cocos2d-js-v3.0-rc0 下 pomelo-cocos2d-jsb native web 配置

一。基本步骤 

注意:pomelo-cocos2d-jsb 没有用 https://github.com/NetEase/pomelo-cocos2d-jsb,原因这个不是最新版,另外,component根文件没有

pomelo-cocos2d-jsb 用的是 https://github.com/NetEase/chatofpomelo-websocket/tree/master/web-server/public/js/lib

这个是最新版,另外可以更新

具体步骤:

1.1下载zip文件

   wget https://github.com/NetEase/chatofpomelo-websocket/archive/master.zip

1.2 拷贝lib目录下所有文件及目录到src/pomelo-cocos2d-jsb目录下

1.3 更新文件 

component install -f && component build -v

1.4 建立index.js文件

文件内容为:

var window = window || {};
var module = module || {};
module.exports = {};

var console = cc;
console.error = cc.log;


var setTimeout = function(fn, interval) {
var instance = cc.Director.getInstance();
var scene = instance.getRunningScene();


instance.getScheduler().
scheduleCallbackForTarget(scene, fn, interval, 1, 0, false);
return scene;
}


var clearTimeout = function(target) {
var instance = cc.Director.getInstance();
instance.getScheduler().unscheduleAllCallbacksForTarget(target);
}


window.setTimeout = setTimeout;
window.clearTimeout = clearTimeout;


require('src/pomelo-cocos2d-jsb/components/component-emitter/index.js');


window.EventEmitter = Emitter;


require('src/pomelo-cocos2d-jsb/components/netease-pomelo-protocol/lib/protocol.js');


require('src/pomelo-cocos2d-jsb/components/pomelonode-pomelo-protobuf/lib/client/protobuf.js');


require('src/pomelo-cocos2d-jsb/components/pomelonode-pomelo-jsclient-websocket/lib/pomelo-client.js');


看一下具体的目录结构


cocos2d-js-v3.0-rc0 下 pomelo-cocos2d-jsb native web 配置_第1张图片

二。native 平台 相关配置:

2.1  修改project.json文件,增加"src/pomelo-cocos2d-jsb/index.js"

注意,这个文件的调用顺序也很重要,app.js是要用到“src/pomelo-cocos2d-jsb/index.js”的
cocos2d-js-v3.0-rc0 下 pomelo-cocos2d-jsb native web 配置_第2张图片



2.2 看看app.js里面怎么调用的

var pomelo = window.pomelo;


var HelloWorldLayer = cc.Layer.extend({

    sprite:null,

    ctor:function () {

        //////////////////////////////

        // 1. super init first

        this._super();

        

        this.connect2svr();

        /////////////////////////////

        // 2. add a menu item with "X" image, which is clicked to quit the program

        //    you may modify it.

        // ask director the window size

        var size = cc.director.getWinSize();


        // add a "close" icon to exit the progress. it's an autorelease object

        var closeItem = cc.MenuItemImage.create(

            res.CloseNormal_png,

            res.CloseSelected_png,

            function () {

                cc.log("Menu is clicked!");

            }, this);

        closeItem.attr({

            x: size.width - 20,

            y: 20,

            anchorX: 0.5,

            anchorY: 0.5

        });


        var menu = cc.Menu.create(closeItem);

        menu.x = 0;

        menu.y = 0;

        this.addChild(menu, 1);


        /////////////////////////////

        // 3. add your codes below...

        // add a label shows "Hello World"

        // create and initialize a label

        var helloLabel = cc.LabelTTF.create("Hello World","Arial",38);

        // position the label on the center of the screen

        helloLabel.x = size.width / 2;

        helloLabel.y = 0;

        // add the label as a child to this layer

        this.addChild(helloLabel, 5);


        // add "HelloWorld" splash screen"

        this.sprite = cc.Sprite.create(res.HelloWorld_png);

        //this.sprite = cc.Sprite.create(grassPNG);

                                      

        this.sprite.attr({

            x: size.width / 2,

            y: size.height / 2,

            scale: 0.5,

            rotation: 180

        });

        this.addChild(this.sprite,0);


        var rotateToA = cc.RotateTo.create(2,0);

        var scaleToA = cc.ScaleTo.create(2,1,1);


        this.sprite.runAction(cc.Sequence.create(rotateToA, scaleToA));

        helloLabel.runAction(cc.Spawn.create(cc.MoveBy.create(2.5, cc.p(0, size.height -40)),cc.TintTo.create(2.5,255,125,0)));

        return true;

    },

    connect2svr: function() {

        pomelo.init({

        host: '127.0.0.1',

        port: 3014,

        log: true

        }, function() {

           var route ='gate.gateHandler.queryEntry';

           pomelo.request(route, {}, function(data) {

             pomelo.disconnect();

             pomelo.init({

                host: data.host,

                port: data.port,

                log: true

                }, function() {});

             });

           });

    },

     

     loginSvr: function() {

     var self = this;

     var gPlayerName = 'name';

     var password = 'pass';

     password = md5(password);

     

     //self.mTips.setString('');

     

     route = "connector.entryHandler.loginSvr";

     pomelo.request(route, {

                    playerName: gPlayerName,

                    password: password

                    }, function(data) {

                    if(data.ret) {

                    //gPlayerId = data.playerId;

                    //var nextScene = cc.Scene.create();

                    //gGameLobbyLayer = new GameLobbyLayer();

                    //nextScene.addChild(gGameLobbyLayer);

                    //cc.Director.getInstance().replaceScene(cc.TransitionSlideInR.create(1, nextScene));

                    } else {

                        //self.mTips.setString('密码错误');

                    }

                    });

     }

});


var HelloWorldScene = cc.Scene.extend({

    onEnter:function () {

        this._super();

        var layer = new HelloWorldLayer();

        this.addChild(layer);

    }

});

2.3 看看运行的日志

cocos2d-js-v3.0-rc0 下 pomelo-cocos2d-jsb native web 配置_第3张图片


cocos2d-js-v3.0-rc0 下 pomelo-cocos2d-jsb native web 配置_第4张图片


三。web的配置

3.1  修改project.json文件,去掉 "src/pomelo-cocos2d-jsb/index.js" 这行 

cocos2d-js-v3.0-rc0 下 pomelo-cocos2d-jsb native web 配置_第5张图片


3.2  修改根目录下的index.html 文件

改为

<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <title>Cocos2d-html5 Hello World test</title>
    <link rel="icon" type="image/GIF" href="res/favicon.ico"/>
    <meta name="apple-mobile-web-app-capable" content="yes"/>
    <meta name="full-screen" content="yes"/>
    <meta name="screen-orientation" content="portrait"/>
    <meta name="x5-fullscreen" content="true"/>
    <meta name="360-fullscreen" content="true"/>
    <style>
        body, canvas, div {
            -moz-user-select: none;
            -webkit-user-select: none;
            -ms-user-select: none;
            -khtml-user-select: none;
            -webkit-tap-highlight-color: rgba(0, 0, 0, 0);
        }
    </style>
</head>
<body style="padding:0; margin: 0; background: #000;">
<canvas id="gameCanvas" width="800" height="450"></canvas>
<script src="frameworks/cocos2d-html5/CCBoot.js"></script>
<script src="src/pomelo-cocos2d-jsb/build/build.js"></script>
<script type="text/javascript">
    require('boot');
</script>
<script src="main.js"></script>

</body>

注意: script的调用顺序非常重要,不能变动,因为有之间的调用顺序关系

3.3 运行的效果





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