实现的原理是这样的:
首先使用matrix.setScale(1F, -1F);方法来实现图片的垂直翻转,这样使用避免了使用旋转变换的复杂计算。
Matrix matrix = new Matrix();
matrix.setScale(1F, -1F);
mRefBitmap = Bitmap.createBitmap(mSrcBitmap, 0, 0,
mSrcBitmap.getWidth(), mSrcBitmap.getHeight(), matrix, true);
在onDraw()中,首先绘制2张图片即原图和倒影图,只是这个时候还没有绘制渐变层
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(mSrcBitmap, 0, 0, null);
canvas.drawBitmap(mRefBitmap, 0, mSrcBitmap.getHeight(), null);
接下来,在倒影图上面绘制一个同样大小的渐变矩形,并通过Mode.DST_IN模式绘制到倒影图上,从而形成一个具有过度效果的渐变层。
mPaint = new Paint();
mPaint.setShader(new LinearGradient(0, mSrcBitmap.getHeight(), 0,
mSrcBitmap.getHeight() + mSrcBitmap.getHeight() / 2,
0x70ffffff, 0x00ffffff, Shader.TileMode.CLAMP));
mXfermode = new PorterDuffXfermode(PorterDuff.Mode.DST_IN);
mPaint.setXfermode(mXfermode);
// 绘制渐变效果矩形(倒影层上)
canvas.drawRect(0, mSrcBitmap.getHeight(),
mRefBitmap.getWidth(), mSrcBitmap.getHeight() * 2, mPaint);
全部代码如下:
```
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader;
import android.util.AttributeSet;
import android.view.View;
import com.example.cntvuser.myapplication.R;
public class ReflectView extends View {
private Bitmap mSrcBitmap, mRefBitmap;
private Paint mPaint;
private PorterDuffXfermode mXfermode;
public ReflectView(Context context) {
super(context);
initRes(context);
}
public ReflectView(Context context, AttributeSet attrs) {
super(context, attrs);
initRes(context);
}
public ReflectView(Context context, AttributeSet attrs,
int defStyleAttr) {
super(context, attrs, defStyleAttr);
initRes(context);
}
private void initRes(Context context) {
mSrcBitmap = BitmapFactory.decodeResource(getResources(),
R.mipmap.beauty2);
Matrix matrix = new Matrix();
matrix.setScale(1F, -1F);
mRefBitmap = Bitmap.createBitmap(mSrcBitmap, 0, 0,
mSrcBitmap.getWidth(), mSrcBitmap.getHeight(), matrix, true);
mPaint = new Paint();
mPaint.setShader(new LinearGradient(0, mSrcBitmap.getHeight(), 0,
mSrcBitmap.getHeight() + mSrcBitmap.getHeight() / 2,
0x70ffffff, 0x00ffffff, Shader.TileMode.CLAMP));
mXfermode = new PorterDuffXfermode(PorterDuff.Mode.DST_IN);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(mSrcBitmap, 0, 0, null);
canvas.drawBitmap(mRefBitmap, 0, mSrcBitmap.getHeight(), null);
mPaint.setXfermode(mXfermode);
// 绘制渐变效果矩形
canvas.drawRect(0, mSrcBitmap.getHeight(),
mRefBitmap.getWidth(), mSrcBitmap.getHeight() * 2, mPaint);
mPaint.setXfermode(null);
}
}
简化一下步骤:
1、将原图片翻转
2、2张图通过PorterDuffXfermode合并
3、讲倒影图片设置LinearGradient渐变。