我们上一讲,抛出来一个问题,就是当Activity的onCreateView的时候,是如何构造Fragment中的View参数。要回答这个问题我们先要了解Fragment的状态,这是Fragment管理中非常重要的一环。我们先来看一下FragmentActivity提供的一些核心回调:
@Override protected void onCreate(Bundle savedInstanceState) { mFragments.attachActivity(this, mContainer, null); // Old versions of the platform didn't do this! if (getLayoutInflater().getFactory() == null) { getLayoutInflater().setFactory(this); } super.onCreate(savedInstanceState); .... mFragments.dispatchCreate(); }我们跟入mFragments.dispatchCreate方法中:
public void dispatchCreate() { mStateSaved = false; moveToState(Fragment.CREATED, false); }
在Fm里面维护自己的一个状态,当你导入一个Fragment的时候,Fm的目的,就是为了让Fragment和自己的状态基本保持一致.
void moveToState(int newState, int transit, int transitStyle, boolean always) { if (mActivity == null && newState != Fragment.INITIALIZING) { throw new IllegalStateException("No activity"); } if (!always && mCurState == newState) { return; } mCurState = newState; if (mActive != null) { boolean loadersRunning = false; for (int i = 0; i < mActive.size(); i++) { Fragment f = mActive.get(i); if (f != null) { moveToState(f, newState, transit, transitStyle, false); if (f.mLoaderManager != null) { loadersRunning |= f.mLoaderManager.hasRunningLoaders(); } } } ... } }
static final int INITIALIZING = 0; // Not yet created. static final int CREATED = 1; // Created. static final int ACTIVITY_CREATED = 2; // The activity has finished its creation. static final int STOPPED = 3; // Fully created, not started. static final int STARTED = 4; // Created and started, not resumed. static final int RESUMED = 5; // Created started and resumed.
if (f.mState < newState) { ... } else { ... }
if (f.mFromLayout) { // For fragments that are part of the content view // layout, we need to instantiate the view immediately // and the inflater will take care of adding it. f.mView = f.performCreateView( f.getLayoutInflater(f.mSavedFragmentState), null, f.mSavedFragmentState); if (f.mView != null) { f.mInnerView = f.mView; f.mView = NoSaveStateFrameLayout.wrap(f.mView); if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } else { f.mInnerView = null; } }
View performCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { if (mChildFragmentManager != null) { mChildFragmentManager.noteStateNotSaved(); } return onCreateView(inflater, container, savedInstanceState); }
case Fragment.CREATED: if (newState > Fragment.CREATED) { if (!f.mFromLayout) { ViewGroup container = null; if (f.mContainerId != 0) { container = (ViewGroup) mContainer .findViewById(f.mContainerId); if (container == null && !f.mRestored) { throwException(new IllegalArgumentException( "No view found for id 0x" + Integer .toHexString(f.mContainerId) + " (" + f.getResources() .getResourceName( f.mContainerId) + ") for fragment " + f)); } } f.mContainer = container; f.mView = f.performCreateView( f.getLayoutInflater(f.mSavedFragmentState), container, f.mSavedFragmentState); if (f.mView != null) { f.mInnerView = f.mView; f.mView = NoSaveStateFrameLayout.wrap(f.mView); if (container != null) { Animation anim = loadAnimation(f, transit, true, transitionStyle); if (anim != null) { f.mView.startAnimation(anim); } container.addView(f.mView); } if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } else { f.mInnerView = null; } } f.performActivityCreated(f.mSavedFragmentState); if (f.mView != null) { f.restoreViewState(f.mSavedFragmentState); } f.mSavedFragmentState = null; }我们看到实际上这段代码是对FragmentManager状态是Create以上状态且Fragment的导入并不是采用layout.xml方式导入的处理。这是为什么呢?因为在onCreate之后,基本上你的控件已经在Create状态的时候生成的差不多了,你所要做的就是在生成的控件中找到Fragment对应的容器,然后装入你的控件。同时,我们也看到了对Fragment的动画处理:
if (f.mView != null) { f.mInnerView = f.mView; f.mView = NoSaveStateFrameLayout.wrap(f.mView); if (container != null) { Animation anim = loadAnimation(f, transit, true, transitionStyle); if (anim != null) { f.mView.startAnimation(anim); } container.addView(f.mView); } if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } else { f.mInnerView = null; }而这种动画的处理和参数的配置,我们留到后面讲到Fragment事务的时候再说。