初学半平面交算法,本来想自己敲一遍的,但是今晚确实比较晚了,于是直接套了昨天手敲的模版,竟然1A了,嘿嘿...今天总算还是做了一题。
#include <iostream> #include <cstdio> #include <cmath> #include <algorithm> using namespace std; const int maxn = 1505; const double eps = 1e-8; int n, pn, dq[maxn], top, bot; struct Point { double x, y; } p[maxn]; struct Line { Point a, b; double angle; Line& operator= (Line l) { a.x = l.a.x; a.y = l.a.y; b.x = l.b.x; b.y = l.b.y; angle = l.angle; return *this; } } l[maxn]; int dblcmp(double k) { if (fabs(k) < eps) return 0; return k > 0 ? 1 : -1; } double multi(Point p0, Point p1, Point p2) { return (p1.x-p0.x)*(p2.y-p0.y)-(p1.y-p0.y)*(p2.x-p0.x); } bool cmp(const Line& l1, const Line& l2) { int d = dblcmp(l1.angle-l2.angle); if (!d) return dblcmp(multi(l1.a, l2.a, l2.b)) < 0; //大于0取半平面的左半,小于0取右半 return d < 0; } void addLine(Line& l, double x1, double y1, double x2, double y2) { l.a.x = x1; l.a.y = y1; l.b.x = x2; l.b.y = y2; l.angle = atan2(y2-y1, x2-x1); } void getIntersect(Line l1, Line l2, Point& p) { double A1 = l1.b.y - l1.a.y; double B1 = l1.a.x - l1.b.x; double C1 = (l1.b.x - l1.a.x) * l1.a.y - (l1.b.y - l1.a.y) * l1.a.x; double A2 = l2.b.y - l2.a.y; double B2 = l2.a.x - l2.b.x; double C2 = (l2.b.x - l2.a.x) * l2.a.y - (l2.b.y - l2.a.y) * l2.a.x; p.x = (C2 * B1 - C1 * B2) / (A1 * B2 - A2 * B1); p.y = (C1 * A2 - C2 * A1) / (A1 * B2 - A2 * B1); } bool judge(Line l0, Line l1, Line l2) { Point p; getIntersect(l1, l2, p); return dblcmp(multi(p, l0.a, l0.b)) > 0; //与上面的注释处的大于小于符号相反,大于0,是p在向量l0.a->l0.b的左边,小于0是在右边,当p不在半平面l0内时,返回true } void HalfPlaneIntersect( ){ int i, j; sort(l, l+n, cmp); for (i = 0, j = 0; i < n; i++) if (dblcmp(l[i].angle-l[j].angle) > 0) l[++j] = l[i]; n = j + 1; dq[0] = 0; dq[1] = 1; top = 1; bot = 0; for (i = 2; i < n; i++) { while (top > bot && judge(l[i], l[dq[top]], l[dq[top-1]])) top--; while (top > bot && judge(l[i], l[dq[bot]], l[dq[bot+1]])) bot++; dq[++top] = i; } while (top > bot && judge(l[dq[bot]], l[dq[top]], l[dq[top-1]])) top--; while (top > bot && judge(l[dq[top]], l[dq[bot]], l[dq[bot+1]])) bot++; dq[++top] = dq[bot]; for (pn = 0, i = bot; i < top; i++, pn++) getIntersect(l[dq[i+1]], l[dq[i]], p[pn]); } double getArea() { if (pn < 3) return 0; double area = 0; for (int i = 1; i < pn-1; i++) area += multi(p[0], p[i], p[i+1]); if (area < 0) area = -area; return area/2; } int main() { int t, i; scanf ("%d", &t); while (t--) { scanf ("%d", &n); for (i = 0; i < n; i++) scanf ("%lf%lf", &p[i].x, &p[i].y); for (i = 0; i < n-1; i++) addLine(l[i], p[i].x, p[i].y, p[i+1].x, p[i+1].y); addLine(l[i], p[i].x, p[i].y, p[0].x, p[0].y); HalfPlaneIntersect(); printf ("%.2lf\n", getArea()); } return 0; }