写一篇文章很辛苦啊!!!
转载请注明,联系请邮件[email protected]
我学习Android都是结合源代码去学习,这样比较直观,非常清楚的看清效果,觉得很好,今天的学习源码是网上找的源码 百度搜就知道很多下载的地方 网上源码的名字叫:Android 实现图片的旋转.zip
z直接看代码:
布局文件:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" > <Button android:id="@+id/myButton1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="逆时针" android:textSize="18sp" > </Button> <Button android:id="@+id/myButton2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="顺时针" android:textSize="18sp" > </Button> </LinearLayout> <ImageView android:id="@+id/myImageView" android:layout_width="fill_parent" android:layout_height="fill_parent" android:src="@drawable/a" > </ImageView> </LinearLayout>
实现的activity类:
import com.wust.imgrotate.R; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Matrix; import android.graphics.drawable.BitmapDrawable; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.ImageView; public class DemoActivity extends Activity { private ImageView mImageView; private Button btn1, btn2; private int ScaleTimes = 1, ScaleAngle = 1; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.main); mImageView = (ImageView) findViewById(R.id.myImageView); final Bitmap bmp = BitmapFactory.decodeResource(this.getResources(), R.drawable.a); final int widthOrig = bmp.getWidth(); final int heightOrig = bmp.getHeight(); mImageView.setImageBitmap(bmp); btn1 = (Button) findViewById(R.id.myButton1); btn1.setOnClickListener(new OnClickListener() { public void onClick(View v) { ScaleAngle--; if (ScaleAngle < -60) { ScaleAngle = -60; } int newWidth = widthOrig * ScaleTimes; int newHeight = heightOrig * ScaleTimes; float scaleWidth = ((float) newWidth) / widthOrig; float scaleHeight = ((float) newHeight) / heightOrig; Matrix matrix = new Matrix(); matrix.postScale(scaleWidth, scaleHeight); matrix.setRotate(5 * ScaleAngle); Bitmap resizeBitmap = Bitmap.createBitmap(bmp, 0, 0, widthOrig, heightOrig, matrix, true); BitmapDrawable myNewBitmapDrawable = new BitmapDrawable( resizeBitmap); mImageView.setImageDrawable(myNewBitmapDrawable); } }); btn2 = (Button) findViewById(R.id.myButton2); btn2.setOnClickListener(new OnClickListener() { public void onClick(View v) { ScaleAngle++; if (ScaleAngle > 60) { ScaleAngle = 60; } int newWidth = widthOrig * ScaleTimes; int newHeight = heightOrig * ScaleTimes; float scaleWidth = ((float) newWidth) / widthOrig; float scaleHeight = ((float) newHeight) / heightOrig; Matrix matrix = new Matrix(); matrix.postScale(scaleWidth, scaleHeight); matrix.setRotate(5 * ScaleAngle); Bitmap resizeBitmap = Bitmap.createBitmap(bmp, 0, 0, widthOrig, heightOrig, matrix, true); BitmapDrawable myNewBitmapDrawable = new BitmapDrawable( resizeBitmap); mImageView.setImageDrawable(myNewBitmapDrawable); } }); } }
知识点学习:
1.
Matrix 是一个处理翻转、缩放等图像效果的重要类
Matrix.postScale 可设置缩放比例,默认为1
void | setRotate(float degrees):参数是一个度数,默认绕(0,0)转
Set the matrix to rotate about (0,0) by the specified number of degrees.
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void | setRotate(float degrees, float px, float py):参数是一个度数,绕着点(x,y)
Set the matrix to rotate by the specified number of degrees, with a pivot point at (px, py).
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void | setScale(float sx, float sy, float px, float py)
Set the matrix to scale by sx and sy, with a pivot point at (px, py).
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void | setScale(float sx, float sy)
Set the matrix to scale by sx and sy.
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以点px,py为原点缩放 >=0 1为正常大小
如果是负数,图形就会翻转
如果没设置原点坐标,默认以0,0点缩放(如果发现图片不见了,检查一下是不是翻转出了屏幕)
更多关于Matrix的知识点请看我下篇转载的文章2.
Bitmap.createBitmap(source, x, y, width, height, m, filter)
@param source The bitmap we are subsetting
* @param x The x coordinate of the first pixel in source
* @param y The y coordinate of the first pixel in source
* @param width The number of pixels in each row
* @param height The number of rows
* @param m Optional matrix to be applied to the pixels
* @param filter true if the source should be filtered.
* @return A bitmap that represents the specified subset of source
Bitmap resizeBitmap = Bitmap.createBitmap(bmp, 0, 0, widthOrig,heightOrig, matrix, true);