很多聊天室客户端都使用了xmpp协议。
这个协议被人们诟病很多,但是对于简单的消息传送还是有很大的使用价值的。
XMPP is the open standard for messaging and presence。
gloox is a popular library for the Extensible Messaging and Presence Protocol (XMPP), formerly known as Jabber.
所以写了一个简单的例子,如何使用gloox连接服务器,监听消息,以及如何应答。
首先是设置 MessageHandler:
class Bot : public MessageHandler {
public:
Bot() {
JID jid("bot@localhost");
client = new Client( jid, "botpwd" );
connListener = new ConnListener();
client->registerMessageHandler( this );
client->registerConnectionListener(connListener);
client->connect(true);
}
这里我们创建了一个客户端,有ID和密码。
接下来,我们需要ConnectionListener就处理连接。
而ConnectionListener一定要registered with 客户端。这个一会再说。
现在是连接服务器,我们采用non-bloking的方式。
为了能够处理消息,我们要实现handleMessage方法:
virtual void handleMessage( const Message& stanza, MessageSession* session = 0 ) {
cout << "Received message: " << stanza << endl;
Message msg(stanza.subtype(), stanza.from(), "Tell me more about " + stanza.body() );
client->send( msg );
}
这时候我们需要connectlisenner来处理连接,需要重写纯虚函数:
class ConnListener : public ConnectionListener {
public:
virtual void onConnect() {
cout << "ConnListener::onConnect()" << endl;
}
virtual void onDisconnect(ConnectionError e) {
cout << "ConnListener::onDisconnect() " << e << endl;
}
virtual bool onTLSConnect(const CertInfo& info) {
cout << "ConnListener::onTLSConnect()" << endl;
return true;
}
};
上面代码重要的是onTLSConnect()函数。
全部代码:
#include <iostream>
#include <string>
#include <gloox/client.h>
#include <gloox/message.h>
#include <gloox/messagehandler.h>
#include <gloox/connectionlistener.h>
using namespace std;
using namespace gloox;
ostream& operator<<(ostream& os, Message::MessageType type) {
switch (type) {
case Message::Chat:
os << "Chat";
break;
case Message::Error:
os << "Error";
break;
case Message::Groupchat:
os << "Groupchat";
break;
case Message::Headline:
os << "Headline";
break;
case Message::Normal:
os << "Normal";
break;
case Message::Invalid:
os << "Invalid";
break;
default:
os << "unknown type";
break;
}
}
ostream& operator<<(ostream& os, const Message& stanza) {
os << "type:'" << stanza.subtype() << "' from:'" << stanza.from().full() << "' body:'" << stanza.body() << "'";
return os;
}
class ConnListener : public ConnectionListener {
public:
virtual void onConnect() {
cout << "ConnListener::onConnect()" << endl;
}
virtual void onDisconnect(ConnectionError e) {
cout << "ConnListener::onDisconnect() " << e << endl;
}
virtual bool onTLSConnect(const CertInfo& info) {
cout << "ConnListener::onTLSConnect()" << endl;
return true;
}
};
class Bot : public MessageHandler {
public:
Bot() {
JID jid("bot@localhost");
client = new Client( jid, "botpwd" );
connListener = new ConnListener();
client->registerMessageHandler( this );
client->registerConnectionListener(connListener);
client->connect(true);
}
~Bot() {
delete client;
delete connListener;
}
virtual void handleMessage( const Message& stanza, MessageSession* session = 0 ) {
cout << "Received message: " << stanza << endl;
Message msg(Message::Chat, stanza.from(), "Tell me more about " + stanza.body() );
client->send( msg );
}
private:
Client* client;
ConnListener* connListener;
};
int main() {
Bot b;
}