Subject在ReactiveX是作为observer和observerable的一个bridge或者proxy。因为它是一个观察者,所以它可以订阅一个或多个可观察对象,同时因为他是一个可观测对象,所以它可以传递和释放它观测到的数据对象,并且能释放新的对象。
1. Subject的类型
一共有四种为不同用途而设计的Subject,分别为AsyncSubject、BehaviorSubject、PublishSubject和ReplaySubject。
1. AsyncSubject
AsyncSubject仅释放Observable释放的最后一个数据,并且仅在Observable完成之后。然而如果当Observable因为异常而终止,AsyncSubject将不会释放任何数据,但是会向Observer传递一个异常通知。
2. BehaviorSubject
当Observer订阅了一个BehaviorSubject,它一开始就会释放Observable最近释放的一个数据对象,当还没有任何数据释放时,它则是一个默认值。接下来就会释放Observable释放的所有数据。如果Observable因异常终止,BehaviorSubject将不会向后续的Observer释放数据,但是会向Observer传递一个异常通知。
3. PublishSubject
PublishSubject仅会向Observer释放在订阅之后Observable释放的数据。
4. ReplaySubject
不管Observer何时订阅ReplaySubject,ReplaySubject会向所有Observer释放Observable释放过的数据。
有不同类型的ReplaySubject,它们是用来限定Replay的范围,例如设定Buffer的具体大小,或者设定具体的时间范围。
如果使用ReplaySubject作为Observer,注意不要在多个线程中调用onNext、onComplete和onError方法,因为这会导致顺序错乱,这个是违反了Observer规则的。
2. RxJava的Subject源码分析
1. Subject
Subject表示一个同时是Observable和Observer的对象。类Subject的代码如下:
package rx.subjects; import rx.Observable; import rx.Observer; import rx.Subscriber; /** * Represents an object that is both an Observable and an Observer. */ public abstract class Subject<T, R> extends Observable<R> implements Observer<T> { protected Subject(OnSubscribe<R> onSubscribe) { super(onSubscribe); } public abstract boolean hasObservers(); public final SerializedSubject<T, R> toSerialized() { return new SerializedSubject<T, R>(this); } }
2. BehaviorSubject
Subject有四个主要的子类,分别为AsyncSubject、BehaviorSubject、PublishSubject和ReplaySubject。接下来将以BehaviorSubject为例进行源码分析。
2.1 BehaviorSubject订阅subscribe过程
在需要使用subject时,调用Subject的subscribe(..)方法,该方法实际会调用下面这个subscribe(Subscriber<? super T> subscriber)方法,所以其他的subscribe方法都要将输入参数转化为一个Subscriber对象。
public final Subscription subscribe(Subscriber<? super T> subscriber) { ... // new Subscriber so onStart it subscriber.onStart(); ... // The code below is exactly the same an unsafeSubscribe but not used because it would add a sigificent depth to alreay huge call stacks. try { // allow the hook to intercept and/or decorate hook.onSubscribeStart(this, onSubscribe).call(subscriber); return hook.onSubscribeReturn(subscriber); } catch (Throwable e) { // special handling for certain Throwable/Error/Exception types Exceptions.throwIfFatal(e); // if an unhandled error occurs executing the onSubscribe we will propagate it try { subscriber.onError(hook.onSubscribeError(e)); } catch (OnErrorNotImplementedException e2) { // special handling when onError is not implemented ... we just rethrow throw e2; } catch (Throwable e2) { // if this happens it means the onError itself failed (perhaps an invalid function implementation) // so we are unable to propagate the error correctly and will just throw RuntimeException r = new RuntimeException("Error occurred attempting to subscribe [" + e.getMessage() + "] and then again while trying to pass to onError.", e2); // TODO could the hook be the cause of the error in the on error handling. hook.onSubscribeError(r); // TODO why aren't we throwing the hook's return value. throw r; } return Subscriptions.unsubscribed(); } }
方法中hook.onSubsribeStart(this, onSubscribe).call(subscriber)默认情况下等价于onSubscribe.call(subscriber)。onSubscriber是什么呢?这个就需要了解BehaviorSubject的构造方法
protected BehaviorSubject(OnSubscribe<T> onSubscribe, SubjectSubscriptionManager<T> state) { super(onSubscribe); this.state = state; }其中调用了父类Subject的构造方法
protected Subject(OnSubscribe<R> onSubscribe) { super(onSubscribe); }其中调用了父类Observer的构造方法
protected Observable(OnSubscribe<T> f) { this.onSubscribe = f; }obSubscribe即是BehaviorSubject构造方法中传入的第一个参数。
