RecyclerPauseOnScrollListener(boolean pauseOnScroll, boolean pauseOnFling) {
this.pauseOnScroll = pauseOnScroll;
this.pauseOnFling = pauseOnFling;
}
@Override
public void onScrollStateChanged(RecyclerView recyclerView, int newState) {
switch (newState) {
case RecyclerView.SCROLL_STATE_IDLE:
FanImageLoader.resume();
break;
case RecyclerView.SCROLL_STATE_DRAGGING:
if (this.pauseOnScroll) {
FanImageLoader.pause();
}
break;
case RecyclerView.SCROLL_STATE_SETTLING:
if (this.pauseOnFling) {
FanImageLoader.pause();
}
}
}
}
六.好了,以上就是改写的大部分了,当然了,还有其他一些改写内容,相信大家在看源码的过程当中就会领会清楚,比如load()方法等,整个Fan-Image-Loader的使用方法如下所示:
第一步、在Application或者SplashActivity当中初始化
FanImageLoader.init(context.getApplicationContext(), FileUtil.getPathByType(FileUtil.DIR_TYPE_CACHE));
L.writeDebugLogs(DebugUtil.isDebug());
第二步、在需要显示图片的地方调用(详见下面的示例)
第三步、(可选)在程序退出的时候,调用FanImageLoader.destroy();
//示例0 、背景淡出,图片淡入
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setShowSize(100,100)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setDisplayType(FanImageLoader.DISPLAY_DEFAULT)
.into(mIs);
/* 示例一、普通加载图片*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setShowSize(100,100)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setDisplayType(FanImageLoader.DISPLAY_DEFAULT)
.into(mIv1);
FanImageLoader.create("assets://xiada01.jpg")
.setImageScaleType(ImageScaleType.EXACTLY)
.setShowSize(100,100)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setDisplayType(FanImageLoader.DISPLAY_DEFAULT)
.into(mIv2);
/* 示例二、渐变显示*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setShowSize(100,100)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setDisplayType(FanImageLoader.DISPLAY_FADE_IN)
.setFadeInTime(1000)
.into(mIv2);
/* 示例三、圆角矩形显示*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setShowSize(100,100)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setRoundRadius(30)
.setDisplayType(FanImageLoader.DISPLAY_ROUND)
.into(mIv3);
/* 示例四、圆角矩形淡入显示*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setShowSize(100,100)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setRoundRadius(30)
.setDisplayType(FanImageLoader.DISPLAY_ROUND_FADE_IN)
.setFadeInTime(1000)
.into(mIv4);
/* 示例五、圆角矩形LOMO显示*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setShowSize(100,100)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setRoundRadius(30)
.setDisplayType(FanImageLoader.DISPLAY_ROUND_VIGNETTE)
.into(mIv5);
/* 示例六、圆角矩形LOMO淡入显示*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setShowSize(100,100)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setRoundRadius(30)
.setDisplayType(FanImageLoader.DISPLAY_ROUND_VIGNETTE_FADE_IN)
.setFadeInTime(1000)
.into(mIv6);
/* 示例七、圆形显示*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setShowSize(100,100)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setDisplayType(FanImageLoader.DISPLAY_CIRCLE)
.into(mIv7);
/* 示例八、圆形淡入显示*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setShowSize(100,100)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setDisplayType(FanImageLoader.DISPLAY_CIRCLE_FADE_IN)
.setFadeInTime(1000)
.into(mIv8);
/* 示例九、带环的圆形图片*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setStrokeWidth(5.f)
.setRingColor(0xff00ff00)
.setRingPadding(3.f)
.setDisplayType(FanImageLoader.DISPLAY_CIRCLE_RING)
.into(mIv9);
/* 示例十、模糊图片显示*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setBlurDepth(20)
.setDisplayType(FanImageLoader.DISPLAY_BLUR)
.into(mIv10);
/* 示例十一、模糊图片显示*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setBlurDepth(20)
.setFadeInTime(1000)
.setDisplayType(FanImageLoader.DISPLAY_BLUR_FADE_IN)
.into(mIv11);
/* 示例十二、模糊图片显示*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setBlurDepth(20)
.setRoundRadius(20)
.setDisplayType(FanImageLoader.DISPLAY_ROUND_BLUR)
.into(mIv12);
/* 示例十三、模糊图片显示*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setBlurDepth(20)
.setRoundRadius(20)
.setDisplayType(FanImageLoader.DISPLAY_ROUND_BLUR_VIGNETTE)
.into(mIv13);
/* 示例十四、模糊图片显示*/
FanImageLoader.create(url)
.setImageScaleType(ImageScaleType.EXACTLY)
.setDefaultRes(R.drawable.ic_launcher)
.setFailRes(R.drawable.ic_launcher)
.setEmptyRes(R.drawable.ic_launcher)
.setBlurDepth(20)
.setDisplayType(FanImageLoader.DISPLAY_CIRCLE_BLUR)
.into(mIv14);