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http://blog.csdn.net/hello_hwc?viewmode=list
我的stackoverflow
前五篇基础博客路径
Bitmap叫做位图,每一个像素点由1-32bit组成。每个像素点包括多个颜色组件和一个Alpha组件(例如:RGBA)。
iOS中指出如下格式的图片 JPEG, GIF, PNG, TIF, ICO, GMP, XBM,和 CUR。其他格式的图片要给Quartz2D传入图片的数据分布信息。
在Quartz中,Bitmap的数据由CGImageRef封装。由以下几个函数可以创建CGImageRef对象
先看看一个方法,创建bitmap context-CGBitmapContextCreate
函数体
CGContextRef _Nullable CGBitmapContextCreate (
void * _Nullable data,
size_t width,
size_t height,
size_t bitsPerComponent,
size_t bytesPerRow,
CGColorSpaceRef _Nullable space,
uint32_t bitmapInfo
);
参数
其中bitmapInfo可以传入的参数如下,通过名字就能看出来,这里不加注释了
enum CGImageAlphaInfo {
kCGImageAlphaNone,
kCGImageAlphaPremultipliedLast,
kCGImageAlphaPremultipliedFirst,
kCGImageAlphaLast,
kCGImageAlphaFirst,
kCGImageAlphaNoneSkipLast,
kCGImageAlphaNoneSkipFirst,
kCGImageAlphaOnly
};
重新绘制成200*100,并在图片中间加上我们自定义的绘制
代码
CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
CGSize targetSize = CGSizeMake(200, 100);
CGContextRef bitmapContext = CGBitmapContextCreate(NULL,
targetSize.width,
targetSize.height,
8,
targetSize.width * 4,
rgb,
kCGImageAlphaPremultipliedFirst);
CGRect imageRect;
imageRect.origin = CGPointMake(0, 0);
imageRect.size = targetSize;
UIImage * imageToDraw = [UIImage imageNamed:@"image.jpg"];
CGContextDrawImage(bitmapContext,imageRect,imageToDraw.CGImage);
CGContextAddArc(bitmapContext,100,40, 20,M_PI_4, M_PI_2, true);
CGContextSetLineWidth(bitmapContext, 4.0);
CGContextStrokePath(bitmapContext);
CGImageRef imageRef = CGBitmapContextCreateImage(bitmapContext);
UIImage * image = [[UIImage alloc] initWithCGImage:imageRef];
CGImageRelease(imageRef);
CGContextRelease(bitmapContext);
CGColorSpaceRelease(rgb);
UIImageView * imageView = [[UIImageView alloc] initWithImage:image];
imageView.center = self.view.center;
[self.view addSubview:imageView];
代码
UIImage * imageToDraw = [UIImage imageNamed:@"image.jpg"];
CGImageRef partImageRef = CGImageCreateWithImageInRect(imageToDraw.CGImage, CGRectMake(0, 0,300, 200));
UIImage * partImage = [[UIImage alloc] initWithCGImage:partImageRef];
UIImageView * imageView = [[UIImageView alloc] initWithImage:partImage];
imageView.center = self.view.center;
[self.view addSubview:imageView];
CGImageRef _Nullable CGImageCreate (
size_t width,
size_t height,
size_t bitsPerComponent,
size_t bitsPerPixel,
size_t bytesPerRow,
CGColorSpaceRef _Nullable space,
CGBitmapInfo bitmapInfo,
CGDataProviderRef _Nullable provider,
const CGFloat * _Nullable decode,
bool shouldInterpolate,
CGColorRenderingIntent intent
);
参数
成对使用来创建bitmap context,进行绘制
UIGraphicsBeginImageContext
UIGraphicsEndImageContext
通过一下方法来获取当前context就可以绘制了。
UIGraphicsGetCurrentContext
然后通过,UIGraphicsGetImageFromCurrentImageContext
来生成图片
例如
调整图片的大小
+ (UIImage*)imageWithImage:(UIImage*)image
scaledToSize:(CGSize)newSize;
{
UIGraphicsBeginImageContext( newSize );
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
截屏
UIWindow * keyWindow = [UIApplication sharedApplication].keyWindow;
UIGraphicsBeginImageContextWithOptions(keyWindow.bounds.size, NO, [UIScreen mainScreen].scale);
CGContextRef context = UIGraphicsGetCurrentContext();
[keyWindow.layer renderInContext:context];
UIImage * screenShot = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();