public final class BehaviorSubject<T> extends Subject<T, T> { public static <T> BehaviorSubject<T> create() { return create(null, false); } public static <T> BehaviorSubject<T> create(T defaultValue) { return create(defaultValue, true); } private static <T> BehaviorSubject<T> create(T defaultValue, boolean hasDefault) { final SubjectSubscriptionManager<T> state = new SubjectSubscriptionManager<T>(); if (hasDefault) { state.set(NotificationLite.instance().next(defaultValue)); } state.onAdded = new Action1<SubjectObserver<T>>() { @Override public void call(SubjectObserver<T> o) { o.emitFirst(state.get(), state.nl); } }; state.onTerminated = state.onAdded; return new BehaviorSubject<T>(state, state); } .... }前两个Public的静态构造方法实际上调用的是第三个private方法。
最后return new BehaviorSubject<T>(state, state),所以onSubscribe实际为一个SubjectSubscriptionManager的对象,onSubscribe.call(subscriber)实际调用的是SubjectSubscriptionManager的call方法。
/* package */final class SubjectSubscriptionManager<T> implements OnSubscribe<T> { ... @Override public void call(final Subscriber<? super T> child) { SubjectObserver<T> bo = new SubjectObserver<T>(child); addUnsubscriber(child, bo); onStart.call(bo); if (!child.isUnsubscribed()) { if (add(bo) && child.isUnsubscribed()) { remove(bo); } } } }1. 调用addUnsubscriber方法,注册一个在取消订阅时执行的一个动作,即将该观擦者Observer移除掉。
/** Registers the unsubscribe action for the given subscriber. */ void addUnsubscriber(Subscriber<? super T> child, final SubjectObserver<T> bo) { child.add(Subscriptions.create(new Action0() { @Override public void call() { remove(bo); } })); }2. 调用add(SubjectObserver<T> o)方法,将该Observer加入已经注册的Observer[]数组当中。
boolean add(SubjectObserver<T> o) { do { State oldState = state; if (oldState.terminated) { onTerminated.call(o); return false; } State newState = oldState.add(o); if (STATE_UPDATER.compareAndSet(this, oldState, newState)) { onAdded.call(o); return true; } } while (true); }
该方法会调用onAdd.call(o)。BehaviorSubject的onAdd对象如下,state.get()得到的是最近的数据对象,o.emitFirst即会释放最近的数据对象,这正体现了BehaviorSubject的特点。
state.onAdded = new Action1<SubjectObserver<T>>() { @Override public void call(SubjectObserver<T> o) { o.emitFirst(state.get(), state.nl); } };
在这个过程中使用了SubjectSubscriptionManager的两个内部类。
1. State<T>
该类用来管理已经注册的Observer数组,以及他们的状态。
/** State-machine representing the termination state and active SubjectObservers. */ protected static final class State<T> { final boolean terminated; final SubjectObserver[] observers; static final SubjectObserver[] NO_OBSERVERS = new SubjectObserver[0]; static final State TERMINATED = new State(true, NO_OBSERVERS); static final State EMPTY = new State(false, NO_OBSERVERS); public State(boolean terminated, SubjectObserver[] observers) { this.terminated = terminated; this.observers = observers; } public State add(SubjectObserver o) { ... } public State remove(SubjectObserver o) { ... } }
2. SubjectObserver<T>
该类时Observer的一个装饰类,运用了装饰模式给Observer类添加新的功能。
以上就是Subject对象订阅Observer时的流程。
2.2 BehaviorSubject的onNext
Behavior的onNext(T v)方法如下
@Override public void onNext(T v) { Object last = state.get(); if (last == null || state.active) { Object n = nl.next(v); for (SubjectObserver<T> bo : state.next(n)) { bo.emitNext(n, state.nl); } } }state是SubjectSubscriptionManager类的对象,是这个对象来维护最近释放的数据对象,state.get()获取最近释放的数据对象,state.next(Object n)方法重新设置最近释放的数据对象,并返回已经注册的Observer数组。
SubjectObserver<T>[] next(Object n) { set(n); return state.observers; }bo.emitNext(Object n, final NotificationLite<T> nl)释放给定的数据对象。
2.3 BehaviorSubject的onCompleted和onError
onCompleted和onError会调用SubjectSubscriptionManager的terminate(Object n)方法,该方法会重新设置最近释放的数据对象,设置Subject状态为TERMINATED,表示终结了,最后返回已注册的Observer数组。
SubjectObserver<T>[] terminate(Object n) { set(n); active = false; State<T> oldState = state; if (oldState.terminated) { return State.NO_OBSERVERS; } return STATE_UPDATER.getAndSet(this, State.TERMINATED).observers; }